Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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You Can Now Watch A Full Movie On Oculus Rift

You Can Now Watch A Full Movie On Oculus Rift | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nikita Richardson:  "How does the Zachary Quinto-produced horror movie Banshee Chapter look on the much-discussed VR device?"

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Ingrid Kopp: A Field Guide to Interactive Storytelling

Ingrid Kopp: A Field Guide to Interactive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


i-docs:  "During the summer Ingrid Kopp, Director of Digital Initiatives at the Tribeca Film Institute, came to the Watershed, Bristol to give a talk on interactive storytelling. For members of the i-Docs community who weren’t able to attend, we’re pleased to be able to offer the full transcript, full of brilliant examples and analysis of these new forms of storytelling. Enjoy."

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Information and inspiration ...

Information and inspiration ... | Transmedia: Storytelling for the Digital Age | Scoop.it
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September was a busy month for professional development in New Zealand with events on interactive storytelling, finding 'voice' in film & television, and transmedia ... Fiona Milburn reports back from this year's DOC Edge Lab, The Big Screen Symposium and NZGDC's Hollywood & Interactive IP event.


Image: Ingrid Kopp of the Tribeca Film Institute

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Niantic Labs' John Hanke: alternate reality games are the future of storytelling

Niantic Labs' John Hanke: alternate reality games are the future of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephen Graves:  "Niantic Labs founder John Hanke has been helping people find their way in the world for years, from the computer globe that he pioneered at Keyhole – later to become Google Earth – to his time as head of Product Management for Google's Geo division."

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Watch: How the 'Blair Witch Project' Team Made Found Footage Go Viral

Watch: How the 'Blair Witch Project' Team Made Found Footage Go Viral | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Zack Sharf:  "The latest Academy Originals video goes behind the scenes of "The Blair Witch Project" to help the film celebrate its 15th anniversary."

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Children's apps: 'Technology interferes with the story in most apps'

Children's apps: 'Technology interferes with the story in most apps' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Lots of developers and publishers are exploring the potential of interactive picture book-apps for children, but can they ever hope to deliver a reading experience comparable to books?"

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Why blockbusters are not the wave of the future

Why blockbusters are not the wave of the future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Frank Rose:  "Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House Down, The Lone Ranger, Pacific Rim, Turbo, R.I.P.D.—unceremoniously tanked. In fact, the news was actually worse."

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Henrik Safegaard - Cloneartist's curator insight, September 24, 2014 7:25 AM

Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House DownThe Lone RangerPacific RimTurboR.I.P.D.—unceremoniously tanked. In fact, the news was actually worse. 

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The Art Of "Defictionalization": Turning Fake Movie And TV Products Into A Real Business

The Art Of "Defictionalization": Turning Fake Movie And TV Products Into A Real Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jake Rossen:  "How Omni Consumer Products used True Blood and Ghostbusters to create a thriving business selling real versions of fake stuff."

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Finding The Lighter Side Of Sherlock Holmes

Finding The Lighter Side Of Sherlock Holmes | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Laporte:  "Emmy-winning writer Steven Moffat talks about reimagining one of the world's most iconic characters for a modern, and less stuffy, era."

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Snow-blind: The challenge of voice and vision in multi-media storytelling

Snow-blind: The challenge of voice and vision in multi-media storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Roy Peter Clark:  '“Snow Fall” is many good things, but great storytelling is not one of them. I will argue that the innovative visual elements that brought it fame detract from the power of the narrative.'

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Interactive, purposeful storytelling meets Virtual Reality at Learn Do Share London with ‘Meet Lucy’.

Interactive, purposeful storytelling meets Virtual Reality at Learn Do Share London with ‘Meet Lucy’. | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


i-docs:  "The brainchild of Creative Director and PhD researcher, Nina Simoes, Meet Lucy is an innovative and interactive story that highlights the reality of housing issues in London and runs parallel to Learn Do Share."

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Simon Staffans: The art of creating memorable experiences

Simon Staffans: The art of creating memorable experiences | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans:  "Will stories end up injecting themselves into our real lives? Two next-gen storytellers share their vision of the future"

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How the Future of Star Wars Could Change Long-Form Interconnected Storytelling

How the Future of Star Wars Could Change Long-Form Interconnected Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:


Peter Sciretta:  "Star Wars Long-Form Interconnected Storytelling could change everything. Lucasfilm are creating a completely connected world, from movies, tv, books, and games."

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Henrik Safegaard - Cloneartist's curator insight, August 23, 2014 3:55 AM

Disney and Lucasfilm are working to create a new Star Wars trilogy, a few stand-alone films, a new animated television series following the origins of the Rebellion, plus books, games and even theme park attractions. And from what we’ve heard, the plan is for all of them to interconnect and cross over among one another in ways we’ve never seen in the history of storytelling.

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The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity"

The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "You're running through the streets of Paris. The year is 1789 and you've just killed a guy with your bare hands. The question is, do you care if the graffiti you just sprinted past is historically accurate? Ubisoft does."

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David Collet's curator insight, October 23, 2014 8:18 PM

Fun. Serious. Innovative. Has integrity. 

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Kafranbel: a paradigm of creative storytelling (Part 1/2)

Kafranbel: a paradigm of creative storytelling (Part 1/2) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Leila Nachawati:  "As media coverage of Syria is increasingly monopolized by geopolitical and military approaches, a small town in northwestern Syria continues to provide a collective account of the country that is both accessible and nuanced."


[Part 2/2 can be found here.]

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Why Sunday Night Television Is So Good

Why Sunday Night Television Is So Good | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Lynch:  'The beginning of the week is the best time of the week for heavy, quality drama thanks to economics, viewer psychology, and the "conversation cycle."'

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Why Marvel Works: A Scholarly Investigation

Why Marvel Works: A Scholarly Investigation | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eric Alt:  '“Media Genres: Media Marvels” will allow Blumberg--a pop culture historian and comic industry veteran--to dig into how Marvel created a cultural landscape where millions of non-geeks pay to watch a talking raccoon fight a Kree zealot on the Nova Corps home world.'

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ғelιх c ѕeyғarтн's curator insight, October 10, 2014 10:07 AM

The Marvel universe make it painfully clear that #Storytelling is not just big business, but also therefore a skill that should be part of any curriculum, not just business schools.

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How an interactive book, 'Alice,' is making $70K a week on iOS

How an interactive book, 'Alice,' is making $70K a week on iOS | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tom Cheredar:  "With the growing number of digital distractions vying for the attention of your kids, reading books might seem far less appealing. Interactive books can bridge the gap, and some of them are having real success."

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marc augier's comment, October 9, 2014 4:21 PM
For me this looks more like multimedia than transmedia. Still waiting for Alice in Wonderland with Google Glasses where I play Alice (or Alex...)
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What's the Future of Storytelling? 'Unknown Spring' Provides Some Answers

What's the Future of Storytelling? 'Unknown Spring' Provides Some Answers | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "In March 2011 Jake Price, a freelance producer for the BBC, journeyed to Tohoku, Japan to document the devastation left in the wake of the Pacific tsunami. The result of his trip is evident in his powerful and beautiful immersive web documentary, "Unknown Spring," which was awarded the World Press Photo Multimedia Awards."

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David Collet's curator insight, September 28, 2014 11:41 PM

I like this piece because it pulls together a number of areas that interest me.

 

First, this is someone doing something without a big budget and receiving international acclaim. That someone is young. It is relevant to the environment. And it includes my thoughts on new opportunities for youth for employment alternatives.

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Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling

Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bryan Bishop:  "Virtual reality company Oculus has been building momentum since it launched the Kickstarter campaign for its Oculus Rift headset two years ago. At its developer conference Saturday, it launched its latest prototype — while filmmakers made a convincing argument that VR is the dawn of a completely new form of visual storytelling."

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Dr. Pamela Rutledge's curator insight, September 21, 2014 7:46 PM

Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment?  Most entertainment--from gaming to films--is a shared experience physically as well as across social media.

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"I" Is For Innovation: Sesame Street's Secrets For Staying Relevant

"I" Is For Innovation: Sesame Street's Secrets For Staying Relevant | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elizabeth Segran:  "For generations of viewers, Sesame Street is a portal to a simpler, more innocent time in their lives. This creates something of a quandary for the show’s producers: how do you keep evolving a show so it doesn’t get stale without offending its devoted fans?"

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David Collet's curator insight, September 17, 2014 7:19 PM

This one I have to rescoop. I am too old to have benefited from Sesame Street but that doesn't my life was not affected by it. This is technology used at its best and most effective. The message delivered has always been universal. And it has remained true to its original format. There is no mention of the creator of the series in this piece and I think that is a mistake. Sesame Street was done by a creative genius on a par with Steve Jobs.

 

 

There are lessons in this success for young entrepreneurs if only you look.

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Kevin Spacey: An Interview on the Shifts in Storytelling

Kevin Spacey: An Interview on the Shifts in Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Kevin Spacey spoke with Skyword's Ted Karczewski about the changes in storytelling and what he's learned from the House of Cards experience."

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Kajsa Hartig's curator insight, September 11, 2014 2:29 AM

"There are two things that have been happening over the last few decades in my opinion. First, there have been unbelievable, remarkable, pioneering advances in technology and, second, an equal amount of evolution in creativity. These two shifts are meeting at an intersection."

Sameed Ahmad's curator insight, September 11, 2014 11:42 AM

Good idea!
http://www.real-origami.blogspot.com

Sónia Laima's curator insight, September 16, 2014 7:11 AM

O que mudou e o que nunca ,muda em storytelling

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Modern Authors Delve Into Digital and Visual Storytelling

Modern Authors Delve Into Digital and Visual Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephanie Walden:  "A look at how authors are using social media and visuals to connect with fans, build online communities and rethink the creative process."

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Jeni Mawter's curator insight, September 8, 2014 12:25 AM

Today's children's and young adult writers must embrace these changes in order to survive!

Josi Sierra's curator insight, September 9, 2014 3:25 AM

Storytelling digital y visual ;-)

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Creating interactive narratives

Creating interactive narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fiona Milburn talks with Ingrid Kopp, director of Digital Initiatives at the Tribeca Film Institute in New York, about creating interactive narratives.

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Simon Staffans's curator insight, September 4, 2014 5:57 AM

Interesting interview.

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How Stargate inspired a cult following

How Stargate inspired a cult following | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"The science fiction classic is 20 years old. Lisa Granshaw reports on the franchise's growth and fanbase, and the buzz--and mixed feelings--surrounding its forthcoming big-screen reboot."

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Camila Lorena Longo's curator insight, September 1, 2014 1:26 PM

There’s more than one reason why Stargate succeeded in keeping and growing a loyal following. Actor David Hewlett who portrayed Dr. Rodney McKay in the TV series believes one of them is timing. The Internet was growing around the time ofSG-1, giving fans a way to share their passion and spread the word.

Henrik Safegaard - Cloneartist's curator insight, September 3, 2014 2:24 PM

There’s more than one reason why Stargate succeeded in keeping and growing a loyal following. Actor David Hewlett who portrayed Dr. Rodney McKay in the TV series believes one of them is timing.

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