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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling

'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paul Tassi:  "Unlike many first person games, Advanced Warfare mercifully does not have a fully mute protagonist, which is almost always an automatic way to kill your story unless you’re really, really clever about it" ...

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

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Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Colson:  "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...


A very interesting article on creating storyworlds in video games.

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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How video games are transforming the film industry

How video games are transforming the film industry | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Steve Boxer:  "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...

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Henrik Safegaard - Cloneartist's curator insight, November 19, 2013 7:49 AM

Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.

Click tor read more.

Critical Thinking at BHCC's curator insight, October 30, 2014 11:33 AM

This is interesting.


-Nuari

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Inside the company that rules the Halo, Splinter Cell, and Tron universes

Inside the company that rules the Halo, Splinter Cell, and Tron universes | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephanie Carmichael:  "Starlight Runner Entertainment is a purveyor of videogame franchise bibles, or, as it prefers to call them, “Brand Universe Mythologies.” These might span 40,000 words or over 200,000, codifying hundreds of hours of content from different media into one comprehensive guide. They’re full looks into complex universes, and depending on the viewer, you can see either the forest or the trees."

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How A Video Game Called Infinity United The Disney-Pixar Universe

How A Video Game Called Infinity United The Disney-Pixar Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sarah Kessler:  "An ambitious new video game could mean the end of Disney's digital struggles. Here's how it came to be--and why it almost didn't" ...

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malek's curator insight, August 19, 2013 7:41 AM

When you knock logic away, you're now free to go back to your childhood with your toys. Disney is creating a consumer new experience

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Transmedia: Storytelling for the Digital Age | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."

The Digital Rocking Chair's insight:

Entertaining & insightful!

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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

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Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Rundle "How do you make a video game? Sometimes the answer seems simple: you don't."

The Digital Rocking Chair's insight:

A great one for that list of New Year's Resolutions.

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Maria Claudia Londoño D's curator insight, January 4, 2013 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 2013 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 2013 12:11 AM

GRAN DESAFÍO

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Silent Era Disney Character Finally Gets a Voice

Silent Era Disney Character Finally Gets a Voice | Transmedia: Storytelling for the Digital Age | Scoop.it

Chelsea Stark:  "As Disney characters go, Mickey Mouse is the alpha and the omega. But now, gaming is giving a voice to a lesser known character: Oswald the Lucky Rabbit" ...

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'Videogames can be art, but art can never be games'

'Videogames can  be art, but art can never be games' | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...

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Manuel's comment, May 7, 2013 5:01 PM
L'art dels videojocs... un videojoc és algo avui en dia que de vegades es valora pco
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Video Game Storytelling Isn’t Bad, It’s Just Different

Video Game Storytelling Isn’t Bad, It’s Just Different | Transmedia: Storytelling for the Digital Age | Scoop.it

Anthony Mole:  "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"

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The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity"

The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "You're running through the streets of Paris. The year is 1789 and you've just killed a guy with your bare hands. The question is, do you care if the graffiti you just sprinted past is historically accurate? Ubisoft does."

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David Collet's curator insight, October 23, 2014 8:18 PM

Fun. Serious. Innovative. Has integrity. 

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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

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Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

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Future of Sports & Gaming: How Broadcasters Can Use Videogames

Future of Sports & Gaming: How Broadcasters Can Use Videogames | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emanuel Maiberg:  "Videogames and sports are kissing cousins and are part of the same family of life known as play."

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Ken Morrison's curator insight, November 25, 2013 7:46 PM

My first game that I felt fit Jane McGonigal's description of 'epic' was TV Sports Football.  I really did not love football at the time.  The the TV style 'reeled' me in. Pun intended :)

Walker Fuller's curator insight, December 12, 2013 9:16 PM

why do people care this much about video games. they arent real ya know. this is stupid in my opinion. why do they even want to play these? this is not good for our brains. this is aweful for our health.

 

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How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts"

How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "Stephen Gaghan, the writer behind Traffic and Syriana, joined Activision to create Call of Duty: Ghosts. We talk to him about the process of writing for games, working with developers, and how games will change how he makes movies."

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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

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Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 8:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

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Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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Machinima: How brands are making films within games

Machinima: How brands are making films within games | Transmedia: Storytelling for the Digital Age | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...

The Digital Rocking Chair's insight:

Check out Machinima.com for the ultimate in specialized machinima-style filmmaking.  With 7.7 million subscribers it's definitely a success story!

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Henrik Safegaard - Cloneartist's curator insight, June 9, 2013 2:04 PM

Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.

The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.

Click headline for full story.

Shiraz Bazin-Moussi's curator insight, June 9, 2013 5:36 PM

Machinima: How brands are making films within games

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

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Gears of War writer Tom Bissell on video games and storytelling

Gears of War writer Tom Bissell on video games and storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.
The Digital Rocking Chair's insight:

An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."

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Luca Brigada's curator insight, March 26, 2013 6:43 PM

An interesting interview to Tom Bissell about games and storytelling.

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Why BioShock Infinite's Creator Won't Settle for Success

Why BioShock Infinite's Creator Won't Settle for Success | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Suellentrop:  "In 2007, Irrational Games released BioShock, a videogame that took the first-person perspective and remorseless slaughter of blockbusters like Halo and Call of Duty and set fire to the medium’s narrative conventions and audience expectations. The result may have been gaming’s first work of art" ...

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How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon

How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart:  "Dan Houser and his brother Sam are responsible for some of the most fascinating (and controversial) video games ever" ...

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James Bond retrospective: A look back at 007 in video games

James Bond retrospective: A look back at 007 in video games | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...

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