Storytelling pioneer Lance Weiler created ROBOT HEART STORIES, an experiential educational vehicle for kids to talk to each other, tell stories about life on earth and ask a robot who has crash landed in Montreal, questions.
[Jordan Reyne on creating] a multi-media album, a particularly interesting niche marketing technique – since the concept of the comic book gives Jordan access to both the lovers of comics and forklore, in addition the subscribers to her particular musical niche, folk rock.
Power to the Pixel's fifth annual Cross-Media Forum gatherd some of the leading figures in international cross-media. This is a stor.i.fy round up of proceedings which touched upon all aspects of cross-media creation, financing and distribution.
When students create a movie or interactive slide show to tell their story, learning becomes personal.
This is a great resource ... and, if you were to encourage students to take the next step, and tell a story across all the platforms used in the guide, then they would've taken their first steps into transmedia storytelling.
Killcam Live will be the first of it's kind, intertwining a full social media experience with live (real time) interaction with aspects of the story and characters, creating a cross-platform patchwork narrative.
Needless to say, today’s workshops at DIYDays LA were filled to the brim with great speakers and innovative perspectives. For those that couldn’t attend today’s workshops, here’s a re-cap of the most important bits ...
We're thrilled to announce the six projects selected for the inaugural year of the TFI New Media Fund, a diverse collection of nonfiction transmedia works exploring everything from the Egyptian Revolution to global health to the "friendly fire" death in Afghanistan of American serviceman Pat Tillman.
Ahead of the release of Assassin’s Creed: Revelations and the Assassin’s Creed: Embers animated film on November 15th, we got to speak to ‘transmedia development director’ at Ubisoft, Julien Cuny, where we found out about the creation of the Assassin’s Creed Encyclopaedia as well as the quality control in place to govern Ubisoft’s ‘transmedia’ approach to the franchise, all while discovering the secrets of Ezio’s final adventure.