Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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David Bowie agrees for his songs to be used in Heroes musical

David Bowie agrees for his songs to be used in Heroes musical | Transmedia: Storytelling for the Digital Age | Scoop.it
Bowie has given his permission for his famously avant-garde songs to be turned into a full-scale musical that will be based on the story of Major Tom, the starman and a young man called David.

 

[An update on this announcement can be found @scoopit http://bit.ly/tT8WQQ]

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Creative [Transmedia] Voice: Paul Burke

Creative [Transmedia]  Voice: Paul Burke | Transmedia: Storytelling for the Digital Age | Scoop.it

This week on Creative Voice we have Paul Burke, a great chap from the UK that’s been in the transmedia space at least as long as I have, working on several projects including personal ones, and interested in figuring this all out as much as the rest of us!

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Transmedia 101

Transmedia 101 | Transmedia: Storytelling for the Digital Age | Scoop.it

The more I read about the trans­me­dia thing, the more I really think that we’re inex­orably head­ing that way for our enter­tain­ment prod­ucts. Which means that one has to actu­ally under­stand what “trans­me­dia” is. Well, at least one has to under­stand it if one wants to actu­ally take advan­tage of it…

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Taxonomic discussions in the educational context: key issues in relation to interactive documentary (II)

Taxonomic discussions in the educational context: key issues in relation to interactive documentary (II) | Transmedia: Storytelling for the Digital Age | Scoop.it

In this second session I focused on providing an overview of the history of the genre [...]

 

[Part 1 can be found @scoopit http://bit.ly/rtRRPp]

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[Transmedia] Cinema's alternative universes

[Transmedia] Cinema's alternative universes | Transmedia: Storytelling for the Digital Age | Scoop.it
Transmedia is transforming the filmic landscape to include a range of franchises...
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Case study : Assassin’s Creed, a transmedia franchise 2/2

Case study : Assassin’s Creed, a transmedia franchise 2/2 | Transmedia: Storytelling for the Digital Age | Scoop.it

Following the launch of the Assassin’s Creed: Revelations video game, we are continuing with our overview of the saga, which has sold 28 million units worldwide.

 

[Part 1 can be found @scoopit http://bit.ly/sxvGzk]

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What is a social game?

What is a social game? | Transmedia: Storytelling for the Digital Age | Scoop.it

[...] what exactly is a social game, and why is it so special?. To answer this question, I asked more than two dozen gaming luminaries. Here are their definitions of a social game.

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BBC develop model Dalek that can be controlled by your television

BBC develop model Dalek that can be controlled by your television | Transmedia: Storytelling for the Digital Age | Scoop.it
Hiding behind the sofa to avoid the Daleks may never work again following a remarkable new piece of BBC technology that brings them into your living room.

 

[Wow!  Think of the storytelling possibilities!]

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Exclusive [Transmedia] Interview: RCVR Producer Tavin Marin Titus talks about Season 1 of the hit sci-fi web series

Exclusive [Transmedia] Interview: RCVR Producer Tavin Marin Titus talks about Season 1 of the hit sci-fi web series | Transmedia: Storytelling for the Digital Age | Scoop.it
When the first episode of the transmedia series RCVR made its debut in September (you can find the episodes – HERE), it took the internet by storm – amassing a million views in a little less than a week, with the other five installments clocking in with similar impressive numbers.
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BBC Goes Multiplatform: Q&A with Rosie Allimonos

BBC Goes Multiplatform: Q&A with Rosie Allimonos | Transmedia: Storytelling for the Digital Age | Scoop.it
With 15 years of multiplatform experience under her belt, Rosie Allimonos has produced content for such iconic BBC brands as Doctor Who and EastEnders.
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The Business of Art: Brian Clark at Transmedia Vancouver (1/2)

The Business of Art: Brian Clark at Transmedia Vancouver (1/2) | Transmedia: Storytelling for the Digital Age | Scoop.it

Yesterday, Transmedia Vancouver hosted Brian Clark of GMD Studios as our guest speaker. Though piped in via a Skype connection with unsteady audio, Brian’s hour with us was chock full of great insights...

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Borg Attack Recap: Resistance Not Futile

Borg Attack Recap: Resistance Not Futile | Transmedia: Storytelling for the Digital Age | Scoop.it
What was up with all those Borg posts yesterday on StarTrek.com? Well, we staged a Borg attack event to celebrate the 15th anniversary of Star Trek: First Contact's release. Today, we recap the proceedings.

 

[This week has been all about storyworld anniversaries and fan engagement, so do check out the other stories I've posted today.]

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This Week in Disney History: Mickey Debuts in the Macy’s Thanksgiving Day Parade

This Week in Disney History: Mickey Debuts in the Macy’s Thanksgiving Day Parade | Transmedia: Storytelling for the Digital Age | Scoop.it
It was New York City, 1934, and Mickey Mouse was about to make his grand debut in the Macy’s Santa Claus Parade (now Macy’s Thanksgiving Day Parade)...

 

[The Macy's Thanksgiving Day Parade is a fabulous real-world way for fans to engage with their favourite storyworld's characters.]

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David Stapleton's curator insight, November 4, 2016 1:47 PM
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GDC China: Brian Fargo Shares RPG Storytelling Techniques

GDC China: Brian Fargo Shares RPG Storytelling Techniques | Transmedia: Storytelling for the Digital Age | Scoop.it
Brian Fargo's games, especially Fallout, have been lauded for their story interactivity and emergent systems. At GDC China, he revealed his techniques for developing an interesting story in a role playing game.
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Digital Storytelling: What Can Porn and Paula Deen Teach Us?

Digital Storytelling: What Can Porn and Paula Deen Teach Us? | Transmedia: Storytelling for the Digital Age | Scoop.it

Meet your new executive producer: the audience.

 

Ninety-six percent of homes in the U.S. own a television. Yet, viewers are anything but couch potatoes. They not only control their media like never before, but they are a part of the action, either on-screen in the show or on-line—chatting, posting and poking about it.

 

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Taxonomic discussions in the educational context: key issues in relation to interactive documentary (I)

Taxonomic discussions in the educational context: key issues in relation to interactive documentary (I) | Transmedia: Storytelling for the Digital Age | Scoop.it

I asked them what came to their minds when I told them about the concept of interactive documentary [...]

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Parallel Words by Stephen Burn – When Meta Met Fiction

Parallel Words by Stephen Burn – When Meta Met Fiction | Transmedia: Storytelling for the Digital Age | Scoop.it

Irrespective of whatever differences they may have, Grant Morrison and Alan Moore, what they do have in common is that they are both British luminaries of comics with a keen interest in esoterica and magic. More than that, they both pursue theories of a meta-fictional cosmology that has threads running through all of reality.

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The Mythology Engine - representing stories on the web

The Mythology Engine - representing stories on the web | Transmedia: Storytelling for the Digital Age | Scoop.it
The R&D Prototyping team has recently built an internal prototype for BBC Vision called the Mythology Engine. It's a proof-of-concept for a website that represents BBC drama on the web...
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Gamification. Advergaming. Transmedia. The GAMESbrief guide to marketing and games.

Gamification. Advergaming. Transmedia. The GAMESbrief guide to marketing and games. | Transmedia: Storytelling for the Digital Age | Scoop.it

If you use the terms gamifying, advergaming, transmedia, in-game advertising and game-making interchangeably, STOP!

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Pervasive Gaming and Best Practices at StoryWorld

Pervasive Gaming and Best Practices at StoryWorld | Transmedia: Storytelling for the Digital Age | Scoop.it

[...] pervasive gaming being the kind that inhabits the real world around you, that takes place over hours or days or weeks or months, and has as its playing field a building or street or city or actual, physical world.

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Tim Burton Balloon, B. Boy, Debuts At Macy's Thanksgiving Day Parade (PHOTOS)

Tim Burton Balloon, B. Boy, Debuts At Macy's Thanksgiving Day Parade (PHOTOS) | Transmedia: Storytelling for the Digital Age | Scoop.it
Tim Burton's stitched-up, outcast of the balloon crowd made its way across Manhattan Thursday in the Macy's Thanksgiving Day Parade.

 

[Is this the birth of a whole new storyworld?  First the balloon, then the ....  You can find out more @scoopit http://bit.ly/qyKXtw]

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"Passing the Ball" of online safety, part one | Games for Change

"Passing the Ball" of online safety, part one | Games for Change | Transmedia: Storytelling for the Digital Age | Scoop.it
Game designer Gregory Weir tells us about Passing the Ball, a game created with GDC Online and Web Wise Kids about Internet safety.
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Nov. 23, 1963: Doctor Who Materializes on BBC

Nov. 23, 1963: Doctor Who Materializes on BBC | Transmedia: Storytelling for the Digital Age | Scoop.it
1963: At 6:15 on a cold, wet night, the BBC premieres its new family science fiction show, Doctor Who, with its first episode, “An Unearth...

 

[Happy Birthday! to one of our most enduring storyworlds.]

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The Business of Art: Brian Clark at Transmedia Vancouver (2/2)

The Business of Art: Brian Clark at Transmedia Vancouver (2/2) | Transmedia: Storytelling for the Digital Age | Scoop.it

Back at StoryWorld, Brian Clark mentioned a business tactic that inspired a lot of us from Vancouver, and that was “one for them, one for us.”

 

[Part 1 can be found @scoopit http://bit.ly/sMUIll]

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Fanfiction can be an eloquent tribute – it deserves more respect

Fanfiction can be an eloquent tribute – it deserves more respect | Transmedia: Storytelling for the Digital Age | Scoop.it
Mathilda Gregory: The maligned trend of retreading another author's footprints can be sublime or ridiculous, but there are some real gems out there...

 

[An interesting read for those of us who play in the transmedia's participatory sandbox.]

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