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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Transmedia: Storytelling for the Digital Age | Scoop.it
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"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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Writing video games: can narrative be as important as gameplay?

Writing video games: can narrative be as important as gameplay? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Grant Howitt:  "Narrative is becoming more important to the gaming experience, with writers arguing that they take interactivity to a whole new level" ...

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Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karen Snyder:  "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...

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Henrik Safegaard - Cloneartist's curator insight, January 19, 11:55 AM

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

Click to read more.

Debbie Elicksen 's curator insight, January 24, 11:06 PM

Dare to be different.

Brad Tollefson's curator insight, February 10, 9:42 PM

In beta and coming soon...

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Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole Laporte:  "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."

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The Lesson of Mafia Wars [Game Design]

The Lesson of Mafia Wars [Game Design] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelly:  "Although it's not the first of its type (that honor belongs to Mob Wars) I've come to regard Zynga's Mafia Wars as a milestone moment in game design."

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Willem Dafoe, Ellen Page star in interactive game

Willem Dafoe, Ellen Page star in interactive game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...

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Andrea Rossi's curator insight, October 3, 2013 3:58 AM

''I'm trying to explore different types of emotions, in continuing to explore this strange relationship that the game can establish with a player that is very different to the relationship between a film and an audience,'' he says. ''When you watch a film you are passive, you cannot change what is going on, but when you play an interactive game you become an actor, you can actually change the story. This is really fascinating."

RainboWillis's curator insight, October 3, 2013 1:26 PM

I've played some of these interactive, narrative type games, and have even found myself emotionally moved by some of them (The Walking Dead games, Heavy Rain, etc.). It is an interesting medium, burdened under the historical disregard of choose-your-own-adventure stories. I, myself, can't entirely cast aside my own skepticism, but this will be a game that I will wait to see. 

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Your Guide to Creating Compelling Newsgames

Your Guide to Creating Compelling Newsgames | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sisi Wei:  "Journalists can learn a lot from videogames. Games can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person" ...

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roberto gilli's curator insight, September 27, 2013 5:07 AM

Real Newsgames are rare. This is a good introduction on the topic. IMHO newsgames has to mix with mobile nd social to be really attractive.

Normand Miron's curator insight, September 27, 2013 11:42 AM

When journalism meets dataviz and gaming.  One day instead of reading it, we'll play our NY TImes Saturday Edition ;)

Helena Pontes's curator insight, October 3, 2013 6:27 AM

This is an interesting side of advergames that we have not discussed in class in the past two weeks! 

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Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

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Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help

Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Marc Graser:  "Videogame-to-film crossover success has been spotty, but Ubisoft believes it has broken the code for a potential 'Splinter Cell' franchise" ...

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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

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Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 8:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

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Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

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Justin Nalepa's curator insight, July 28, 2013 3:19 PM

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

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Some Of The Best Gaming Parodies On The Web Are By A Kiwi Named Michael Shanks

Some Of The Best Gaming Parodies On The Web Are By A Kiwi Named Michael Shanks | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Web is training our next generation of content makers ...


Logan Booker:  "If you don’t know the name “Michael Shanks”, you probably know his pseudonym “timtimfed”. And if you don’t know timtimfed, you’ve almost certainly seen one of his videos. Perhaps it was Max Payne leaping towards his toaster, or a Skyrim adventurer freezing time to loot the bodies of his fallen opponents. Whether you’ve watched one or all of them, we can all agree they’re ridiculously brilliant."

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Дмитрий Аркас's curator insight, July 22, 2013 5:22 AM

Познавательное интервью крутого видеомейкера-любителя...

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Interactive Story In Gaming - Something Old or Something New?

Interactive Story In Gaming - Something Old or Something New? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Phil Harris:  "In games themselves there is often more than one medium that the author has to consider. This is no longer just the written word but how this integrates with the rest of the function of gameplay; such as sound, visual style, art, design, direction and programming; not withstanding budget constraints."

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Inside the Brief Life and Untimely Death of Flappy Bird

Inside the Brief Life and Untimely Death of Flappy Bird | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ryan Rigney:  "In May, Dong Nguyen uploaded a new game to the iOS App Store. It was just one of the hundreds of apps added to Apple’s iTunes marketplace each day. In that way, it was just another game. But it would prove to be anything but."

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TYPE:RIDER Video Game, Documentary and Transmedia

TYPE:RIDER Video Game, Documentary and Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Oriane Hurard:  "ARTE France and its associated producers continue to explore web documentary, participatory fiction, online magazine and many other transmedia creative formats. Among these, Type:Rider is an outstanding example – both in its subject matter and its auteurist vision of video game design."

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What Games Are: The Future Of Pervasive Games

What Games Are: The Future Of Pervasive Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelley: "Pervasiveness forms the meat of transmedia and gamification. The former is interested in using it as a way to tell stories, going from one format to another. The latter is more concerned with ways that games and behavior usefully coincide."

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Interview: Crime pays for 'Grand Theft Auto V' actors

Interview: Crime pays for 'Grand Theft Auto V' actors | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brett Molina:  "The trio [Sean 'Solo' Fonteno, Ned Luke, & Steven Ogg] got together in 2010, and spent nearly three years performing the motion capture and voice acting for the game, moving between a studio and voiceover booth to bring Franklin, Michael and Trevor to life."

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Vicarious Visions’ president on balancing between two audiences in Skylanders

Vicarious Visions’ president on balancing between two audiences in Skylanders | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rick Marshall:  "It’s only been two years since Activision’s all-ages Skylanders franchise debuted its first installment, Skylanders: Spyro’s Adventure, but in that time the innovative series that combines collectible figures with an action role-playing game has carved out an impressive niche for itself to the tune of billions of dollars in sales and widespread praise from critics and kids alike."

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From Oblivion to Elysium, how films are embracing the language of videogames

From Oblivion to Elysium, how films are embracing the language of videogames | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"David Valjalo says summer 2013 finally proves games and cinema can meet in the multiplex" ...

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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

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Henrik Safegaard - Cloneartist's curator insight, September 16, 2013 3:54 AM

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

Militao de Maya Ricardo's curator insight, September 17, 2013 8:57 AM

Será??? Credo!!!

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Emotion and the Self in Games

Emotion and the Self in Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Christy Dena:  "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...

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Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 7:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

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Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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Creating Games for Journalism

Creating Games for Journalism | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Sisi Wei:  "Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way" ...

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Hans Heesterbeek's curator insight, August 11, 2013 5:13 PM

Not a mockumentry but a mockreality. 

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Meteor's Take on Transmedia

Meteor's Take on Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

This is a great mini case-study for anyone interested in transmedia ....


Steve Peterson:  "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."

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Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Justin Nalepa's curator insight, July 26, 2013 1:40 PM

As a big fan of the mech genre, I can't wait to see and play this game for myself!

Дмитрий Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...