Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part One)

Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it

In a world before comics shops and subscriptions, my generation would grab whatever was available to us on the spin-racks at the local drug store -- there was not yet a canon (fan or academic) to tell us what we were supposed to read.

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Last five things that brought me closer to transmedia guru Jeff Gomez

Last five things that brought me closer to transmedia guru Jeff Gomez | Transmedia: Storytelling for the Digital Age | Scoop.it

Mitesh Solanki – This post explores the ‘last 5 things’: Success criteria * The grand narrative * A character’s aspirational drivers * Distant mountains * The story canon

 

[Part One can be found @scoopit http://bit.ly/vQCGVN]

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Disneyland Adventures Is Kinect’s Toy Story

Disneyland Adventures Is Kinect’s Toy Story | Transmedia: Storytelling for the Digital Age | Scoop.it
Like Toy Story did for rendered animation, Disneyland Adventures Kinect translates technological potential into creative reality...
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Turning Stories into Brands: Video Q&A with Jeff Gomez

Turning Stories into Brands: Video Q&A with Jeff Gomez | Transmedia: Storytelling for the Digital Age | Scoop.it
With brands like Pirates of the Caribbean and Coke on his resumé, Jeff Gomez is one of the world’s leading producers of transmedia entertainment. We caught up with him in San Francisco to talk about branded content, gamification and print’s role in a multiplatform world.
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YSA Financing Transmedia in the EU

YSA Financing Transmedia in the EU | Transmedia: Storytelling for the Digital Age | Scoop.it

This is a special repost of Trevor Curran’s (@TrevorCurran) article from his Facebook group, reprinted here with permission. It provides a lot of juicy advice about funding and working with brands, and is a nice complement to Brian Clark’s series on transmedia business models at Henry’s blog.

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Storyworld 2011: Concept to Contract to Launch - Robert Pratten

The panel I chaired on taking intellectual property across platforms by working with various partners.

 

Panelists• Lenny Brown Director, Creative & Business Development THQ• Brent Friedman Founding Partner Electric Farm Entertainment• Tricia Pasternack Transmedia Producer, Random House Worlds

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The Arrglington Jump - Storyworld Conference Day One (Part 1)

The Arrglington Jump - Storyworld Conference Day One (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
It's been a crazy couple of weeks, but I'm finally back home and online just in time to give you all who couldn't make it a wrap up of all the Transmedia events happening as of late, starting up with Storyworld 2011...
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How Samsung Used Angry Birds to Generate Over 12 Million Minutes of Brand Engagement

How Samsung Used Angry Birds to Generate Over 12 Million Minutes of Brand Engagement | Transmedia: Storytelling for the Digital Age | Scoop.it
In an overcrowded and over-hyped marketplace, how do you generate genuine buzz around a smartphone launch? Samsung tapped the most popular birds in the world.
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Finau Tuipulotu's comment, April 4, 2013 8:10 AM
Agree with you Connie social gaming should be a newly way to engage in customers behavior because some consumers will find it interesting.
Srishti Jain's comment, April 7, 2013 2:55 AM
This article gives one of the best examples of how a brand understood a consumer and changed according to the technology . Samsung understood the market and introduced global brands .Social gaming was the new way to engage consumer.
Crystal Ma's comment, April 7, 2013 3:22 AM
A good example for mobile games, Angry Birds, successfully to achieve large number of customers used social games far more often than they watched prime-time television shows, and as the number one mobile game in the world.
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Nishad's Blog: Digital story telling. View from a massage table.

Nishad's Blog: Digital story telling. View from a massage table. | Transmedia: Storytelling for the Digital Age | Scoop.it
While soaking in a brand experience, Nishad Ramachandran, vice president and head, iContract, considers the construction of its digital story, in this month's post...

 

[An unusual, but interesting read ....]

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Back from London’s 2011 Pixel Forum, where to next?

Back from London’s 2011 Pixel Forum, where to next? | Transmedia: Storytelling for the Digital Age | Scoop.it

In recent years, Power to the Pixel (London 11-14 October 2011) has become Europe’s major transmedia event. Bringing together professionals from film, TV and interactive media, the forum is a unique opportunity to discover the vast array of new formats and innovative techniques available to today’s directors and producers.

 

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When Church Meets Transmedia: A Convergence of Community

When Church Meets Transmedia: A Convergence of Community | Transmedia: Storytelling for the Digital Age | Scoop.it
Transmedia storytelling could be the stitches that lead to healing—a convergence of mediums and platforms working together to create an experience accessible to multiple generations and cultures...

 

[A more traditional form of transmedia activism ...]

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[Transmedia] Acting on Facebook

[Transmedia] Acting on Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it
I'm in a transmedia piece right now. The project integrates film (to appear as webisodes on the Internet), social media and live theatre. So far the process has been challenging and utterly fascinating.

Via Simon Staffans
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Shared Story World Design Primer

Shared Story World Design Primer | Transmedia: Storytelling for the Digital Age | Scoop.it

After posting several entries on SSW design, Scott Walker had the chance to expand on them at DIY Days L.A. 2011.

 

[Scott Walker's original posts on Shared Story Worlds @scoopit http://bit.ly/pXz0xA]

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First 5 things that brought me closer to transmedia guru Jeff Gomez

First 5 things that brought me closer to transmedia guru Jeff Gomez | Transmedia: Storytelling for the Digital Age | Scoop.it

Mitesh Solanki looks at the first five things that brought him closer to transmedia guru Jeff Gomez. They are: Threshold assessment * Story telling with campfires and firewalls * Transmedia is not (common stereotypes) * Transmedia is * The audience

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Transmedia Trailblazers: SLJ Reviews Six Multiplatform Titles

Transmedia Trailblazers: SLJ Reviews Six Multiplatform Titles | Transmedia: Storytelling for the Digital Age | Scoop.it

These transmedia titles operate on a variety of platforms to support and extend the reading experience and tantalize tech-savvy youngsters who like to spend their leisure time plugged in...

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How to Create a Franchise, Indie-Style

How to Create a Franchise, Indie-Style | Transmedia: Storytelling for the Digital Age | Scoop.it
Harness the power of transmedia to develop a fan base and create a built-in audience for your film...
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Crossing the Digital Divide: Bridges and Barriers to Digital Inclusion

Crossing the Digital Divide: Bridges and Barriers to Digital Inclusion | Transmedia: Storytelling for the Digital Age | Scoop.it
Now that we’ve reached the second decade of the new millennium, how is digital access changing, and what are the implications for schools?
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Guillermo Del Toro Talks Vampires, Giant Monsters and the ‘Arrogance of Science’

Guillermo Del Toro Talks Vampires, Giant Monsters and the ‘Arrogance of Science’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The prolific director and storyteller is on a mission to change how we create and consume media, so he keeps his hands in many varied projects. The way Del Toro sees it, soon we will download a comic about a movie the minute we walk out of the theater, and play a videogame that expands the story that same day...
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Entry Points, Accessibility and Transmedia Potential

Entry Points, Accessibility and Transmedia Potential | Transmedia: Storytelling for the Digital Age | Scoop.it
Two gaming franchises I think have some serious transmedia potential are Bethesda’s The Elder Scrolls and Activision’s Skylanders, though you might be surprised by which one I think has the most potential...
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The Arrglington Jump - Storyworld Conference Day One (Part 2)

The Arrglington Jump - Storyworld Conference Day One (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it
It seems like convergence will prevail for a few years before people stop designing projects that just go through some platforms just for the sake of covering their new media bases...
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Transmedia views: An interview with Nuno Bernardo

Transmedia views: An interview with Nuno Bernardo | Transmedia: Storytelling for the Digital Age | Scoop.it

Nuno Bernardo is an award-winning transmedia writer/producer and creator of the world’s first international interactive on-line teen series, Sofia’s Diary. He is also the CEO of transmedia production company beActive and author of The Producer’s Guide to Transmedia.

 

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Media Literacy, Creativity & Transmedia Storytelling For Kids: Ian Chia & Heidi Siwak Present "I Live Over Here" At The Global Education Conference

Media Literacy, Creativity & Transmedia Storytelling For Kids: Ian Chia & Heidi Siwak Present "I Live Over Here" At The Global Education Conference | Transmedia: Storytelling for the Digital Age | Scoop.it

The "I Live Over Here" project is both a Wordpress based blogging site as well as an iOS app (for iPod Touch, iPad and iPhone), featuring collaborative content from contributing classrooms around the world.

 

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Tribeca Film Institute at The New School: Transmedia for Social Documentaries

… what "transmedia" actually means, how documentaries can adapt to take advantage of this new medium and the opportunities it offers for new storytelling techniques.

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The Phantom - a Theoretical Transmedia Case Study

The Phantom - a Theoretical Transmedia Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Yesterday, in a post about developing existing properties towards becoming transmedia properties, I warned everyone to leave The Phantom be, ’cause he was mine to develop. A jest, naturally, but today it actually got me thinking a bit...

 

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