Transmedia: Storytelling for the Digital Age
262.3K views | +0 today
Follow
Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
Your new post is loading...
Your new post is loading...
Scooped by The Digital Rocking Chair
Scoop.it!

Rockstar’s brilliant storytelling in Max Payne 3 (Spoilers)

Rockstar’s brilliant storytelling in Max Payne 3 (Spoilers) | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Purcell: "How Rockstar tells a great story through an action game."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Prose Before Blows: The Rise of Narrative in Gaming

Prose Before Blows: The Rise of Narrative in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
I come for the combat shotgun. I stay for the epic tale of hope and salvation. Or so it struck me recently...


Daniel Clark: "The rise of narrative in gaming has been exactly that – stories created under the auspices of game design, like any other component, tailored to the experience intended."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare

To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare | Transmedia: Storytelling for the Digital Age | Scoop.it
As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.


A good response from BioWare to the controversy surrounding the Mass Effect ending.

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Designing User-Experiences: Game Design as Narrative Design

Designing User-Experiences: Game Design as Narrative Design | Transmedia: Storytelling for the Digital Age | Scoop.it

"Storytelling, via game writing, has been cast as a subservient player to game design in all but a few cases, and yes it’s developed an inferiority complex. The thing is, it’s a dicotomy that just doesn’t exist. Story and play are built out of the same units."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Narrative vs [Games] Mechanics Circus

The Narrative vs [Games] Mechanics Circus | Transmedia: Storytelling for the Digital Age | Scoop.it
While perfect as a hot topic that will get chins wagging and comments flowing, the debate over mechanics and narrative is a sideshow. Lets move past it.

 

[An interesting, if somewhat technical, look at the narrative design of video games.]

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Is Skyrim's AI Storytelling the Future of Gaming?

Is Skyrim's AI Storytelling the Future of Gaming? | Transmedia: Storytelling for the Digital Age | Scoop.it
What happens within Skyrim's snowy borders is a step closer to the holodeck fantasy many game designers and players are familiar with – an immersive, dynamic environment that responds to the player's actions in a coherent, even dramatic way.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Ken Levine on the Storytelling Craft of BioShock Infinite

Ken Levine on the Storytelling Craft of BioShock Infinite | Transmedia: Storytelling for the Digital Age | Scoop.it
The creative director of Irrational Games explains why he's personally directing the acting between the two game leads, Booker and Elizabeth, for his upcoming sequel, and what he's learned over the course of working with the actors and the game...

 

[Ken Levine discusses how theatre has influenced his approach to game storytelling and working with actors - a fabulously indepth article.]

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Halo Effect: On grassroots storytelling and fan fiction

The Halo Effect: On grassroots storytelling and fan fiction | Transmedia: Storytelling for the Digital Age | Scoop.it
Halo entered the sci-fi scene as a video game in 2001 with the release of Halo: Combat Evolved on the original Xbox. Being strictly a video game, no one expected it to spawn the dynamic, evolving universe that exists today.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Storytelling in Games Part 2: Decisions, Decisions

Storytelling in Games Part 2: Decisions, Decisions | Transmedia: Storytelling for the Digital Age | Scoop.it
Welcome to part 2 of my weekly series examining different methods of storytelling in video games. Last week I talked about one of the more prominent styles of storytelling, the silent protagonist.

 

[Part 1 can be found @scoopit http://bit.ly/rtzqeF]

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

GDC Online: Neal Stephenson On The Future Of Games And Narrative

GDC Online: Neal Stephenson On The Future Of Games And Narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
In a keynote conversation at GDC Online, author Neal Stephenson (Snow Crash, REAMDE) talked about his thoughts on the future of games, and the intersection of narrative craft with virtual worlds.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Gears of War 3 writer Karen Traviss on the art of game narrative

Gears of War 3 writer Karen Traviss on the art of game narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
Mike Capps was very clear from the start that he wanted the books to inform the game – he wanted them to create storyline and give fans an extra dimension so when they came to play the games they actually new the characters, the situation and the background better.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Rare Collaboration Adds Weight to BioShock Infinite

Rare Collaboration Adds Weight to BioShock Infinite | Transmedia: Storytelling for the Digital Age | Scoop.it
I’ll write a line and they’ll try to say it and be like, “Dude, this sounds ridiculous.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Irrational Interviews 11: Amy Hennig

Irrational Interviews 11: Amy Hennig | Transmedia: Storytelling for the Digital Age | Scoop.it

"The topic is, of course, storytelling. How does a writer create a complex narrative for a big budget video game? How does one drive the creative process of a large, intricate game development team?"

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Dishonest Narrative Event: A Pitfall of Video Game Storytelling

The Dishonest Narrative Event: A Pitfall of Video Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

"The Dishonest Narrative Event is any time the video game’s reigns are ripped from the player’s hands in order to serve a specific plot’s agenda. In some cases, it is simply irritating or otherwise forgivable. Other times, it is the exact reason why a game’s narrative falls apart due to its own self-obsession."


DRC: This article examines the clash between cut-scenes and player driven storytelling.  It includes some great examples of what does & doesn't constitute a "dishonest narrative event".


"Always play when possible, and only show when absolutely necessary."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Mass Effect and its Controversial Ending – Key Questions

Mass Effect and its Controversial Ending – Key Questions | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Pulman: "As gaming technology becomes more sophisticated, and as the industry matures, gaming faces a number of key questions. One of these pertains to what the role of story is within video games"...


A great analysis by Simon Pulman with additional comments from Jeff Gomez.

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Audience and Story continued

Audience and Story continued | Transmedia: Storytelling for the Digital Age | Scoop.it

[Following on from his article @scoopit http://bit.ly/yu1Ob4 Lucas J. W. Johnson discusses "interactive" versus "authorial" story structure in game design.  He also suggests that transmedia may provide the best of both "storytelling" worlds.

 

Note:  it's interesting to compare Lucas' post with that of Tadhg Kelly @scoopit http://bit.ly/zBOEaB]

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How Talkies Killed Good Storytelling

How Talkies Killed Good Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The problem here is, every line that’s spoken in the games by any one character has to be pre-recorded. That has an impact on the possible solutions and quests given.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Exclusive: Rockstar Games talks about shooting for perfection with Max Payne 3

Exclusive: Rockstar Games talks about shooting for perfection with Max Payne 3 | Transmedia: Storytelling for the Digital Age | Scoop.it
We wanted to create the most cinematic and seamless action shooter that we possibly could, something that offered satisfying and precise gunplay alongside the kind of powerful storytelling that the series is so famous for...
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Naughty Dog Aims to 'Change the F***ing [Gaming] Industry' with The Last of Us

Naughty Dog Aims to 'Change the F***ing [Gaming] Industry' with The Last of Us | Transmedia: Storytelling for the Digital Age | Scoop.it
Naughty Dog hopes The Last of Us is the storytelling renaissance this industry needs.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Game Writers in the Trenches™ 8: Mary DeMarle

Game Writers in the Trenches™ 8: Mary DeMarle | Transmedia: Storytelling for the Digital Age | Scoop.it
The game industry is riddled with the unsung heroes of interactive storytelling. As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand…
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Storytelling in Games Part 1: Silence is Golden

Storytelling in Games Part 1: Silence is Golden | Transmedia: Storytelling for the Digital Age | Scoop.it
The silent protagonist method of storytelling is one of the more classic styles, and has roots in some of the earliest games that featured a story.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

GDC Online: Bushnell On Future Opportunities In Game Storytelling

GDC Online: Bushnell On Future Opportunities In Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
At GDC Online, Atari co- founder Nolan Bushnell discussed opportunities for new storytelling forms in gaming's near future -- and what he learned from writing his own science fiction novel this year.
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Guillermo del Toro is ‘inSANE’ about gaming

Guillermo del Toro is ‘inSANE’ about gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

I’m learning the way that the narrative works in video games. It’s interesting how resourceful you have to be in guiding the audience. In a strange way, it’s similar to playing chess with the audience.

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Are games a storytelling medium?

Are games a storytelling medium? | Transmedia: Storytelling for the Digital Age | Scoop.it

The story supposes that the player is a hero, that he is engaged in a tale of his own making, and that because the experience is interactive it is better than linear stories (which are characterised as passive).

more...
No comment yet.