Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment

How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michael Cavna:  "Disney is thinking so far beyond sequels — first with its Marvel Cinematic Universe, next with its Star Wars galaxies — that it is now fully, successfully engaging viewers across interlocking narratives. Each time a film like “Civil War” can land with audiences — building upon and/or introducing a dozen key characters — the universe can move not just linearly, but also multilaterally."

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Tom George's curator insight, May 10, 8:31 PM
Pure genius! Most of us are not in the entertainment business. But what does great entertainment and story telling have to do with great marketing. Answer. Everything.

A very smart play from Disney. You can use this strategy in your business. If you are creative and come up with a plan. If you need some ideas just ask. 
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The Universal Appeal Of Character-Driven Virtual Reality

The Universal Appeal Of Character-Driven Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Bogar Alonso:  '“My job is to inspire viewers to make the choices I want them to make,” says [Eric] Darnell. “At my best, I inspire the viewers to look where I want them to look when I want them to look somewhere specific. And when they do, I give them something interesting to focus on and surround that point of interest with other elements that the viewer will naturally compose into the shot that I want them to compose. If I do my job well, ideally, 100 percent of the viewers have the same experience.”'

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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

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Vivalist's curator insight, April 27, 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


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Wallace and Gromit's makers on how virtual reality is reshaping storytelling

Wallace and Gromit's makers on how virtual reality is reshaping storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Shona Ghosh:  "Virtual reality isn't just expensive to produce, it's completely overturned traditional methods of storytelling on film. Here Aardman explains how it's rethinking narrative when the viewer is in control."

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Narrative Games: The Inside Story

Narrative Games: The Inside Story | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Karen Dietz
The Digital Rocking Chair's insight:

 

Christopher Chabris:  "We play games for many reasons: the thrill of victory, the excitement of competition, the experience of being “in the zone” that comes from complete immersion in a mental challenge. But we also play for the chance to create a story."

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Karen Dietz's curator insight, April 7, 11:29 AM

Hey -- here's a commentary about 2 new story games that you might want to check out over the weekend.

 

There are lots of storytelling games out there like StoryCubes that we can use in business to stimulate stories. Or to use at home just for fun.

 

Check out these games because the difference here is that these are designed as a narrative. Sounds like a good time :)) I wonder if they could be used in business also.

 

This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

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The search for emergent storytelling

The search for emergent storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

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Virtual reality can – and will – be used for storytelling

Virtual reality can – and will – be used for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Charlotte Cullen:  "How will viewers follow a story if they are able to look wherever they want? How will a director make scene cuts without making the user sick?"

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Managing stories

Managing stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."

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massimo facchinetti's curator insight, April 3, 1:02 AM

 


Simon Staffans:  "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."

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6 Reasons Why Podcasting Is The Future Of Storytelling

6 Reasons Why Podcasting Is The Future Of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Chris Giliberti:  "Since the beginning of time (and the advent of humans), oral storytelling has served a critical role as the sole means of abstracting experiences and emotions in narrative form" ...

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Criscenti's curator insight, April 2, 8:23 AM

 

Chris Giliberti:  "Since the beginning of time (and the advent of humans), oral storytelling has served a critical role as the sole means of abstracting experiences and emotions in narrative form" ...

Sebastian Huenerfeld's curator insight, April 8, 4:05 AM
Audio storytelling will become important especially in VR... interesting point at the end...
Sebastian Huenerfeld's curator insight, April 15, 5:17 AM
Es gibt nicht nur Bewegtbild...
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The Creative Society

The Creative Society | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "There are trends in today’s world, and there are things that could be better described as mega-trends. One of them is – building on things I’ve discussed in posts on this blog over the past few weeks, months and years – the notion of a creative society."

 

DRC:  The latest blog post in Simon Staffan's excellent series on storytelling for an evolving audience ....

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massimo facchinetti's curator insight, March 27, 10:03 AM

 


 


Simon Staffans:  "There are trends in today’s world, and there are things that could be better described as mega-trends. One of them is – building on things I’ve discussed in posts on this blog over the past few weeks, months and years – the notion of a creative society."


 


 


 


DRC:  The latest blog post in Simon Staffan's excellent series on storytelling for an evolving audience ....

Sushma Sharma's curator insight, March 28, 6:26 AM

 

Simon Staffans:  "There are trends in today’s world, and there are things that could be better described as mega-trends. One of them is – building on things I’ve discussed in posts on this blog over the past few weeks, months and years – the notion of a creative society."

 

DRC:  The latest blog post in Simon Staffan's excellent series on storytelling for an evolving audience ....

blaucloud's curator insight, March 30, 12:30 PM

 

Simon Staffans:  "There are trends in today’s world, and there are things that could be better described as mega-trends. One of them is – building on things I’ve discussed in posts on this blog over the past few weeks, months and years – the notion of a creative society."

 

DRC:  The latest blog post in Simon Staffan's excellent series on storytelling for an evolving audience ....

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Meet the Studio Turning 'The Little Prince' into a VR Experience

Meet the Studio Turning 'The Little Prince' into a VR Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Leah Lamb:  "Penrose Studios is channeling the history of cinematic storytelling into augmented and virtual reality experiences."

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Soraia Ferreira, Ph.D.'s curator insight, March 23, 6:01 AM

 

Leah Lamb:  "Penrose Studios is channeling the history of cinematic storytelling into augmented and virtual reality experiences."

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How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

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Soraia Ferreira, Ph.D.'s curator insight, March 22, 5:29 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

blaucloud's curator insight, March 22, 7:56 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Art Jones's curator insight, March 22, 12:10 PM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability.

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"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe

"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Joe Berkowitz:  "Christopher Markus and Steve McFeely, of Captain America: Civil War and the next Avengers, discuss the Marvel movie long game."

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Jérémy Pradier's curator insight, May 9, 6:45 AM
A good content needs a great storytelling.
Jonny Villagomez's curator insight, May 9, 2:23 PM
Aunque no es muy fiel al cómic, sigue estando esa esencia de guerra, con los héroes que participan en la película creo que sera una OBRA INCREÍBLE. JEJE 
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Is There an Ethics Code for Storytelling?: The Phenomenon of Humans of New York

Is There an Ethics Code for Storytelling?: The Phenomenon of Humans of New York | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Emily Jenab:  "Is there ever truly an ethical way of presenting someone’s suffering? The ethics of speaking for others, of sharing and benefitting from someone’s own words, is not a definitive set of rules."

 

[Image via Amazon.com]

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How to make the good sh*t (and profit in the long run)

How to make the good sh*t (and profit in the long run) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "Storytelling and media [...] definitely have a future. It’s just going to be a future that is nothing like what we know now."

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The Emoji Is the Birth of a New Type of Language (� No Joke)

The Emoji Is the Birth of a New Type of Language (� No Joke) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Clive Thompson:  "Emoji assist in a peculiarly modern task: conveying emotional nuance in short, online utterances. “They’re trying to solve one of the big problems of writing online, which is that you have the words but you don’t have the tone of voice,” as my friend Gretchen McCulloch, a linguist and author, says."

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One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling

One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Scott Beggs:  "Going behind the scenes has become the scene. Trailers have become the true first act of any movie. Casting announcements introduce us to characters now. Filmmakers and showrunners gamble with their creative license when they let loose a cliffhanger."

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Why, in 2016, are women still (mostly) silent film stars?

Why, in 2016, are women still (mostly) silent film stars? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Carpentier:  "Study lays bare the fact that women are given far less dialogue than male actors – because it’s men who still get to tell the stories that form our cultural narratives" ...

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How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson'

How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ben Travers:  "In greenlighting this expansive tentpole from Ryan Murphy, FX executives, the series' showrunners, Nina Jacobson and Brad Simpson, and key crew members made very specific, very self-aware and very, very smart moves to ensure high awareness and maximize the potential of this project."

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Vertical film, "a new form of storytelling"

Vertical film, "a new form of storytelling" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Martin:  "There’s no denying that video is increasingly consumed in vertical, rather than horizontal format — think smartphone apps like Snapchat — to the dismay of some purists."

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Sebastian Huenerfeld's curator insight, April 8, 3:54 AM
"IMPACT" looks quite impressive...
Sebastian Huenerfeld's curator insight, April 15, 4:10 AM
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What's the state of TV? A step-by-step breakdown of what you need to know

What's the state of TV? A step-by-step breakdown of what you need to know | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

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Criscenti's curator insight, April 2, 8:22 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Devadas's curator insight, April 3, 12:01 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Melanie Hundley's curator insight, April 3, 9:05 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

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How ClickHole Crafts the Web’s Most Hilarious Adventure Games

How ClickHole Crafts the Web’s Most Hilarious Adventure Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jake Muncy:  "ClickHole, the Buzzfeed-parodying offshoot of The Onion's satirical news enterprise, has, improbably, become a small haven for funny text-based games."

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Story Quarry 's curator insight, March 29, 1:58 PM

 

Jake Muncy:  "ClickHole, the Buzzfeed-parodying offshoot of The Onion's satirical news enterprise, has, improbably, become a small haven for funny text-based games."

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The Power of LARPing for Social Good

The Power of LARPing for Social Good | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

Roy Graham:  "Though usually used in a fantasy context, social activists are using LARPs to foster empathy among adults, who act out scenarios of real world injustices in order to spotlight emotions and complexities inherent in social or culture clashes."

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Simon Staffans's curator insight, March 23, 5:11 AM
There can never be enough LARPing in the world :)
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How the BBC is building the future of TV by blowing it up

How the BBC is building the future of TV by blowing it up | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

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Devadas's curator insight, March 22, 10:43 PM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

Luís António Santos's curator insight, March 23, 10:11 AM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....

มานะ ตรีรยาภิวัฒน์'s curator insight, March 24, 3:56 AM

 

Martin Bryant:  "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....