Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Storytelling in the Twitter Age

Storytelling in the Twitter Age | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alan Rosenblatt:  "Now that Twitter displays images within the timeline, hashtags can gather a story timeline easily and present on a single webpage, complete with illustrations. And the story comes with a narrator (the tweet text), a visual (the image) and a dialogue (the caption)."

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Deb Nystrom, REVELN's curator insight, September 6, 2013 12:42 PM

Storytelling, innovation and communication, including politics  Social media is a medium, message and connector.  ~  Deb

Avery Keene's curator insight, November 21, 2015 2:17 PM

This is a great article about how Twitter can be an amazing tool to tell powerful stories. In this new age, businesses, politicians, and advertisers are having to come up with new and creative ways to get people talking about things. Twitter has become very useful in getting new things "trending."

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The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda

The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kirsty Stark (Producer), Ella Macintyre (PMD) and Victoria Cocks (Writer/Director):  "One of the first questions we’re asked when people hear about Wastelander Panda is “How did you come up with the idea?”  It’s a strange concept – the meshing of two ideas that don’t necessarily fit – but this seemingly incongruous pairing is one reason we believe the project has had so much attention so far" ...


A great article about a great project!

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Henrik Safegaard - Cloneartist's curator insight, August 22, 2013 3:49 AM

Victoria wanted to try to translate the experience of her favourite video games to film – where players don’t just have one pathway to follow, but can go out and explore a vast world.  She came up with the idea of a post-apocalyptic wasteland.  The idea of the protagonist being a panda started as a rhyming joke – Wastelander Panda! – and became more serious over time

David Collet's curator insight, August 22, 2013 10:46 PM

Interesting post on the making of a movie with a limited budget and no apparent experience.

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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

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Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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The future of storytelling: People want to befriend characters and influence their decisions

The future of storytelling: People want to befriend characters and influence their decisions | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Ben Woods:  "Research group Latitude has been looking at the way that the Web and digital evolution has, and will, change the way people tell stories in the future, focusing specifically on how people want technology to play a part."

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malek's curator insight, August 9, 2013 8:22 AM

Technology can make the ultimate fantasy come true: we live in the stories we watch on the screen. That will re-invent the way we think about brands.

Lindsay Wilson's curator insight, August 15, 2013 1:10 PM

How would you feel to listen to stories that interact with the GPS of your smartphone/tablet/computer to include appropriate sound cues and character introductions?

Sandrine Delage (Borgé)'s curator insight, August 17, 2013 2:00 AM

Bonjour,

 

L'article montre ici comment aller plus loin dans l'interaction et c'est sans doute un modèle inspirant pour l'engagement de followers sur les réseaux sociaux.

Tous les ingrédients sont présents : des personnages et une histoire qui nous accrochent et qui nous rappellent l'enfance qui n'est pas si loin, un dispositif d'interaction simple par le mobile, une prise en compte rapide du retour des utilisateurs.

Recette qui semble gagnante mais qui demande un contenu de valeur, une stratégie sans faille de l'organisation qui accompagne l'opération. Pas si simple !

 

Bonne semaine,

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How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC)

How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Adam Rogers:  "Kevin Feige helped Marvel unite its superhero movies into one interconnected universe. With a Superman and Batman movie on the way, will Warner Bros. be able to do the same?"


Image: Jon Favreau in Iron Man (Marvel)

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Henrik Safegaard - Cloneartist's curator insight, August 8, 2013 3:36 AM

Interesting article. -

 

In the midst of the massive geek Mecca that is San Diego Comic-Con, the big Marvel Studios movie panel had all the theater of a presidential campaign rally. Tom Hiddleston appeared in costume as Loki, the bad guy from Thor, and rallied the crowd in character. Then: so many movie stars, including the full casts of the upcoming Captain America sequel and Guardians of the Galaxy. And just when it seemed like it was over, Joss Whedon, patron saint of nerds, walked out for a Steve Jobsian one-more-thing and introduced the first teaser for The Avengers sequel. Eight thousand fans, some of whom had been waiting in line since the night before, shrieked like their souls were being ripped from their bodies.


Click to read it all -

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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

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Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

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The Hero's Journey

The Digital Rocking Chair's insight:

With puppets and Happy Gilmore ... LOL

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Bad Spoon's curator insight, July 26, 2013 3:22 AM

Une excellente présentation animée de l'un des axes narratifs les plus efficaces du storytelling : le voyage du héros

Asil's curator insight, August 3, 2013 7:27 PM

I love the voice-overs on this one.  Charming, funny and a good teaching video.

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 7:47 AM

It's maybe not exactly the truth but close enough - and it's pretty funny :-)

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SEVEN STEPS TO THE PERFECT STORY [Fun Infographic]

SEVEN STEPS TO THE PERFECT STORY [Fun Infographic] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Another fun infographic ... this time from the Content Marketing Association.


CMA:  "From structure and plot to heroes and characters, your story must have everything in place if it's to connect with the reader. Follow our guide to storytelling success."

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Elena Savina's curator insight, December 2, 2015 5:33 AM

инфографика, как сделать хорошую историю.

Mary Westcott's curator insight, March 1, 2016 10:14 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

Marisa d's curator insight, March 11, 2016 12:22 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

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A Crash Course On How Mobile Apps Are Changing Storytelling

A Crash Course On How Mobile Apps Are Changing Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Michelle Lhooq:  'The increased predominance of mobile devices—not to mention our clingy dependence on them—has sparked a boom of ambitious apps for phones and tablets that are case studies for storytelling in the “digital age.”'

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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

An interesting look at 3 aspects of the digital writing toolkit: immersion, choice, and audience participation.


"New digital tools are making fiction more immersive and improving audience engagement, writes Naomi Alderman."

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Jeni Mawter's curator insight, July 16, 2013 10:44 PM

With a considerable (and thankful) push from the Gaming industry ...

Sushma Sharma's curator insight, July 17, 2013 4:39 AM

Amazing 

Ryan Burwell's curator insight, July 19, 2013 11:42 AM

Video game control, GPS tracking, and a zombie themed storyline combine to create a new way of participating in narrative.

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The Pixar Theory: Every Character Lives in the Same Universe

The Pixar Theory: Every Character Lives in the Same Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
Jon Negroni spent one year untangling the secret world hidden deep within Pixar films. What he found was a universe to which every Pixar character connects.
The Digital Rocking Chair's insight:

Wow! Everything Pixar, a giant transmedia storyworld?! You can see why it took Jon Negroni a year to research this. What do you think?

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John Michel's curator insight, July 13, 2013 9:40 AM

Interesting insight. 

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How to Write and Produce a Summer Movie Blockbuster

How to Write and Produce a Summer Movie Blockbuster | Transmedia: Storytelling for the Digital Age | Scoop.it

Ari Karpel:  "Alex Kurtzman and Roberto Orci, two of the writer-producers of Star Trek Into Darkness and next summer’s The Amazing Spider-man 2 lay out five rules for a successful movie franchise collaboration."

The Digital Rocking Chair's insight:

Warning this article contains a "couple of Star Trek Into Darkness spoilers (you have seen it by now, right?)"

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Henrik Safegaard - Cloneartist's curator insight, July 11, 2013 4:11 AM

The longtime writing partners’ impressive track record includes the previous Star Trek movie, Mission: Impossible 3,a couple of Transformers movies, and next year’s Spider-Man sequel.


They laid out their rules for crafting a summer blockbuster that is both popular and good.


Click the headline.

LiveWise✅'s comment, July 17, 2013 10:15 AM
https://soundcloud.com/princewize/egyptian-adventure
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Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....

The Digital Rocking Chair's insight:

Another interesting article on the inherent difficulties of game narrative.

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Louise Robinson-Lay's curator insight, June 29, 2013 7:41 PM

Interesting article on the structure of narrative in games.

Daniela's curator insight, September 12, 2014 6:26 PM

La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva 

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'Social Fiction' Brings Characters to Life via Facebook and Twitter

'Social Fiction' Brings Characters to Life via Facebook and Twitter | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Vignesh Ramachandran:  "Illustrator Steve Lowtwait and writer Michael Smith are telling a fictional story through social media that's centered around a protagonist called "Hawk Funn." They have set up real social profiles on Facebook and Twitter for fictional characters in the story, and they post about the characters' lives just like real people would" ...

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Deborah Banker's curator insight, August 28, 2013 5:30 PM

Not quite sure what to think about this one.

Lisa Belfield's curator insight, August 28, 2013 11:45 PM

Great idea for classroom novel study!

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Social Media and Storytelling Part 1: Why Storytelling?

Social Media and Storytelling Part 1: Why Storytelling? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Cameron Uganec:  "Marketers can reach a greater audience than ever by combining the power of social media and storytelling."


This is the first in an interesting 6 part series ...


Part 2: Back to the Future

Part 3: Creating Content That Gets Shared

Part 4: The Growth of Visual Storytelling

Part 5: Six Principles of Social Video

Part 6: 10 Tips for Social Video Success

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Emoji Major No. 1: The “Breaking Bad” Premiere

Emoji Major No. 1: The “Breaking Bad” Premiere | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Zoe Mendelson, master of long-form emoji, turns her talent to "Blood Money" as Walter White nears his end" ...


This is cool!

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The Art of the Cliffhanger: “Broadchurch” Creator Breaks Down Britain’s Most Tweeted Thriller

The Art of the Cliffhanger: “Broadchurch” Creator Breaks Down Britain’s Most Tweeted Thriller | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Hugh Hart:  "Chris Chibnall talks about the influence of Law & Order, X-Files and majestic cliffs on the creation of his acclaimed show, Broadchurch, the most Tweeted TV drama in British history" ...

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The Most Fourth Wall-Breaking Moments in Television History

The Most Fourth Wall-Breaking Moments in Television History | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Charlie Jane Anders:  "Television has always been a medium that broke the walls of reality. From its earliest days, television shows "came into your living room." So it's not surprising that television has always dabbled in metafiction, fourth-wall-breaking and transrealism. Here are the six types of "meta" storytelling on television."

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What 'The Silent History' teaches about digital stories

What 'The Silent History' teaches about digital stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Frank Rose:  "We talked about participation, serial­iza­tion, and immersiveness and came away with what I'd consider three key lessons about storytelling in the digital age" ...


Image:  The Silent History website.

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Дима Аркас's curator insight, August 4, 2013 2:07 AM

Прикольно, для того, чтобы открыть на iPad новый кусочек истории, читателю надо физически оказаться в том или ином месте. Интересно, что же это за история должна быть такая, чтобы так напрягаться...

Louise Robinson-Lay's curator insight, August 4, 2013 5:13 AM

What we can learn from digital stories.

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The Pixar Perspective on Voice Acting

The Pixar Perspective on Voice Acting | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Josh Spiegel:  "In essence, the value of a voice performance in an animated film is directly connected to how much that film’s creators require you to recognize its source" ....

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The Pixar Theory Timeline

The Pixar Theory Timeline | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Jon Negroni:  "Literally thousands of you have requested a visual timeline for The Pixar Theory, so I put this together for you in an attempt to better organize my insane, hyperactive mind. "

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Storytelling in Web Design

Storytelling in Web Design | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Denise Jacobs:  "These days, “storytelling” has become quite the buzzword in industries ranging from marketing to public speaking. However, this is one trend where there is actually substance behind the hype. Storytelling is a primal form of communication as old as humankind and may be the distinguishing factor that makes us who we are."

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Martin (Marty) Smith's comment, July 18, 2013 10:55 PM
Great comment Hannes. Marty
Tata Survi's curator insight, August 17, 2013 7:18 PM

Worth trying...

Mike Donahue's curator insight, August 28, 2013 10:05 AM

Had the good fortune to hear Denise present this earlier this year. Glad she put this down in writing because it really needs to be shared.

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Gary Smith: 5 Ways TV and Cinema have never been closer

Gary Smith: 5 Ways TV and Cinema have never been closer | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:
"The traditional boundaries between film and TV no longer exist, argues MIPCOM News' [Gary] Smith"
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Two Different Types of Storytelling: Vine vs. Instagram

Two Different Types of Storytelling: Vine vs. Instagram | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Honigman:  "Instagram Video launched on June 20th and since then there’s been a constant debate as to whether Facebook’s Instagram or Twitter’s Vine is doing better and which will come out on top as the “go-to” social video app."

The Digital Rocking Chair's insight:

A side-by-side comparison ....

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Charlie Dare's curator insight, July 13, 2013 6:31 PM

Lots of comments on this but by using comparisons become more relevant to your application ~

LiveWise✅'s comment, July 17, 2013 10:15 AM
trillstepmusic https://soundcloud.com/princewize/egyptian-adventure
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Man of Steel: does Hollywood need saving from superheroes?

Man of Steel: does Hollywood need saving from superheroes? | Transmedia: Storytelling for the Digital Age | Scoop.it
What started out as cheap, populist entertainment in comic book form has turned into an endless and insanely expensive parade of sexist, semi-fascist bores, says Joe Queenan
The Digital Rocking Chair's insight:

By the time I got to the end of this article, I couldn't help thinking that superheroes are to boys what the Cinderella archetype is to girls ... fascinating!

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Margie's comment, July 19, 2013 7:00 AM
An amusing but revealing insight!
Angel jacketss's curator insight, July 20, 2013 4:12 AM

http://www.angeljackets.com/products/Man-of-Steel-Jacket-Superman.html

 

superman man of steel jacket in discounted price