Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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A New Geo-Tagged Storytelling Site Might Be The Ultimate Travel Tool

A New Geo-Tagged Storytelling Site Might Be The Ultimate Travel Tool | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alissa Walker:  'I also like the simple way Hi talks about itself on its homepage: "A community of writers, journalists, journalers, illustrators, photographers, travelers, poets, and musicians exploring the world, and sharing those explorations through images and text."'

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IBooks Author's curator insight, April 1, 2014 10:45 AM

So is there an approach here to add to your next book?

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Interactive Story In Gaming - Something Old or Something New?

Interactive Story In Gaming - Something Old or Something New? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Phil Harris:  "In games themselves there is often more than one medium that the author has to consider. This is no longer just the written word but how this integrates with the rest of the function of gameplay; such as sound, visual style, art, design, direction and programming; not withstanding budget constraints."

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A History and Future of Collaborative Storytelling

A History and Future of Collaborative Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Walker:  "Today, collaborative storytelling exists in many forms and utilizes many kinds of creative mechanics. With the advent of the Internet and the increasing tendency for consumers to produce their own content, the ability to collaborate on a project has never been easier."

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"Veronica Mars" Creator Rob Thomas On How To Give Fans What They Want, But Not What They Expect

"Veronica Mars" Creator Rob Thomas On How To Give Fans What They Want, But Not What They Expect | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Soloman:  "There's a lot riding on the success or failure of Veronica Mars as a commercial entity--but all Rob Thomas cares about is whether or not the movie works for the fans."

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How augmented reality builds bridge between games and children's books

How augmented reality builds bridge between games and children's books | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Freeman:  "The concept behind augmented reality books is simple: a physical book contains many elements that elude the human eye, only visible through the use of various apps, gadgets and other devices. "

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Sue Ward's curator insight, October 30, 2014 1:15 AM

Blurring the boundaries and inviting new readers. Potential for boys?

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Crowd-sourced storytelling: how can you make the most of UGC?

Crowd-sourced storytelling: how can you make the most of UGC? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kim Gaskins:  "Inclusive storytelling can be hugely rewarding, but understanding how to hook your audience – and how to walk away with high-quality content – can be just as difficult. With that in mind, here are a few best practices for engaging people in various aspects of storytelling, including funding and content creation."

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Ludovic Ronchaud's curator insight, March 9, 2014 2:16 PM

Lets talk about UGBC = User Generated Brand Content !

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The World Wide Web at 25: Changing literature forever

The World Wide Web at 25: Changing literature forever | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jane Ciabattari:  "The World Wide Web, which turns 25 on 12 March, has brought about a radical revolution in literature – from e-books to Twitter fiction" ...

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Here's the Wonderful Storytellers Ad by Google That Makes Us Smile

Here's the Wonderful Storytellers Ad by Google That Makes Us Smile | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alex Billington:  '"We all love stories. We're born for them," says filmmaker Andrew Stanton (of Finding Nemo, Toy Story, Wall-E, John Carter) in this video that celebrates everyone who's ever had an idea, picked up a camera, or searched for a way to bring their story to life.'

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Dr. Pamela Rutledge's curator insight, March 3, 2014 11:20 AM

Google's wonderful Storytellers Ad celebrates more than storytellers.  It celebrates the fact that previously specialized knowledge is available to everyone, liberating not just creativity but the belief that we can all tell our stories and people will listen.  The ad uses the narrative from Andrew Stanton's TEDTalk on storytelling, few people explain the fundamental nature of humans as storytellers better.

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Why Filmmakers Like Neil Jordan Are Drawn to Television Even While Feeling Cinema Is 'Irreplaceable'

Why Filmmakers Like Neil Jordan Are Drawn to Television Even While Feeling Cinema Is 'Irreplaceable' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Celluloid Liberation Front "As part of the Berlinale Talents creative summit earlier this month, Irish director Neil Jordan (who created the Showtime historical drama "The Borgias") and Hollywood producer Martha De Laurentiis ("Hannibal"), the widow of the late legendary producer Dino De Laurentiis, spoke about the differences between working in film and television."

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Kurt Vonnegut's Shapes of Stories in infographic form

Kurt Vonnegut's Shapes of Stories in infographic form | Transmedia: Storytelling for the Digital Age | Scoop.it
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Infographic by Maya Eilam.

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Fotis Begklis's curator insight, February 26, 2014 3:32 AM

Nice

Debbie Elicksen 's curator insight, February 28, 2014 12:00 PM

How would you shape your story?

Andrew Raimist's curator insight, March 1, 2014 1:06 AM

Kurt Vonnegut's rejected anthropology thesis proposed that the shapes of a culture's stories was at least as important as the shapes of their pots and spearheads.


I've been interested about the potential relationship of literary form to visual form, how we understand them logically, intellectually and emotively. How could a drawing, painting or work of architecture express the ideas contained in a work of literature through the use of form?


You can see Vonnegut discuss his ideas on the shapes of stories in this clip on YouTube:


http://youtu.be/oP3c1h8v2ZQ

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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content."

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Harold Thwaites's curator insight, February 25, 2014 10:50 PM

Turn on your phone in the movies. A first but maybe not the last?

ELorenzut's curator insight, February 27, 2014 8:59 PM

Esto ya lo ví, pero me parece que se impone.

jose antonio gabelas's curator insight, January 4, 2015 1:30 PM

añada su visión ...

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Supervising Animator Chris McKay Talks ‘The LEGO Movie’

Supervising Animator Chris McKay Talks ‘The LEGO Movie’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Sarto:  "The LEGO Movie has arrived, in all its absurdist and charming glory. $69.1 million opening weekend U.S. box office absurdist and charming glory to be more precise. And one of the key people we have to thank for all that absurdist and charming glory is Animation Supervisor and Editor Chris McKay."

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'Hollow' creators offer tips for making interactive documentaries

'Hollow' creators offer tips for making interactive documentaries | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Vivalist's curator insight, February 13, 2014 9:43 AM

Hollow is a digital documentary that lives through its protagonists and it is full of good ideas - even though the design and UX are not as tight as, let's say Pinepoint.

 

It includes some nice features and in this article, the creators come back on the production production, both from a writing and designing standpoints. Good read

 

Minna Kilpeläinen's curator insight, April 4, 4:37 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Extending story...

Extending story... | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Transmedia NZ's Fiona Milburn brings us the third and final post in a series looking at how innovative storytellers use social media tools to extend narrative and engage audiences.

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Who Gets To Be A Superhero? Race And Identity In Comics

Who Gets To Be A Superhero? Race And Identity In Comics | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Gene Demby:  "Artist Orion Martin recently posted several images reimagining X-Men characters as people of color. This touched off a conversation about race in comic book worlds, and how these comic book depictions relate to real life."

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Henrik Safegaard - Cloneartist's curator insight, March 23, 2014 6:14 AM

Interesting reading.

Jeni Mawter's curator insight, March 23, 2014 11:39 PM

Comic's characters finally catching up with reading demographics! 

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Silver screen to small screen: why film directors are taking over TV

Silver screen to small screen: why film directors are taking over TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Edward Helmore:  "After the success of True Detective, award-winning film-makers are being lured to TV with the promise of more creative control, Does this herald a new golden age for viewers?"

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How Robert Rodriguez is Going to Revolutionize Television By Getting Rid of The Executives

How Robert Rodriguez is Going to Revolutionize Television By Getting Rid of The Executives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alison Willmore:  'Robert Rodriguez, who broke into film by making a $7,000 feature, is bringing his efficient indie sensibilities to television with a new network, El Rey, and his first-ever TV drama, "From Dusk Till Dawn: The Series."'

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10 Things That Every Brand New Creator of Science Fiction Should Know

10 Things That Every Brand New Creator of Science Fiction Should Know | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
The Digital Rocking Chair's insight:


Charlie Jane Anders:  "Being a science fiction creator is the most amazing adventure -- you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start."

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Henrik Safegaard - Cloneartist's curator insight, March 10, 2014 5:49 AM

Being a science fiction creator is the most amazing adventure — you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start.

Click.

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Simon Staffans: 3 key trends for entertainment's future

Simon Staffans: 3 key trends for entertainment's future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "Brand storytelling, deep knowledge of audiences and real-life interaction will all be key moving forwards"...

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Nicoletta Gay's curator insight, March 7, 2014 5:33 AM

Three areas we should take into consideration when approaching cross media projects this year:

1. Companies need stories too

2. Let’s help people scratch their own itches

3. Think beyond the screen, to real-life interaction

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A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry

A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Maria Popova:  "Read by Terry Burns and featuring an appropriately haunting score from the young British composer Lennert Busch, the film belongs to — pioneers, perhaps — an emerging creative genre: the cinematic poem."

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David Collet's curator insight, March 4, 2014 9:28 PM

This is an unusual one. But I really enjoy reading the works of H.G. Wells and upon viewing this, I felt it kept to the quality of that author.

 

Enjoy.

Henrik Safegaard - Cloneartist's curator insight, March 5, 2014 3:12 AM

A Solitary World — a breathtaking homage to H.G. Wells, with text adapted from five of his most celebrated works: The Time Machine (1895), The Island of Dr. Moreau (1896), The First Men in the Moon (1901), In The Days of the Comet (1906), The World Set Free (1914). Read by Terry Burns and featuring an appropriately haunting score from the young British composer Lennert Busch, the film belongs to — pioneers, perhaps — an emerging creative genre: the cinematic poem.

Roger Ellman's curator insight, March 5, 2014 6:27 AM

OK. So is this Progress?  Are Humans Moving Forward?

Well - art, creativity and idea-innovation are all part of that. So in the loose and all-embracing way we love, the sanswer is yes!

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

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Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Author Philip Pullman Explains Why He's Spent The Past Few Months Tweeting About A Housefly

Author Philip Pullman Explains Why He's Spent The Past Few Months Tweeting About A Housefly | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Solomon:  "Fans who have spent the better part of a decade waiting for the follow-up to the author's His Dark Materials trilogy can bide their time with the chronicles of Jeffrey the fly. Pullman discusses his unexpected creation" ...

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Writing video games: can narrative be as important as gameplay?

Writing video games: can narrative be as important as gameplay? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Grant Howitt:  "Narrative is becoming more important to the gaming experience, with writers arguing that they take interactivity to a whole new level" ...

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'True Detective,' 'American Horror Story' and Why the Anthology Series is All the Rage

'True Detective,' 'American Horror Story' and Why the Anthology Series is All the Rage | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Maurer:  "We're seeing a rise in an unusual sort of anthology format with shows like FX's upcoming "Fargo" that will tell a new story with new characters each season. Here's why this structure's so popular."

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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

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Justin Nalepa's curator insight, February 11, 2014 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "