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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Transmedia Tuesday: Does Community Have the Best Fans Ever?

Transmedia Tuesday: Does Community Have the Best Fans Ever? | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "Community fans are as hard core as comedy fans get. It seems like the more NBC doesn't know what to do with the show, the more rabid the fan support has become" ...

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Are fan fiction and fan art legal?

Are fan fiction and fan art legal? | Transmedia: Storytelling for the Digital Age | Scoop.it

Lauren Davis: "Fan fiction and fan art are both enormous components of our popular culture [...] But, sometimes creators, publishers, and studios claim that works of fan art and fan fiction violate their copyright. So is that Supernatural fanfic you're working on legal, or should you worry about the lawyers coming a-calling?"

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Transmedia Storytelling, Fan Culture and the Future of Marketing [An Interview with Andrea Phillips]

Transmedia Storytelling, Fan Culture and the Future of Marketing [An Interview with Andrea Phillips] | Transmedia: Storytelling for the Digital Age | Scoop.it

Knowledge@Wharton: "Our current multi-channel, multi-screen, "always on" world is giving rise to a new form of storytelling, dubbed "transmedia," that unfolds a narrative across multiple media channels" ...


DRC: Image from Perplex City

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Henry Jenkins explains his vision of transmedia and audience engagement

Henry Jenkins explains his vision of transmedia and audience engagement | Transmedia: Storytelling for the Digital Age | Scoop.it

Mélanie Bourdaa: "In Jenkins’ view, five logics are contributing to the emergence of transmedia and the phenomenon of increased fan participation (‘fandom’):"


  • The logic of entertainment
  • The logic of social connection
  • The logic of experts
  • The logic of immersion
  • The logic of identification


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Do it yourself: fan community "pirate" productions 2/3

Do it yourself: fan community "pirate" productions 2/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

'Aurore Galliano offers a new perspective as part of a series of articles which provide a complete overview of certain fan practices, many of them related to storytelling, and their transmedia potential. She brings us a look at “fan community story factories” and explains “expanded universes: home-made franchises”.'


DRC: When fan communities embrace the principle of storytelling 1/3 can be found here.

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When fan communities embrace the principle of storytelling 1/3

When fan communities embrace the principle of storytelling 1/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

Aurore Gallarino: "The aim of this series of articles is to provide a complete overview of certain fan practices which can be considered as potential transmedia practices, in particular in terms of storytelling."

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Fans offer tremendous long-term value to filmmakers

Fans offer tremendous long-term value to filmmakers | Transmedia: Storytelling for the Digital Age | Scoop.it
When you consider the success of Freddiew on YouTube, many independent film producers might be better off cultivating a fan base, rather than selling their soul to get one film off the ground.
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It Only Takes 30 Games and 80 Movies to Get the Full Kingdom Hearts Experience

It Only Takes 30 Games and 80 Movies to Get the Full Kingdom Hearts Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
Does playing every game in the Kingdom Hearts series qualify you as a true fan? Commenter zombie711 thinks it might be a little more involved than that in today's Speak Up on Kotaku.
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The Firefly Fans Who Teamed Up With Neil Gaiman To Fight For Free Speech

The Firefly Fans Who Teamed Up With Neil Gaiman To Fight For Free Speech | Transmedia: Storytelling for the Digital Age | Scoop.it

One day, Professor Jim Miller at the University of Wisconsin put the following poster on his classroom door...

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How Fan Revolt In EVE Online Gave Birth to Its Latest Expansion

How Fan Revolt In EVE Online Gave Birth to Its Latest Expansion | Transmedia: Storytelling for the Digital Age | Scoop.it
2011's been a year of unexpected protests. We've had the Arab Spring reconfiguring the political map of various Muslim governments and the Occupy movements calling for financial reform.

 

[This article looks at the video game equivalent of the Occupy Movements and is a cautionary tale about the strength of fan backlash.]

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How to Create a Franchise, Indie-Style

How to Create a Franchise, Indie-Style | Transmedia: Storytelling for the Digital Age | Scoop.it
Harness the power of transmedia to develop a fan base and create a built-in audience for your film...
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Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities

Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities | Transmedia: Storytelling for the Digital Age | Scoop.it
New Edition of Brian Seth Hurst's StoryCentered Column Features Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities
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Fan art and copyright presentation from ComicCon

Fan art and copyright presentation from ComicCon | Transmedia: Storytelling for the Digital Age | Scoop.it

Cory Doctorow:  "Here's an hour-long presentation on copyright law and fan art from San Diego ComicCon 2012, presented by a lawyer from DeviantArt who once worked as a copyright enforcer for Paramount" ...

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Performing Our "Collective Dreams": The Many Worlds of San Diego Comic-Con

Performing Our "Collective Dreams": The Many Worlds of San Diego Comic-Con | Transmedia: Storytelling for the Digital Age | Scoop.it

Henry Jenkins: "Today, I wanted to share with you an article which I wrote about the 2011 San Diego Comic-Con for Boom: A Journal of California, which has finally come out in print -- just in time for Comic-Con 2012."

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Who Actually Falls for Hollywood's Viral Marketing? Well, for Starters, Me

Who Actually Falls for Hollywood's Viral Marketing? Well, for Starters, Me | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Meslow: "From 'Blair Witch' to 'Prometheus,' increasingly elaborate interactive ad campaigns rely on fan fervor, even if they don't guarantee box-office success"...

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Between fiction and reality: the continuous back and forth for fan communities 3/3

Between fiction and reality: the continuous back and forth for fan communities 3/3 | Transmedia: Storytelling for the Digital Age | Scoop.it

Aurore Gallarino: "The storytelling fan sometimes goes beyond the fictional environment when they don’t just write follow-ups or missing scenes for a work but go beyond that and create content as if it was straight out of the universe."


DRC: When fan communities embrace the principle of storytelling 1/3 can be found here and Do it yourself: fan community “pirate” productions 2/3 can be found here.

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Fandom matters: writers must respect their followers or pay with their careers

Fandom matters: writers must respect their followers or pay with their careers | Transmedia: Storytelling for the Digital Age | Scoop.it

Damien Walter: "Science fiction authors have long understood the power of a solid fanbase that knows how to connect and grow through new technology. Mainstream writers, take note" ...

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Games and Storytelling: Incorporating Fan Feedback

Games and Storytelling: Incorporating Fan Feedback | Transmedia: Storytelling for the Digital Age | Scoop.it

David Radd: "Gaming has been called the creative medium that asks the most out of its fans and it's difficult to argue with that"...

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Why Cinema Audiences Are So Furious About The Devil Inside

Why Cinema Audiences Are So Furious About The Devil Inside | Transmedia: Storytelling for the Digital Age | Scoop.it

Despite it winner at Friday’s box office with almost $17 million, and being on track to close out the weekend in the number one position, the found-footage horror film The Devil Inside is leaving audiences up in arms...

 

[Not the way to approach multi-platform storytelling.]

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Fighting Mongooses's curator insight, November 20, 2013 2:29 PM

An interesting look at how multi-platform storytelling can fail, this entry looks at the controversial film "The Devil Inside" which made millions in the box office, but left much of its audience upset or disappointed. *SPOILER ALERT*

Apparently the end of the film cuts off abruptly and asks audiences to then go to a webpage to find out more. There they are "treated" with fake newpaper articles, photos, and vidoe clips. None of them offer any resolution to the story.

 

I can understand why everyone would be upset, as this ending was outside the realm of what they were expecting, and required them to do additional work to see the "ending". For many people, this would require that they get in their car, drive home, and boot up the computer, which is a lot of work for today's society. Even then, it wasn't (in my opinion) worth the payoff since there is still no resolution, leaving audiences upset and irritated. -HB

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The Repetition of Haruhi Suzumiya

The Repetition of Haruhi Suzumiya | Transmedia: Storytelling for the Digital Age | Scoop.it
Jonathan Evans discusses how the Haruhi Suzumiya story ‘Endless Eight’ demonstrates the play of repetition and variation that is at the heart of adaptation and also of the fan experience.
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How To Build A Tween Heartthrob

How To Build A Tween Heartthrob | Transmedia: Storytelling for the Digital Age | Scoop.it
It’s All About The Pillowcases: Talent matters, but it’s impossible to become a heartthrob without merchandise...

 

[An interesting perspective on fandom ... as applied to the Tween girl.]


Via Karen B Wehner
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Fanfiction can be an eloquent tribute – it deserves more respect

Fanfiction can be an eloquent tribute – it deserves more respect | Transmedia: Storytelling for the Digital Age | Scoop.it
Mathilda Gregory: The maligned trend of retreading another author's footprints can be sublime or ridiculous, but there are some real gems out there...

 

[An interesting read for those of us who play in the transmedia's participatory sandbox.]

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Jackson picks up Chitty Chitty Bang Bang

Jackson picks up Chitty Chitty Bang Bang | Transmedia: Storytelling for the Digital Age | Scoop.it

Sir Peter Jackson has bought the vintage car made famous in the movie Chitty Chitty Bang Bang, and kids throughout New Zealand will soon have the chance to ride in it.

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Minecraft Modder Re-Creates Simpsons Intro

Minecraft Modder Re-Creates Simpsons Intro | Transmedia: Storytelling for the Digital Age | Scoop.it
A Minecraft modder has re-created the seminal introduction of The Simpsons in the blocky indie game.
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