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Game designer Gregory Weir tells us about Passing the Ball, a game created with GDC Online and Web Wise Kids about Internet safety.
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The BioShock creator discusses what it takes to create winning game narratives.
Two gaming franchises I think have some serious transmedia potential are Bethesda’s The Elder Scrolls and Activision’s Skylanders, though you might be surprised by which one I think has the most potential...
As promised, here are my notes from GDC in San Francisco. Most of my time was spent hobnobbing with Social Network gaming companies, as this was an area of interest to me.
Egmont is promoting the upcoming Michael Grant book BZRK with a £1m digital marketing campaign focusing on an online and mobile alternate-reality game (ARG).
[More on GoBZRK ... is it transmedia storytelling or transmedia marketing?]
I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing.
[It's not often you see an RPG used to discuss Transmedia Storytelling - this is well worth reading.]
“This is the natural evolution of entertainment – going beyond the screens and traditional forms to allow audiences to live and participate in more ways with immersive worlds,” Susan Bonds said simply.
Moore discusses new gaming platforms such as the Wii U, 3DS and PlayStation Vita, whether EA might return to more niche sports such as cricket and rugby, the meteoric rise of new EA Sports chief Andrew Wilson, and what Electronic Arts might look like five years from now.
Whether it’s offering new ideas, suggesting improvements, or simply offering a pat on the back – Kiwis will tell it like it is – which is exactly the kind of audience we are looking for as part of our initial launch...
WASHINGTON -- In Herman Cain's America, the tax code would be very, very simple: The corporate income tax rate would be 9 percent, the personal income tax rate would be 9 percent and the national sales tax rate would be 9 percent.
Dungeon Masters start your engines, Dungeons & Dragons, the wildly popular table-top role-playing game is coming to Facebook.
The fact that a Dark Crystal RPG is in the works isn’t too surprising given that Archaia has been publishing a number of comics and graphic novels based on Jim Henson’s works...
The 15-page PDF is an all-in-one game which consists of the rules, setting, characters and situation for a complete gaming experience typically lasting for one to two sessions.
As Mario courts both hardcore and casual gamers with his new game Super Mario 3D Land, Andy Robertson asks what makes him such an enduring character.
Christy Dena recently curated a panel for the Freeplay Independent Gaming Festival: How Every Little Decision Can Bring You Closer To or Further Away from Creating Crap ...
"Story" has been with us for as long as we have been communicating. We tell stories to better understand how we can or should move through life. Existentialists such as Paul Ricour and Peter Brooks...
As a transmedia experience, The Code was a huge undertaking. It successfully combined multiple media types, goals, audiences, and playing styles into an all-round experience that told an interesting story about math to people of all abilities...
[An indepth look at how to put together a successful transmedia ARG.]
Now that I’ve looked at how Dungeons & Dragons is an example of a transmedia property — or at the very least, similar to it — I can get to the good stuff. What can an understanding and experience with D&D teach us about writing for transmedia?
[Part I can be found @scoopit http://bit.ly/uDVqGk]
Where do you draw the line between a story and a game?
After collecting non-combat in-game pets for nearly seven years, Mists of Pandaria will finally give players the ability to collect, level, battle, and trade these monsters in their pockets.
Peter Moore certainly knows how to charm an audience. The gaming industry veteran has conducted countless interviews and product launches during his long career at Sega, Microsoft and (most recently) Electronic Arts.
Plenty of games have been positioned as art, but what happens when a work of art is turned into a game? Developer Pippin Barr talks to Gamasutra about his video game version of Abramovic's The Artist Is Present.
With the success of Real Steel and a Battleship movie in the works, it's a distinct possibility more movies might be made based on board games. Here are a few.
There’s only one thing better than playing games…and that’s inadvertently helping others whilst playing games. Yes, it can be done. Raise The Village shows us how.
Gentrification: The Game! is an award-winning transmedia game, which uses mobile technology to facilitate and augment offline gameplay.