Build engaged audiences through publishing by curation.
Sign up with Facebook
Sign up with Twitter
I don't have a Facebook or a Twitter account
Start a free trial of Scoop.it Business
The Web is training our next generation of content makers ...
Logan Booker: "If you don’t know the name “Michael Shanks”, you probably know his pseudonym “timtimfed”. And if you don’t know timtimfed, you’ve almost certainly seen one of his videos. Perhaps it was Max Payne leaping towards his toaster, or a Skyrim adventurer freezing time to loot the bodies of his fallen opponents. Whether you’ve watched one or all of them, we can all agree they’re ridiculously brilliant."
Are you sure you want to delete this scoop?
Познавательное интервью крутого видеомейкера-любителя...
Jochen Kürten: "The 'ancient' medium of cinema has met its match in the form of video and computer games. But can the two work together?"
Winston Rowntree: "What the hell can games do that books and interpretive dance can't? A lot, it turns out."
Entertaining & insightful!
Ce dessin illustre la notion d'"expérience utilisateur" !
Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.
Step Outside the Narrative, true.
Bryan Bishop: 'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'
A must read: Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.
The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.
Christine Champagne: "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."
Happy Birthday, Pac-Man!
PacMan is 33 years old! Happy birthday!
Tracey Lien: "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."
A detailed look at the creative process behind a new approach to interactive storytelling in video games.
With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.
Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets. I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.
"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."
This is proving to be an excellent series of articles. I can thoroughly recommend them to anyone interested in game design. You'll find part 1 here.
Susan Karlin: "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."
There's been a lot of buzz about this project, and a lot of articles about its gaming aspects. But now, articles are starting to appear which give insight from a television perspective. Here's a good one.
Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).
One to watch!
Gamification is the new Mantra for elearning!
add your insight...
Intriguing concept - the video introduction is great.
Peter Smith: "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."
In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.
Randy Astle: "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...
Transmedia for good ....
A very interesting new project of transmedia storytelling
Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
Why Skylanders keeps going from strength to strength ...
Kirk Hamilton: "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."
Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.
How can multi-platform storytelling be a bad thing?
"Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show."
Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show.
Josh Bycer: "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....
Another interesting article on the inherent difficulties of game narrative.
Really interesting point of view!
Interesting article on the structure of narrative in games.
John Gaudiosi: "There’s a new transmedia take on Mickey Mouse underway at the Walt Disney Company. Disney Mobile is releasing the latest iteration of its bestselling Where’s My Water? franchise on June 20 and the first to feature Mickey Mouse" ...
Read Mashable's Disney's 'Infinity' Is a Toy Box Like No Other for more on Disney at E3.
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to
Some facts and figures ....
"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."
This article contains some great insights for anyone involved in building a fan community. The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.
Update: Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.
Dean Takahashi: "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."
A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
A fascinating article. If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.
Lessons Learned in gaming for social change!
Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.
Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.
Noah J Nelson: "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...
With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory. Is this the ultimate in fan engagement?
Alex Wilhelm: "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"
In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already! :)
John Vaskis: "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."
Good advice for anyone thinking of running a crowdfunding campaign.
"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."
From a New Zealand perspective ....
I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.
In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.
Fiona Milburn: "Follow the links for the latest on projects being tracked by Transmedia: Storytelling for the Digital Age" ...
Defiance: The First Video-Game Television Show
Susan Karlin: “A new science fiction franchise faces many technical challenges in marrying a video game with a television show.”
Kickstarter Alert: Authentic in All Caps
Daniel Donahoo: “Storytellers and those interested in how we wander around the web should be interested in this little transmedia storytelling project coming out of the brain of Christy Dena called Authentic in All Caps.”
Exclusive Interview: ‘Lizzie Bennet Diaries’ Transmedia Producer Jay Bushman talks the Streamys, the show, more
Marama Whyte: “The latest in our series of exclusive Lizzie Bennet Diaries interviews – Hypable spoke to The LBD Transmedia Producer Jay Bushman about his recent Streamys win, his work on the show, and what transmedia is all about, anyway.”