Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How Robert Rodriguez is Going to Revolutionize Television By Getting Rid of The Executives

How Robert Rodriguez is Going to Revolutionize Television By Getting Rid of The Executives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alison Willmore:  'Robert Rodriguez, who broke into film by making a $7,000 feature, is bringing his efficient indie sensibilities to television with a new network, El Rey, and his first-ever TV drama, "From Dusk Till Dawn: The Series."'

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10 Things That Every Brand New Creator of Science Fiction Should Know

10 Things That Every Brand New Creator of Science Fiction Should Know | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
The Digital Rocking Chair's insight:


Charlie Jane Anders:  "Being a science fiction creator is the most amazing adventure -- you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start."

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Henrik Safegaard - Cloneartist's curator insight, March 10, 2014 5:49 AM

Being a science fiction creator is the most amazing adventure — you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start.

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Simon Staffans: 3 key trends for entertainment's future

Simon Staffans: 3 key trends for entertainment's future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "Brand storytelling, deep knowledge of audiences and real-life interaction will all be key moving forwards"...

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Nicoletta Gay's curator insight, March 7, 2014 5:33 AM

Three areas we should take into consideration when approaching cross media projects this year:

1. Companies need stories too

2. Let’s help people scratch their own itches

3. Think beyond the screen, to real-life interaction

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A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry

A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Maria Popova:  "Read by Terry Burns and featuring an appropriately haunting score from the young British composer Lennert Busch, the film belongs to — pioneers, perhaps — an emerging creative genre: the cinematic poem."

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David Collet's curator insight, March 4, 2014 9:28 PM

This is an unusual one. But I really enjoy reading the works of H.G. Wells and upon viewing this, I felt it kept to the quality of that author.

 

Enjoy.

Henrik Safegaard - Cloneartist's curator insight, March 5, 2014 3:12 AM

A Solitary World — a breathtaking homage to H.G. Wells, with text adapted from five of his most celebrated works: The Time Machine (1895), The Island of Dr. Moreau (1896), The First Men in the Moon (1901), In The Days of the Comet (1906), The World Set Free (1914). Read by Terry Burns and featuring an appropriately haunting score from the young British composer Lennert Busch, the film belongs to — pioneers, perhaps — an emerging creative genre: the cinematic poem.

Roger Ellman's curator insight, March 5, 2014 6:27 AM

OK. So is this Progress?  Are Humans Moving Forward?

Well - art, creativity and idea-innovation are all part of that. So in the loose and all-embracing way we love, the sanswer is yes!

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

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Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Author Philip Pullman Explains Why He's Spent The Past Few Months Tweeting About A Housefly

Author Philip Pullman Explains Why He's Spent The Past Few Months Tweeting About A Housefly | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Solomon:  "Fans who have spent the better part of a decade waiting for the follow-up to the author's His Dark Materials trilogy can bide their time with the chronicles of Jeffrey the fly. Pullman discusses his unexpected creation" ...

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Writing video games: can narrative be as important as gameplay?

Writing video games: can narrative be as important as gameplay? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Grant Howitt:  "Narrative is becoming more important to the gaming experience, with writers arguing that they take interactivity to a whole new level" ...

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'True Detective,' 'American Horror Story' and Why the Anthology Series is All the Rage

'True Detective,' 'American Horror Story' and Why the Anthology Series is All the Rage | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Maurer:  "We're seeing a rise in an unusual sort of anthology format with shows like FX's upcoming "Fargo" that will tell a new story with new characters each season. Here's why this structure's so popular."

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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

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Justin Nalepa's curator insight, February 11, 2014 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

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'Wearable' book allows reader to feel emotions of characters

'Wearable' book allows reader to feel emotions of characters | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy Kinder:  "Students have created a "wearable" book that enables you to feel the characters' feelings as you read the story" ...

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Allan Dale Maurer's curator insight, January 30, 2014 11:24 AM

Don't think it will be replacing my Kindle real soon.

 

Mariale Peñalosa Arguijo's curator insight, January 30, 2014 11:28 AM

add your insight...

 10
Angel Somers's curator insight, February 1, 2014 11:29 AM

I'm not sure If I am ready for this new literacy model.

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Sherlock Isn't the Fan-Friendly Show You Think It Is

Sherlock Isn't the Fan-Friendly Show You Think It Is | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Devon Maloney:  "Regardless of how much influence fans may seem to wield or how close the fans and creators may seem in a today’s era of meet-and-greets and panels, a chasm still exists between the people who make shows and the people who ardently love them."

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Asil's curator insight, January 26, 2014 2:41 PM

As friendly as that fan-creator relationship may seem, it’s actually a delicate thing. And in the end, Zubernis and Larsen say, it’s mostly artifice. “[The relationship] seems a lot more reciprocal and closer than it is, which is an artifact of the way social media, especially Twitter, makes fans feel,” says Zubernis. “I always stay on Twitter when a Supernatural episode is airing, and the actors and the writers and directors are usually on [Twitter], and I see what it does to fans when somebody answers their tweet. There’s a need, I think, to feel like, ‘They’re listening to me; I’m important.’ That’s a normal psychological response, but it’s not actually true; it’s wishful thinking. It’s a constructed intimacy that’s not really intimate at all.”

Laura Brown's comment, January 26, 2014 4:23 PM
It's all about sales. In the end it is phoney and leaves me feeling it was all meaningless, empty and that I have just been used. Selling autographs is just one tiny step away from the social media puffing up being done these days.
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Why Her Will Dominate UI Design Even More Than Minority Report

Why Her Will Dominate UI Design Even More Than Minority Report | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kyle VanHemert:  "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?"

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Did You Know About Haunting Melissa’s Dynamic Storytelling Tech, and That There's Probably Going to be a Sequel?

Did You Know About Haunting Melissa’s Dynamic Storytelling Tech, and That There's Probably Going to be a Sequel? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rob Rich:  "Haunting Melissa is an impressive piece of tech, and it's plenty scary to boot! But the creators of this iOS ghost story have even more in store for us."

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How augmented reality builds bridge between games and children's books

How augmented reality builds bridge between games and children's books | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Freeman:  "The concept behind augmented reality books is simple: a physical book contains many elements that elude the human eye, only visible through the use of various apps, gadgets and other devices. "

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Sue Ward's curator insight, October 30, 2014 1:15 AM

Blurring the boundaries and inviting new readers. Potential for boys?

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Crowd-sourced storytelling: how can you make the most of UGC?

Crowd-sourced storytelling: how can you make the most of UGC? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kim Gaskins:  "Inclusive storytelling can be hugely rewarding, but understanding how to hook your audience – and how to walk away with high-quality content – can be just as difficult. With that in mind, here are a few best practices for engaging people in various aspects of storytelling, including funding and content creation."

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Ludovic Ronchaud's curator insight, March 9, 2014 2:16 PM

Lets talk about UGBC = User Generated Brand Content !

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The World Wide Web at 25: Changing literature forever

The World Wide Web at 25: Changing literature forever | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jane Ciabattari:  "The World Wide Web, which turns 25 on 12 March, has brought about a radical revolution in literature – from e-books to Twitter fiction" ...

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Here's the Wonderful Storytellers Ad by Google That Makes Us Smile

Here's the Wonderful Storytellers Ad by Google That Makes Us Smile | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alex Billington:  '"We all love stories. We're born for them," says filmmaker Andrew Stanton (of Finding Nemo, Toy Story, Wall-E, John Carter) in this video that celebrates everyone who's ever had an idea, picked up a camera, or searched for a way to bring their story to life.'

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Dr. Pamela Rutledge's curator insight, March 3, 2014 11:20 AM

Google's wonderful Storytellers Ad celebrates more than storytellers.  It celebrates the fact that previously specialized knowledge is available to everyone, liberating not just creativity but the belief that we can all tell our stories and people will listen.  The ad uses the narrative from Andrew Stanton's TEDTalk on storytelling, few people explain the fundamental nature of humans as storytellers better.

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Why Filmmakers Like Neil Jordan Are Drawn to Television Even While Feeling Cinema Is 'Irreplaceable'

Why Filmmakers Like Neil Jordan Are Drawn to Television Even While Feeling Cinema Is 'Irreplaceable' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Celluloid Liberation Front "As part of the Berlinale Talents creative summit earlier this month, Irish director Neil Jordan (who created the Showtime historical drama "The Borgias") and Hollywood producer Martha De Laurentiis ("Hannibal"), the widow of the late legendary producer Dino De Laurentiis, spoke about the differences between working in film and television."

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Kurt Vonnegut's Shapes of Stories in infographic form

Kurt Vonnegut's Shapes of Stories in infographic form | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Infographic by Maya Eilam.

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Fotis Begklis's curator insight, February 26, 2014 3:32 AM

Nice

Debbie Elicksen 's curator insight, February 28, 2014 12:00 PM

How would you shape your story?

Andrew Raimist's curator insight, March 1, 2014 1:06 AM

Kurt Vonnegut's rejected anthropology thesis proposed that the shapes of a culture's stories was at least as important as the shapes of their pots and spearheads.


I've been interested about the potential relationship of literary form to visual form, how we understand them logically, intellectually and emotively. How could a drawing, painting or work of architecture express the ideas contained in a work of literature through the use of form?


You can see Vonnegut discuss his ideas on the shapes of stories in this clip on YouTube:


http://youtu.be/oP3c1h8v2ZQ

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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content."

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Harold Thwaites's curator insight, February 25, 2014 10:50 PM

Turn on your phone in the movies. A first but maybe not the last?

ELorenzut's curator insight, February 27, 2014 8:59 PM

Esto ya lo ví, pero me parece que se impone.

jose antonio gabelas's curator insight, January 4, 2015 1:30 PM

añada su visión ...

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Supervising Animator Chris McKay Talks ‘The LEGO Movie’

Supervising Animator Chris McKay Talks ‘The LEGO Movie’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Sarto:  "The LEGO Movie has arrived, in all its absurdist and charming glory. $69.1 million opening weekend U.S. box office absurdist and charming glory to be more precise. And one of the key people we have to thank for all that absurdist and charming glory is Animation Supervisor and Editor Chris McKay."

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'Hollow' creators offer tips for making interactive documentaries

'Hollow' creators offer tips for making interactive documentaries | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Vivalist's curator insight, February 13, 2014 9:43 AM

Hollow is a digital documentary that lives through its protagonists and it is full of good ideas - even though the design and UX are not as tight as, let's say Pinepoint.

 

It includes some nice features and in this article, the creators come back on the production production, both from a writing and designing standpoints. Good read

 

Minna Kilpeläinen's curator insight, April 4, 4:37 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

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Henrik Safegaard - Cloneartist's curator insight, January 29, 2014 6:44 AM

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

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BBC iWonder: Introducing Interactive Guides [A new way to tell stories on the web]

BBC iWonder: Introducing Interactive Guides [A new way to tell stories on the web] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Andrew Pipes:  "Interactive guides take a different approach to presenting content compared to traditional web articles or TV and radio programmes online. They organise video and audio, rich infographics, written summaries, and activities into stories that make the most of our interactive medium."

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

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Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games