Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Rabbit Holes: Transmedia in The Lizzie Bennet Diaries | Darceny

Rabbit Holes: Transmedia in The Lizzie Bennet Diaries | Darceny | Transmedia: Storytelling for the Digital Age | Scoop.it

Brielleariana:  "Transmedia is such a new concept that I had to physically add it to my Word document dictionary to avoid the stupid red lines" ...

The Digital Rocking Chair's insight:

This is a fascinating post, coming as it does, from a fan's perspective.  Darceny is a website that acts as both a book and viewing club:  "the place to discuss Jane Austen’s Pride and Prejudice and its modern day adaptation, The Lizzie Bennet Diaries."

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Louise Robinson-Lay's curator insight, May 6, 2013 6:26 AM

A great way to teach using trains edit storytelling.

Dr. Pamela Rutledge's comment, May 6, 2013 10:15 AM
I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'
Dr. Pamela Rutledge's curator insight, May 6, 2013 10:32 AM

I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'

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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...

The Digital Rocking Chair's insight:

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


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Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own

Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: '"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age.'

The Digital Rocking Chair's insight:

You should also check out Spreadable Media's website.

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Mattia Nicoletti's curator insight, January 19, 2013 3:15 AM

Spreadable media is ispirational for the next tv. It's about spreading contents through media. It's about web 1.0 and 2.0. It's about retro culture. 

 

In this interesting interview what comes out is that storytelling and simplicity is a winner in a spreadable world.

Brad Tollefson's curator insight, January 23, 2013 5:49 PM
Spreadable Media on preorder...
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Guest Post by Christopher Shamburg… When the Lit Hits the Fan in Teacher Education

Guest Post by Christopher Shamburg… When the Lit Hits the Fan in Teacher Education | Transmedia: Storytelling for the Digital Age | Scoop.it

Christopher Shamburg: "My first tact is to legitimize the practice of creative appropriation by having the class explore it in literary history—from Shakespeare, who hardly has an original plot, to Chaucer’s use of Homer, to Milton’s ‘missing scenes’ from the Bible, to more contemporary works such as John Gardner’s Grendel and the Geraldine Brooks’ March, which won the Pulitzer Prize in 2006."

The Digital Rocking Chair's insight:

Another interesting reminder [see yesterday's scoop Da Vinci on Transmedia] that modern storytelling techniques actually have deep cultural roots.

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Sumit Gajanan Tambe's comment, March 6, 2013 2:18 AM
Write For Guest post Get Free backlink http://su.pr/AlIGhb
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Transmedia Tuesday: Does Community Have the Best Fans Ever?

Transmedia Tuesday: Does Community Have the Best Fans Ever? | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "Community fans are as hard core as comedy fans get. It seems like the more NBC doesn't know what to do with the show, the more rabid the fan support has become" ...

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Are fan fiction and fan art legal?

Are fan fiction and fan art legal? | Transmedia: Storytelling for the Digital Age | Scoop.it

Lauren Davis: "Fan fiction and fan art are both enormous components of our popular culture [...] But, sometimes creators, publishers, and studios claim that works of fan art and fan fiction violate their copyright. So is that Supernatural fanfic you're working on legal, or should you worry about the lawyers coming a-calling?"

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Transmedia Storytelling, Fan Culture and the Future of Marketing [An Interview with Andrea Phillips]

Transmedia Storytelling, Fan Culture and the Future of Marketing [An Interview with Andrea Phillips] | Transmedia: Storytelling for the Digital Age | Scoop.it

Knowledge@Wharton: "Our current multi-channel, multi-screen, "always on" world is giving rise to a new form of storytelling, dubbed "transmedia," that unfolds a narrative across multiple media channels" ...


DRC: Image from Perplex City

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Henry Jenkins explains his vision of transmedia and audience engagement

Henry Jenkins explains his vision of transmedia and audience engagement | Transmedia: Storytelling for the Digital Age | Scoop.it

Mélanie Bourdaa: "In Jenkins’ view, five logics are contributing to the emergence of transmedia and the phenomenon of increased fan participation (‘fandom’):"


  • The logic of entertainment
  • The logic of social connection
  • The logic of experts
  • The logic of immersion
  • The logic of identification


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Do it yourself: fan community "pirate" productions 2/3

Do it yourself: fan community "pirate" productions 2/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

'Aurore Galliano offers a new perspective as part of a series of articles which provide a complete overview of certain fan practices, many of them related to storytelling, and their transmedia potential. She brings us a look at “fan community story factories” and explains “expanded universes: home-made franchises”.'


DRC: When fan communities embrace the principle of storytelling 1/3 can be found here.

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When fan communities embrace the principle of storytelling 1/3

When fan communities embrace the principle of storytelling 1/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

Aurore Gallarino: "The aim of this series of articles is to provide a complete overview of certain fan practices which can be considered as potential transmedia practices, in particular in terms of storytelling."

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Fans offer tremendous long-term value to filmmakers

Fans offer tremendous long-term value to filmmakers | Transmedia: Storytelling for the Digital Age | Scoop.it
When you consider the success of Freddiew on YouTube, many independent film producers might be better off cultivating a fan base, rather than selling their soul to get one film off the ground.
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It Only Takes 30 Games and 80 Movies to Get the Full Kingdom Hearts Experience

It Only Takes 30 Games and 80 Movies to Get the Full Kingdom Hearts Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
Does playing every game in the Kingdom Hearts series qualify you as a true fan? Commenter zombie711 thinks it might be a little more involved than that in today's Speak Up on Kotaku.
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The Firefly Fans Who Teamed Up With Neil Gaiman To Fight For Free Speech

The Firefly Fans Who Teamed Up With Neil Gaiman To Fight For Free Speech | Transmedia: Storytelling for the Digital Age | Scoop.it

One day, Professor Jim Miller at the University of Wisconsin put the following poster on his classroom door...

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Transmedia Storytelling: Building Worlds For and With Fans

Transmedia Storytelling: Building Worlds For and With Fans | Transmedia: Storytelling for the Digital Age | Scoop.it

Gianluca Fiorelli:  "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"

The Digital Rocking Chair's insight:

An excellent look at transmedia storytelling and fandom.

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Dr. Pamela Rutledge's curator insight, May 2, 2013 2:17 AM

Brand experience is already 'transmedia,' but the opportunity with media convergence is to make it a coordinated story-based experience designed for audience participation.  Narrative = cognitive coherence and participation = stakeholders.

Charles Martini's curator insight, May 18, 2013 6:55 AM

Simple but genius.

 

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How 'Skylanders' Creates a Superfan Economy

How 'Skylanders' Creates a Superfan Economy | Transmedia: Storytelling for the Digital Age | Scoop.it
Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
The Digital Rocking Chair's insight:

Why Skylanders keeps going from strength to strength ...

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How the Doctor Puppet Saved Christmas

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For Dr Who fans everywhere ....

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Fan art and copyright presentation from ComicCon

Fan art and copyright presentation from ComicCon | Transmedia: Storytelling for the Digital Age | Scoop.it

Cory Doctorow:  "Here's an hour-long presentation on copyright law and fan art from San Diego ComicCon 2012, presented by a lawyer from DeviantArt who once worked as a copyright enforcer for Paramount" ...

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Performing Our "Collective Dreams": The Many Worlds of San Diego Comic-Con

Performing Our "Collective Dreams": The Many Worlds of San Diego Comic-Con | Transmedia: Storytelling for the Digital Age | Scoop.it

Henry Jenkins: "Today, I wanted to share with you an article which I wrote about the 2011 San Diego Comic-Con for Boom: A Journal of California, which has finally come out in print -- just in time for Comic-Con 2012."

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Who Actually Falls for Hollywood's Viral Marketing? Well, for Starters, Me

Who Actually Falls for Hollywood's Viral Marketing? Well, for Starters, Me | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Meslow: "From 'Blair Witch' to 'Prometheus,' increasingly elaborate interactive ad campaigns rely on fan fervor, even if they don't guarantee box-office success"...

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Between fiction and reality: the continuous back and forth for fan communities 3/3

Between fiction and reality: the continuous back and forth for fan communities 3/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

Aurore Gallarino: "The storytelling fan sometimes goes beyond the fictional environment when they don’t just write follow-ups or missing scenes for a work but go beyond that and create content as if it was straight out of the universe."


DRC: When fan communities embrace the principle of storytelling 1/3 can be found here and Do it yourself: fan community “pirate” productions 2/3 can be found here.

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Fandom matters: writers must respect their followers or pay with their careers

Fandom matters: writers must respect their followers or pay with their careers | Transmedia: Storytelling for the Digital Age | Scoop.it

Damien Walter: "Science fiction authors have long understood the power of a solid fanbase that knows how to connect and grow through new technology. Mainstream writers, take note" ...

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Games and Storytelling: Incorporating Fan Feedback

Games and Storytelling: Incorporating Fan Feedback | Transmedia: Storytelling for the Digital Age | Scoop.it

David Radd: "Gaming has been called the creative medium that asks the most out of its fans and it's difficult to argue with that"...

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Why Cinema Audiences Are So Furious About The Devil Inside

Why Cinema Audiences Are So Furious About The Devil Inside | Transmedia: Storytelling for the Digital Age | Scoop.it

Despite it winner at Friday’s box office with almost $17 million, and being on track to close out the weekend in the number one position, the found-footage horror film The Devil Inside is leaving audiences up in arms...

 

[Not the way to approach multi-platform storytelling.]

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Fighting Mongooses's curator insight, November 20, 2013 2:29 PM

An interesting look at how multi-platform storytelling can fail, this entry looks at the controversial film "The Devil Inside" which made millions in the box office, but left much of its audience upset or disappointed. *SPOILER ALERT*

Apparently the end of the film cuts off abruptly and asks audiences to then go to a webpage to find out more. There they are "treated" with fake newpaper articles, photos, and vidoe clips. None of them offer any resolution to the story.

 

I can understand why everyone would be upset, as this ending was outside the realm of what they were expecting, and required them to do additional work to see the "ending". For many people, this would require that they get in their car, drive home, and boot up the computer, which is a lot of work for today's society. Even then, it wasn't (in my opinion) worth the payoff since there is still no resolution, leaving audiences upset and irritated. -HB

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The Repetition of Haruhi Suzumiya

The Repetition of Haruhi Suzumiya | Transmedia: Storytelling for the Digital Age | Scoop.it
Jonathan Evans discusses how the Haruhi Suzumiya story ‘Endless Eight’ demonstrates the play of repetition and variation that is at the heart of adaptation and also of the fan experience.
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