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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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iPhone [Transmedia] Theater Performance Brings LES Love Story to the Streets

iPhone [Transmedia] Theater Performance Brings LES Love Story to the Streets | Transmedia: Storytelling for the Digital Age | Scoop.it

Serena Solomon: "A Lower East Side love story told through an iPhone app is at the center of a walking tour and performance art piece about to kick off next month" ...

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Sherlock Holmes: A Game of Shadows gets second-screen iPad app

Sherlock Holmes: A Game of Shadows gets second-screen iPad app | Transmedia: Storytelling for the Digital Age | Scoop.it

Stuart Dredge: "Second-screen apps are all the rage in the TV industry, but the idea is catching on for the film world too" ...

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Parents vs In-App Purchases

Parents vs In-App Purchases | Transmedia: Storytelling for the Digital Age | Scoop.it
In-app purchases are all over the place, including children's apps featuring well known brands.


DRC: Why in-app purchases make sense, but only if you do it right.

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How App-cessories Benefit Children’s Learning

How App-cessories Benefit Children’s Learning | Transmedia: Storytelling for the Digital Age | Scoop.it
The three areas I can see real value in are collaboration and engagement, extension beyond screens and enhancing 21st century skills...
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The Changing Nature of App Design and Development for Kids

The Changing Nature of App Design and Development for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
The children’s digital space, especially mobile devices and apps for children, is currently at its most vibrant and interesting. Our offspring are the beneficiaries of the new and emerging spaces in which tools to entertain, educate, and engage them are being created...
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Apps for preschoolers experience strong growth

Apps for preschoolers experience strong growth | Transmedia: Storytelling for the Digital Age | Scoop.it
The mobile market and opportunities for educational apps targeted to toddlers and preschoolers continues its ascent as a new study from the The Joan Ganz Cooney Center at Sesame Workshop […] reveals...
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Burnett and Downey Partner on ‘Bible’ Companion App [with demo video]

Burnett and Downey Partner on ‘Bible’ Companion App [with demo video] | Transmedia: Storytelling for the Digital Age | Scoop.it
Transmedia entertainment producer Mark Burnett and actor Roma Downey have partnered with Immersion Digital and Zondervan on Bible360, a free app that melds the religious text together with multimedia, interactivity and social media.It stands alone...
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What Makes a Great App

What Makes a Great App | Transmedia: Storytelling for the Digital Age | Scoop.it
In looking at the year in apps and trying to decide which were among its best, I found it impossible to ignore the fundamental question: Just what makes a book app great?
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Wendy's Giant List: 10 Things that Make a Good Interactive App for Pre-schoolers

Wendy's Giant List: 10 Things that Make a Good Interactive App for Pre-schoolers | Transmedia: Storytelling for the Digital Age | Scoop.it
Social media has redefined “participatory” in all kinds of ways. It’s time for people to get used to the idea that kids think media is for interacting and not watching.
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Interview: Creating CIA: Operation Ajax

Interview: Creating CIA: Operation Ajax | Transmedia: Storytelling for the Digital Age | Scoop.it
The story itself is based on actual events involving the CIA involvement in Iranian politics in the 1950s. The story of the app’s development and design is just as interesting...
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Marketing Kids Apps (Part II) – How Consumers Decide to Download

Marketing Kids Apps (Part II) – How Consumers Decide to Download | Transmedia: Storytelling for the Digital Age | Scoop.it

There are a lot of apps for kids in the app store, so many that even an exceptional app can get lost (or buried) not long after launch...

 

[Part I can be found @scoopit http://bit.ly/ugg671]

 

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Marketing Kids Apps (Part I) – 3 Things No Amount of Code Can Fix

Marketing Kids Apps (Part I) – 3 Things No Amount of Code Can Fix | Transmedia: Storytelling for the Digital Age | Scoop.it

An enormous amount of time, energy and money go into app development these days. And after the programming dust settles, an app is born into the App Store or Android Marketplace. But many developers are unprepared for the really challenging work of marketing their app …

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Scooby-Doo Interactive Reading Apps For Kids

Scooby-Doo Interactive Reading Apps For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
From TV to comic books to on-stage performances, Scooby-Doo and the gang have been featured in just about every media format available.
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First Mobile Platform for Transmedia Storytelling

First Mobile Platform for Transmedia Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

"LAUNCHING TODAY is a mobile app that allows audiences to immerse themselves in stories that blur the boundaries of fiction and reality and digital life and real life."

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Terry Gilliam talks apps, iPad and interactivity

Terry Gilliam talks apps, iPad and interactivity | Transmedia: Storytelling for the Digital Age | Scoop.it
"iPads are here, apps are here: there's no way of being a Luddite any more! You have to go with the flow," says Gilliam.


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A Dad's Plea To Developers Of iPad Apps For Children

A Dad's Plea To Developers Of iPad Apps For Children | Transmedia: Storytelling for the Digital Age | Scoop.it
Through extensive observational research, I’ve discovered what works and doesn’t work for my daughter, so I’m going to shamelessly generalize my findings to all children and propose four essential guidelines for developers who work on iPad apps for children...


A no nonsense approach ...

  • Affordance Is King
  • Pagination Is A primary Action
  • The Menu Is A Distant Seconday Action
  • If You Try To Trick My Kid Into Buying Stuff, You're Dead To Me

... and a must read.

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Totally Amp’d blends TV and apps

Totally Amp’d blends TV and apps | Transmedia: Storytelling for the Digital Age | Scoop.it
Calling it the first of its kind, a pair of Toronto companies have joined forces to launch a completely app-based video series called Totally Amp’d.
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Exquisite "The Numberlys" Blurs The Line Between App and Film

Exquisite "The Numberlys" Blurs The Line Between App and Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The latest offering from Moonbot Studios is a gorgeous homage to Fritz Lang’s Metropolis bundled up in a children’s story about a world where the alphabet has not yet been invented, and everything is communicated through numbers...
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At Moonbot's Louisiana Studio, A Pixar Vet Dreams Up Magical, Interactive Stories

At Moonbot's Louisiana Studio, A Pixar Vet Dreams Up Magical, Interactive Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
With Moonbot Studios, a children’s animation star remakes the cinematic experience. And that’s just his first trick.
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Action Movie FX App is Awesome, Free Fun

Action Movie FX App is Awesome, Free Fun | Transmedia: Storytelling for the Digital Age | Scoop.it
This new free app lets you add special effects to your iPhone videos.
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Tintin app takes users inside the world of Hergé

Tintin app takes users inside the world of Hergé | Transmedia: Storytelling for the Digital Age | Scoop.it
The Tintin experience just got even better for fans – HarperCollins Publishers, Weta and Moulinsart have collaborated on an app to let viewers immerse themselves into Hergé's rich fictional world...
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Kid apps explode on smartphones and tablets. But are they good for your children?

Kid apps explode on smartphones and tablets. But are they good for your children? | Transmedia: Storytelling for the Digital Age | Scoop.it
There is an explosion of games, videos and educational programs for youths on mobile devices. But are they healthy for children?
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Marketing Kids Apps (Part III) – The logic, logistics & politics of pricing apps

Marketing Kids Apps (Part III) – The logic, logistics & politics of pricing apps | Transmedia: Storytelling for the Digital Age | Scoop.it

We end the series with some of the stickiest questions in the app world: What’s an app worth? What price point will encourage downloads? Should an app ‘go free’ for a short time? Is it worth it to develop more apps?

 

[Parts I & II can be found @scoopit http://bit.ly/ugg671 & http://bit.ly/rRDnFb respectively.]

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15 Tips for Launching a Successful Mobile App

15 Tips for Launching a Successful Mobile App | Transmedia: Storytelling for the Digital Age | Scoop.it
You'll need to take critical steps in order to launch a mobile app and attract users. Follow these guidelines for success.
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Callaway Digital Arts talks book-apps, brands and edutainment

Callaway Digital Arts talks book-apps, brands and edutainment | Transmedia: Storytelling for the Digital Age | Scoop.it
Stuart Dredge: Chief executive Rex Ishibashi on exploring the crossover between digital books and video games...
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