Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The relationship between time & interactive narratives

The relationship between time & interactive narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jess Linington:  "An excerpt from Ben Hoguet’s book Narration Reinvented - a guide to creating, designing, producing & distributing interactive narratives & transmedia works."

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Rick Shaughnessy's curator insight, June 14, 11:50 AM
time in linear but its not
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Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Melanie Arrow:  "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."

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Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts

Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

V Renée:  "No one knows storytelling quite like Pixar.  Their films are entertaining on so many levels; they make us laugh, make us cry, and even make us want to become better filmmakers. But perhaps the greatest quality of a Pixar movie is its ability to move an audience, which is a direct result of the brain trust's aptitude for great storytelling."

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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

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How do you tell a story in VR? Nomads shows the way

How do you tell a story in VR? Nomads shows the way | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michelle Fitzsimmons:  "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."

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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

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Fausto Cantu's curator insight, May 24, 12:19 AM
Narrativa inmersiva y realidad virtual
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Does anything but where we watch separate film and television anymore? What the melding means for storytelling

Does anything but where we watch separate film and television anymore? What the melding means for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mary McNamara:  "Movie or TV? The Blur between film and television gets ever fuzzier as television projects appear first in movie theaters and especially as "movies" go straight to streaming services."

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Facebook's first live-action VR film shows the power of 360 video

Facebook's first live-action VR film shows the power of 360 video | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Samantha Murphy Kelly:  "Facebook's first original VR film reveals true potential for the future of filmmaking."

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AUMENTARV's curator insight, May 19, 3:46 AM
Primer video de Realidad Virtual en directo. Facebook muestra la capacidad de los videos en 360. 
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Future Proofing VR

Future Proofing VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Anrick:  "Like the cinema from the past 50 years — so much of which is still compelling, gripping and emotionally captivating today — we should design VR content to be a part of the long term virtual landscape."

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How to Film a Movie on Your iPhone

How to Film a Movie on Your iPhone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Paula Chowles:  "Your clip of a rat schlepping a quesadilla has the power to out-hype a summer blockbuster. Do it right."

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Marc Kneepkens's curator insight, May 14, 7:44 PM

Making small #videos or #movieclips has become a lot easier, even an #iPhone can record everything and simple editing programs will do the rest.

Kathy Durham Aurigemma's curator insight, May 15, 10:00 AM
Share your insight
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Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’

Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christopher Boone:  "Adapting comic books for film requires the distillation of several arcs and reboots across a universe of characters and stories — how do you find the right one?"

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How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment

How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michael Cavna:  "Disney is thinking so far beyond sequels — first with its Marvel Cinematic Universe, next with its Star Wars galaxies — that it is now fully, successfully engaging viewers across interlocking narratives. Each time a film like “Civil War” can land with audiences — building upon and/or introducing a dozen key characters — the universe can move not just linearly, but also multilaterally."

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Tom George's curator insight, May 10, 8:31 PM
Pure genius! Most of us are not in the entertainment business. But what does great entertainment and story telling have to do with great marketing. Answer. Everything.

A very smart play from Disney. You can use this strategy in your business. If you are creative and come up with a plan. If you need some ideas just ask. 
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VR is terrible for traditional storytelling

VR is terrible for traditional storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jon Evans:  "Even in stationary DomeVR, you can twist and turn and spin and look at a full 360 degrees of immersive environment [...] there is no clear demarcation between “story space” and elsewhere, as there is with a TV or movie or game screen. Your mind keeps telling you that everything is story space."

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Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

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Google's 3 Rules For Designing Virtual Reality

Google's 3 Rules For Designing Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mark Wilson:  "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."

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Fausto Cantu's curator insight, June 2, 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight, June 5, 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
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What’s the point of virtual reality?

What’s the point of virtual reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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UX Reality Check: 14 Hard Truths About Users

UX Reality Check: 14 Hard Truths About Users | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Robert Hoekman Jr:  "It can be hard for designers to take a step back and look at an app or website through users' eyes. Here's where to start."

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Jan-Olof Steen's curator insight, May 27, 1:49 AM

ALL designers and developers should read this ! Read it twice and then read again, rinse and repeat

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Infographic: The Costs of Self-Publishing Your Book

Infographic: The Costs of Self-Publishing Your Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ricardo Fayet:  "With the growing popularity of self-publishing, there is one recurring question I get from almost every aspiring author: How much should I budget?" ....

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Sara's comment, August 2, 4:15 AM
anche il self publishing ha i suoi costi, che è importante conoscere prima di prendere una decisione. Molto dipende dalle competenze dell'autore e dal tempo che vuole dedicare alle attività relative.
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Lean content creation – together with the audience

Lean content creation – together with the audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans on applying lean development principles to content creation ....

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donhornsby's curator insight, May 23, 9:15 AM
(From the article): Now, content will of course – for the foreseeable future – still follow along the traditional lines outlined at the beginning of this post. The creator creates, the audience receives. But the ones that get these points, the ones that feel that working lean in an audience-engaged contest… these creators, they will reap rewards that will make everyone else stand up and take notice.
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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Captain America: Civil War, Fandom, and the Viewing Experience

Captain America: Civil War, Fandom, and the Viewing Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christy Admiraal:  "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"

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The creative & ethical challenges of 360° documentary

The creative & ethical challenges of 360° documentary | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Darren Emerson:  "Unlike the wall of noise that comes from 24 hour news coverage, and commentary via Twitter and Facebook in the aftermath of a tragic event, the VR headset delivers an experience that allows the viewer space to get closer emotionally to the subject matter and create a deeper level of understanding."  [Interviewed by Jess Linington]

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The First Movie Made on Snapchat

The First Movie Made on Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Logan:  "An entire feature film released on Snapchat, 'Sickhouse' turned storytelling (and the traditional filmmaking model) on its head."

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The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad

The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Logan:  "When critics and creatives complain about a medium, they're often really complaining about content."

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Tiptoeing Into The World Of VR For Kids

Tiptoeing Into The World Of VR For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Nicole LaPorte:  "It's no secret that advances in technology are pushing VR well beyond gamers and into areas like education, medicine, and of course, entertainment. [...] But can VR be incorporated into kids' games? And more importantly, should it, given that most kids are just starting to get a handle on AR (actual reality), let alone digitally re-created reality?"

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