Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Thinking About Thought Balloons, and Other Abandoned Storytelling Techniques

Thinking About Thought Balloons, and Other Abandoned Storytelling Techniques | Transmedia: Storytelling for the Digital Age | Scoop.it

"Comics try to imitate movies to such a degree that we end up doing second-rate movies in our comics instead of first-rate comics. We abandon useful storytelling tools just because they aren't cinematic enough."

 

[Serves as an interesting discussion on crafting each story for the strengths of its platform.]

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Game changers: the women who make video games

Game changers: the women who make video games | Transmedia: Storytelling for the Digital Age | Scoop.it
Nearly half of the UK's video game players are women, and now they are designing and writing them too, including top sellers Gears of War 3, and Deus Ex: Human Revolution. What took them so long?
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US Virtual Goods Market To Hit $2.9 Billion In 2012, With Facebook Games Maturing, Mobile Booming

US Virtual Goods Market To Hit $2.9 Billion In 2012, With Facebook Games Maturing, Mobile Booming | Transmedia: Storytelling for the Digital Age | Scoop.it
The business of selling virtual goods in games has been around for a decade, but it only came into its own in 2007 when developers started building social games on Facebook's developer platform.
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[Transmedia Showcase] Down the Rabbit Hole with Lance Weiler

[Transmedia Showcase] Down the Rabbit Hole with Lance Weiler | Transmedia: Storytelling for the Digital Age | Scoop.it
Recognized as a pioneer because of the way he makes and distributes his work – critically acclaimed Transmedia director/writer Lance Weiler showcases “PANDEMIC” a storyworld experience consisting of film, mobile, online, social gaming and data visualization combined to tell the story of a strange pandemic outbreak.
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Puppets Are Back: The Reemerging Popularity And Relevance Of Inanimate Objects

Puppets Are Back: The Reemerging Popularity And Relevance Of Inanimate Objects | Transmedia: Storytelling for the Digital Age | Scoop.it
If you have any doubt that puppets are playing an influential role in our current culture, just take a look at what happened last week, when they were implicated as communists in a liberal, anti-corporation plot.
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15 Twitter Feeds Every Doc Filmmaker Should Follow

15 Twitter Feeds Every Doc Filmmaker Should Follow | Transmedia: Storytelling for the Digital Age | Scoop.it

In many ways, 2011 marks the year that independent documentary filmmakers found their voice on Twitter...

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Kickstarter Case Study: The Iran Job

Kickstarter Case Study: The Iran Job | Transmedia: Storytelling for the Digital Age | Scoop.it
The Iran Job follows Kevin Sheppard, an American basketball player from St. Croix who is recruited to play for the Iranian Super League.
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How Fan Revolt In EVE Online Gave Birth to Its Latest Expansion

How Fan Revolt In EVE Online Gave Birth to Its Latest Expansion | Transmedia: Storytelling for the Digital Age | Scoop.it
2011's been a year of unexpected protests. We've had the Arab Spring reconfiguring the political map of various Muslim governments and the Occupy movements calling for financial reform.

 

[This article looks at the video game equivalent of the Occupy Movements and is a cautionary tale about the strength of fan backlash.]

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Knowing your audience… And their thoughts

Knowing your audience… And their thoughts | Transmedia: Storytelling for the Digital Age | Scoop.it

What if mind-reading, and other similarly advanced technology, was the best way to tailor TV to viewers' desires? Media City Finland's Staffans investigates...

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Why I Hate "Value Co-Creation"

Why I Hate "Value Co-Creation" | Transmedia: Storytelling for the Digital Age | Scoop.it

There are a few words and phrases in the lexicon for the business of storytelling that give me hives every time I see them. "Branding" is one of them. So is "innovation." But the one that makes me wince the most is "value co-creation."

 

[For a continuation of the discussion read Scott Walker's response @scoopit http://bit.ly/tNzacv]

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Twitter trends changing live TV

Twitter trends changing live TV | Transmedia: Storytelling for the Digital Age | Scoop.it
Twitter executives are increasingly working with TV editors during live shows to help them know what’s trending on the site and how to change footage accordingly.

 

[Another good article on the way Film & Television is using Twitter can be found @scoopit http://bit.ly/u31zsM]

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Talking with the man who assembled the [Transmedia] 'Halo Bible' for Microsoft

Talking with the man who assembled the [Transmedia] 'Halo Bible' for Microsoft | Transmedia: Storytelling for the Digital Age | Scoop.it

The New York–based Starlight Runner specializes in what's called "transmedia," or branching fiction into other media platforms. If it's a videogame franchise, for instance, the process could involve taking the game's world and preparing it for expansion into novels, comic books, TV series, movies, etc...

 

[A great read for anyone wanting to know more about creating Transmedia Bibles.]

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A Handy Guide for When a Game Is and isn't Being Sexist

A Handy Guide for When a Game Is and isn't Being Sexist | Transmedia: Storytelling for the Digital Age | Scoop.it
When is a game being sexist? When is a game not being sexist? They're tricky topics to wade through with words. Like most things in life, it's easier with a picture.
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Creative [Transmedia] Voice: Adam Nash

Creative [Transmedia] Voice: Adam Nash | Transmedia: Storytelling for the Digital Age | Scoop.it

"I first encountered Adam through Twitter (as with a lot of my transmedia contacts, frankly…). At some point I realized that not only is this a guy with some cool ideas, transmedia-wise, but a guy who loves Dungeons and Dragons and video game soundtracks as much as I do. And that’s just awesome."

 

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Going Viral Visualized [INFOGRAPHIC]

Going Viral Visualized [INFOGRAPHIC] | Transmedia: Storytelling for the Digital Age | Scoop.it
Ever wonder the secret to your favorite viral videos? Check out the magic of Internet memes in this handy infographic.
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SoLoMo And The Future Of Mobile Technology

SoLoMo And The Future Of Mobile Technology | Transmedia: Storytelling for the Digital Age | Scoop.it
Every industry is, and will increasingly be affected by mobile devices and location-sensing technology. What we're seeing today in the arenas of local commerce, deals, and productivity is only the beginning.

 

[This got me thinking about the role of hyper-local in transmedia storyworlds ....]

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[Transmedia] Case Study: Gumball

[Transmedia] Case Study: Gumball | Transmedia: Storytelling for the Digital Age | Scoop.it

"It was about approaching text, design and rich media at the highest standards we could and centralising the process so that one single investment became a toolkit for everyone in the company to use in the same way to the same standards."

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Robot Heart Stories Sends Kids on Cross-Country Trek Fueled by Imagination

Robot Heart Stories Sends Kids on Cross-Country Trek Fueled by Imagination | Transmedia: Storytelling for the Digital Age | Scoop.it
Lance Weiler’s most recent project began with a simple yet provocative question: can a robot reboot education?

 

[An excellent example of transmedia in education.]

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[Transmedia:] Storytelling beyond the page

[Transmedia:] Storytelling beyond the page | Transmedia: Storytelling for the Digital Age | Scoop.it
No longer can a narrative exist on a single platform: it needs to be everywhere, so consumers — whether they be readers, watchers or gamers — can interact with the story wherever they want, whenever they want, however they want.
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Is crowd-funding the future for documentaries?

Is crowd-funding the future for documentaries? | Transmedia: Storytelling for the Digital Age | Scoop.it
Kate Bulkey finds crowd-funding is particularly suited to documentaries but perhaps not to all genres of film making...
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BBC homepage rage: why do website redesigns make us angry?

BBC homepage rage: why do website redesigns make us angry? | Transmedia: Storytelling for the Digital Age | Scoop.it
The BBC’s internet blog was deluged with complaints yesterday after the new homepage was unveiled. Emma Barnett examines why website redesigns make people so angry.
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Thoughts From Futures Of Entertainment 5: What Does Your Crowd Want?

Thoughts From Futures Of Entertainment 5: What Does Your Crowd Want? | Transmedia: Storytelling for the Digital Age | Scoop.it

Crowd-funding, crowd-sourcing and crowd-collaboration were hot topics at Futures of Entertainment 5, held at MIT on the 11-12th November. And as I sat in the audience, I wondered: who is in this generic ‘crowd’ they’re referring to?

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Fans, Funds, and Value Co-Creation

Fans, Funds, and Value Co-Creation | Transmedia: Storytelling for the Digital Age | Scoop.it

Earlier this year at the StoryWorld Conference, Andrea Phillips approached me and proclaimed, “You know, I really, really, really hate the term, ‘value co-creation!’”

 

[Before reading this, you should first read Andrea Phillips article @scoopit http://bit.ly/vFrXuT]

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Interactive Television (iTV): Talking Back to TV

Interactive Television (iTV): Talking Back to TV | Transmedia: Storytelling for the Digital Age | Scoop.it

The fundamental promise of iTV (its added value) is engagement. But no one really knows how fans will want to engage with content...

 

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The Cyriak Method: How To Turn Madness Into Millions Of YouTube Views

The Cyriak Method: How To Turn Madness Into Millions Of YouTube Views | Transmedia: Storytelling for the Digital Age | Scoop.it
Cyriak Harris learned hand-drawn animation at school, but it's his bag of self-taught digital tricks that power the insane cavalcade of worm-shaped cats and madly multiplying lambs that make this 37-year-old Brit one of YouTube’s most popular...
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