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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Why Her Will Dominate UI Design Even More Than Minority Report

Why Her Will Dominate UI Design Even More Than Minority Report | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kyle VanHemert:  "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?"

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Did You Know About Haunting Melissa’s Dynamic Storytelling Tech, and That There's Probably Going to be a Sequel?

Did You Know About Haunting Melissa’s Dynamic Storytelling Tech, and That There's Probably Going to be a Sequel? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Rob Rich:  "Haunting Melissa is an impressive piece of tech, and it's plenty scary to boot! But the creators of this iOS ghost story have even more in store for us."

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Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe'

Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe' | Transmedia: Storytelling for the Digital Age | Scoop.it
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Borys Kit:  "Marvel's success with "The Avengers" prompts five studios to develop interlocking superhero movies, from Warner Bros.' "Man of Steel" sequel to Sony's "Spider-Man" expansion plan."

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Sherlock and Doctor Who: beware of fans influencing the TV they love

Sherlock and Doctor Who: beware of fans influencing the TV they love | Transmedia: Storytelling for the Digital Age | Scoop.it
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"The plots of Sherlock and Doctor Who are being shaped by their fans – but hit shows must appeal to a wide audience as well as a narrow band of obsessives, says Mark Lawson" ...

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Is franchise cinema mimicking TV storytelling?

Is franchise cinema mimicking TV storytelling? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mark Harrison:  "Cliffhangers and mid-season breaks probably aren't the features of TV fans want the movies to adopt, are they?"

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Kino Explosion: How a Film Movement Becomes a Social One

Kino Explosion: How a Film Movement Becomes a Social One | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mariah Phillips:  "What if you only had 48 hours to make a film with strangers? Around the world, amateur and professional filmmakers are doing just that. Here's everything you need to know about the Kino movement."

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Bart van Maanen's curator insight, December 26, 2013 8:05 AM

No- en low-buget filmmaken omdat het kan, omdat je niet kan wachten, omdat je een verhaal wil vertellen. Mooi.

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Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole Laporte:  "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."

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TNT is Tweeting the Script for the First Episode of 'Mob City' Ahead of Its Premiere

TNT is Tweeting the Script for the First Episode of 'Mob City' Ahead of Its Premiere | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alison Willmore:  '"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter."

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Vivalist's curator insight, December 5, 2013 10:59 AM

an "adaptweetion"... ah ah ah. I have no idea what good it can do and see that mostly as a PR stunt so guys like me reshare it ;)

BUT who knows...

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Colson:  "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...


A very interesting article on creating storyworlds in video games.

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling

From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Frank Rose:  "For a couple of years now, “transmedia” has been the buzzword most people use to define story­telling in the digital age" ...

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Dr. Pamela Rutledge's curator insight, November 27, 2013 10:19 PM

Great article by Frank Rose. Of particular interest to me was the underground map showing the linkages between the various areas of storytelling.  First, I'm always interested in how stories translate into visual representation.  Second, when you look at different 'stops on the lines' you can see how quickly the world is becoming transmedia, to the point of making that term redundant or perhaps equivalent to a 'coordinated and creative use of media tools to craft and extend a story.'  We might more accurately the underground stops hubs and nodes given the interretlationships among platforms and the increasingly blurry boundaries that aren't shown.  However the subway/underground metaphor more clearly allows content to ride a type of media.  Yet Mad Men, for example, really intersects other lines because , among other things, of fan co-creation.  The map itself raises interesting questions, such as where do you define 'real world'?  Is that a marker of the story's origins or where it is experienced?  But any visual metaphor or article that gets you asking good questions is effective in my book.  And Frank is always good at that.

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Post Apocalysim & the guts of Post-Apocalyptic Storyworlds

Post Apocalysim & the guts of Post-Apocalyptic Storyworlds | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "Like any narrative genre, Post-Apocalyptic fiction can be understood as a response to social fears - a metaphoric framework for exploring ideas about humanity that stem directly from where we are in the present day " ...

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Become a Storymaker

Become a Storymaker | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tracey Halvorsen:  "[...]experiencing “stories” is a core human desire, not only for entertainment, but touching upon our basic survival instincts. By experiencing other people’s stories, we seek to have a wider perspective on life and how to traverse it."

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Stacey Py Flynn's curator insight, November 17, 2013 8:26 AM

Become a better storymaker. 

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Six lessons The Wall Street Journal learned from its experiment in reality TV

Six lessons The Wall Street Journal learned from its experiment in reality TV | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adrienne LaFrance:  'Donald Trump may be a Wall Street Journal reader, but the Journal is not a brand that immediately evokes the style of Trump’s long-running reality show The Apprentice. And yet the Journal is experimenting with its own interpretation of the genre, having just completed a 20-week first-season run of its Startup of the Year online show — a contest that the Journal calls an “interactive crash-course in entrepreneurship.”'

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

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Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

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Vine Takes on TV as Cinemax Promotes 'Banshee' in 6-Second Loops

Vine Takes on TV as Cinemax Promotes 'Banshee' in 6-Second Loops | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brian Anthony Hernandez:  "To promote season two of TV drama 'Banshee,' Cinemax has created a cohesive Vine series involving the show's characters" ...

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These Scientists Studied Why Internet Stories Go Viral. You Won't Believe What They Found

These Scientists Studied Why Internet Stories Go Viral. You Won't Believe What They Found | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eric Jaffe:  "Science confirms what Buzzfeed and Upworthy already know: In the hierarchy of digital contagion, content that evokes powerful emotions floats mercilessly to the top."

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Nathalie Gloudemans-Voogd's curator insight, January 6, 2014 8:36 AM

"It's one thing to understand the emotions that compel a person to click. It's another thing entirely to produce them."

Sónia Laima's curator insight, January 6, 2014 9:16 AM

Magic! 

CIM Academy's curator insight, January 13, 2014 8:19 AM

Emotion, emotion, emotion....... if it helps stories go viral, then that endorses what advertisers have known for a while.

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A Kids' Book Where Every Character Can Be 3-D Printed

A Kids' Book Where Every Character Can Be 3-D Printed | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Joseph Flaherty:  "Each item was carefully designed to advance the plot, but also to teach kids the diverse capabilities of these machines."

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The 10 best web series of 2013

The 10 best web series of 2013 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


James Rawson:  "From surreal sci-fi invasion comedy The Power Inside to hard-hitting death row documentary One for Ten, it has been an eclectic but wonderful year for web TV series" ...

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Henrik Safegaard - Cloneartist's curator insight, December 28, 2013 6:19 AM

If television is the brash younger sibling of cinema, then online web series are its screaming newborn grandchildren. As it's a medium still very much in its infancy, a whole host of questions remain unanswered. How long should an episode be? How do you keep fickle viewers coming back for more? Will they ever make any money? Until those answers are found, online filmmakers will continue to explore the possibilities of the nascent form, occasionally with wonderful results. Here are the best examples from 2013.

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Web-On!'s curator insight, January 4, 2014 3:13 PM

Las series han dejado de ser parte exclusiva de la televisión. En plena revolución transmedia, conoce cuales han sido las mejores web series en inglés de 2013. [Artículo en inglés]

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The Science Of Comic Strips

The Science Of Comic Strips | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eric Jaffe:  "[Psychologist Neil Cohn of University of California at San Diego] says any language has a "holy triumvirate" of elements: expressive form, grammar, and meaning. Comics, he argues, meet all three requirements."

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Giuseppe Fattori's curator insight, January 8, 2014 5:16 PM

Language is more than just a series of words strung together. A sentence must have some essential structure, some system of rules governing words and clauses--a grammar. You don't have to be Strunk or White to recognize this system at work; it's automatic in the brain. In Noam Chomsky's famous example, people know that the meaningless sentence "colorless green ideas sleep furiously" is grammatically correct the very first time they see it.

Carolyn Guertin's curator insight, July 20, 2014 3:14 AM

comic strips

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Are Mobile Movies The Way of the Future?

Are Mobile Movies The Way of the Future? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Rosen:  "The first film shot on an iPhone is becoming a reality -- or at least, the first union, full-length narrative feature film to be shot with the iPhone 5s" ...

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henk eisema's curator insight, December 8, 2013 5:48 PM

I use Vine, Cinemagram, Autoawesome (by Google) to show digital snapshots of stuff that interests me... The next step could easily be a longer movie, yet taken the mobile user into account...

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A word in your ear: how audio storytelling got sexy

A word in your ear: how audio storytelling got sexy | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Siobhán McHugh:  "In a cultural milieu dominated by long-form television dramas such as Breaking Bad and Madmen, how has the apparently simple activity of audio storytelling gained such clout?"

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Metta's curator insight, December 2, 2013 7:46 AM

visual in terms of visualizing what you hear :)

Evie Mouton's comment, December 7, 2013 1:27 AM
very interesting
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A Million Ways to Tell A Story: Yomi Ayeni's Vision for the Future of Storytelling

A Million Ways to Tell A Story: Yomi Ayeni's Vision for the Future of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dorristheloris:  "People have been telling stories since they learned to communicate with each other. They’ve been recording stories since the first primitive figure was painted on a cave wall. There’s something instinctive and primal about the need to pass on your experiences, whether they be realistic or fantastical, to another or many other human beings."

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Maxine Horn's curator insight, November 29, 2013 8:05 AM

Everything is about story-telling - people have lottle time these days for learning, thinking, considering, so the art is in the story-telling that holds attention and is highly visual

Teodor Kutzarov's curator insight, December 2, 2013 8:09 AM

Yeah, yeah, we need stories

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Free Ebook: Pixar Storyteller and Filmmaker Elaborates on Pixar's 22 Rules of Story

Free Ebook: Pixar Storyteller and Filmmaker Elaborates on Pixar's 22 Rules of Story | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephan Vladimir Bugaj:  "After Pixar story artist Emma Coats tweeted Pixar's 22 rules of storytelling in 2011, quite a few people have riffed off of those rules. In the case of Stephan Vladimir Bugaj, a Pixar employee of 12 years, he's decided to elaborate on them."

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David Hain's curator insight, November 26, 2013 12:10 AM

Change needs story, and few people are better at it than Pixar.  Here's the scoop on how they do it!

malek's curator insight, November 26, 2013 8:59 AM

The ultimate challenge: how to make audience feel it?

AlysseH's curator insight, November 30, 2013 10:17 AM

22 rules to rule the world

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Once upon a timeline... [Facebook as a storytelling tool]

Once upon a timeline... [Facebook as a storytelling tool] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

A look at how creative practitioners are using familiar social media tools as either standalone story platforms or as part of a wider story world.

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CIM Academy's curator insight, November 20, 2013 3:21 AM

Great article about using Facebook as a storytelling tool.  Good advice too - use Facebook pages and not profiles.

Carmen Beatriz Fernández's curator insight, November 20, 2013 3:11 PM

FaceBook como herramienta del storytelling....

Jean-François Dubos's curator insight, November 21, 2013 4:43 AM

Excellents exemples d'usage des Facebook Pages pour faire du story telling

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Inside J.J. Abrams’s Brain-Bending Book-Within-a-Book

Inside J.J. Abrams’s Brain-Bending Book-Within-a-Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Joe Berkowitz:  "Doug Dorst is co-author of S., a book that takes place within the margins of another book (it's complicated). Here, Dorst reveals how he collaborated with J.J. Abrams to create a kind of printed alternate reality game."

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Peg Gillard's curator insight, November 12, 2013 9:52 PM

This looks incredibley creative and exciting!