Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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The search for emergent storytelling

The search for emergent storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

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Do video games make children violent? Nobody knows – and this is why

Do video games make children violent? Nobody knows – and this is why | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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garassini's curator insight, March 14, 7:04 PM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Maria Claudia Londoño D.'s curator insight, March 16, 1:50 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Pauline Gaudin's curator insight, March 23, 4:49 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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Why can't we talk to the characters in games? Careful what you wish for...

Why can't we talk to the characters in games? Careful what you wish for... | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Guardian:  "Naomi Alderman imagines a future where we have created full artificial intelligence for video games. It may not be as entertaining as you think" ... 

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Quantum Break's Sam Lake On The Future Of Interactive Storytelling

Quantum Break's Sam Lake On The Future Of Interactive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ben Hanson:  "We speak with Lake about weighing the value of interactivity, the power of using storytelling cliches, and what he sees as the future of interactive storytelling."

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Halo 5: Transmedia Works But It Comes With A Price

Halo 5: Transmedia Works But It Comes With A Price | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bryant Francis:  "For better and for worse, Halo 5 is the first Halo game to acknowledge those small ways of looking at the Halo universe. It's loaded with meaningful plot points and character beats extracted from context so far away you literally have to spend additional money elsewhere to understand it. This may be the insurmountable challenge that "transmedia" stories like Halo will face in going mainstream. But as someone who already bought in, it's rewarding to play a Halo game that in brief moments, celebrates the small ways of looking at its big galactic war."

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Nouha Belaid's curator insight, December 9, 2015 4:25 PM
Halo 5: #Transmedia Works But It Comes With A Price
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How to recreate your childhood game library with the Internet Archive

How to recreate your childhood game library with the Internet Archive | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Anna Washenko:  "There are a lot of amazing classic games in the Internet Archive that will take some trial and error to get working. These tips will help you get started."

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'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling

'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paul Tassi:  "Unlike many first person games, Advanced Warfare mercifully does not have a fully mute protagonist, which is almost always an automatic way to kill your story unless you’re really, really clever about it" ...

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

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Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Colson:  "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...


A very interesting article on creating storyworlds in video games.

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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How video games are transforming the film industry

How video games are transforming the film industry | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Steve Boxer:  "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...

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Henrik Safegaard - Cloneartist's curator insight, November 19, 2013 7:49 AM

Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.

Click tor read more.

Critical Thinking at BHCC's curator insight, October 30, 2014 11:33 AM

This is interesting.


-Nuari

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'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

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Videogames are a remarkable artform that can help save UK culture

Videogames are a remarkable artform that can help save UK culture | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Iain Simons:  "This remarkable new artform – the offspring of pretty much every media form that preceded it – has found its way into almost every part of our lives. For a form that’s so ubiquitous, progressive and so loved by many, it seems extraordinary that we still need to make a case for videogames as a key part of modern culture."

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How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

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Soraia Ferreira, Ph.D.'s curator insight, March 22, 5:29 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

blaucloud's curator insight, March 22, 7:56 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Art Jones's curator insight, March 22, 12:10 PM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability.

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How Isis hijacked pop culture, from Hollywood to video games

How Isis hijacked pop culture, from Hollywood to video games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  "Their films use the high-production standards seen in gaming and action movies in their quest to appeal and appal. But they’re not the only ones who have had that idea" ...

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Has video game reviewing become an impossible task?

Has video game reviewing become an impossible task? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "With Fallout 4, Call of Duty: Black Ops III and Star Wars Battlefront drawing lukewarm reactions, what is the critic’s role in the age of patches and updates?"

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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

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How the Video Game Industry Is Failing Its Fans

How the Video Game Industry Is Failing Its Fans | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Herr:  "As little as five years ago, it seemed as if video games were on the precipice of a breakthrough moment" ...

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The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity"

The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "You're running through the streets of Paris. The year is 1789 and you've just killed a guy with your bare hands. The question is, do you care if the graffiti you just sprinted past is historically accurate? Ubisoft does."

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David Collet's curator insight, October 23, 2014 8:18 PM

Fun. Serious. Innovative. Has integrity. 

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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

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Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

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Future of Sports & Gaming: How Broadcasters Can Use Videogames

Future of Sports & Gaming: How Broadcasters Can Use Videogames | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emanuel Maiberg:  "Videogames and sports are kissing cousins and are part of the same family of life known as play."

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Ken Morrison's curator insight, November 25, 2013 7:46 PM

My first game that I felt fit Jane McGonigal's description of 'epic' was TV Sports Football.  I really did not love football at the time.  The the TV style 'reeled' me in. Pun intended :)

Walker Fuller's curator insight, December 12, 2013 9:16 PM

why do people care this much about video games. they arent real ya know. this is stupid in my opinion. why do they even want to play these? this is not good for our brains. this is aweful for our health.