Tao Tao Holmes: "Ever heard of geocaching, or GPS treasure-hunting? Now think literary geocaching: stories that can only be opened in specific locations that you have to find. Hidden fictions, where you inhabit the same spaces as the characters themselves."
Michele Brittany: "Comfort and Adam use the term “comics” to encompass comics, manga and webcomics. Obviously, if you are thinking and researching the self-publishing route, this book is for you. [...] This book is also for creative individuals who are not looking to self-publish. As a freelance writer of popular culture, this book armed me with comic book industry terminology and knowledge that I did not have before."
Charlie Jane Anders: "Few book series celebrated narrative possibility and experimented with branching storytelling in as unique a way as the Choose Your Own Adventure novels. They were largely the work of R.A. Montgomery, who died aged 78 on Nov. 8."
Cheryl Reif: "[...] we're taking a look at this "new" buzzword in the writing industry, transmedia storytelling--what it is, how it works, and how you can use transmedia storytelling techniques to reach more readers and provide readers with a deeper, richer story experience."
Liat Clark: "After more than 100 years, the Mills & Boon franchise is crafting itself a digital future through a dedicated ereader app and now a desktop and social media storytelling platform, The Chatsfield" ...
Graeme McMillan: "There are multiple theories for the genre dominance in digital publishing, including the appeal of anonymity offered by e-reader devices, which don’t display the cover of a potentially embarrassing book for all the world to see."
Sarah Salovaara: 'With the 24-hour news cycle and a tech-friendly public that is increasingly immune to putting up its feet and paging through a periodical front to back, The Times has found a way to fully utilize the electronic format, giving it a slight edge over its “archaic” counterpart.'
Michael Grothaus: "In the future, e-books will act just like social networks. We’ll use them on our phones, share and comment right inside e-reader apps, and publishers will use our data to help them make better marketing decisions. If you think digital reading is exploding now, just wait."
Olivia Goldhill: "This year, magazines are set to struggle. As readers increasingly move online, print publications far and wide should expect to lose readers. But if you can’t beat them, join them—and by the looks of decades-old magazines sharing their content on Instagram, that’s exactly what several historic publications intend to do."
Nadia Cameron: "Publisher's head of creative for digital and emerging products [Kylie Robertson] talks about how she's future-proofing stories through technology and why digital innovation is all about audiences" ...
Jacob Devaney: "Digital technology is democratizing publishing while leveling the playing field for content creators. At the same time, a cooperative model is also emerging for other aspects of publishing that includes marketing and distribution...."
Sarah Juckes: "The word metadata sounds potentially confusing but is really very simple. Its direct translation is “data about data.” When we’re talking about books, it simply means all the information about your book that isn’t the story itself" ...
Rachel Edidin: "Literary publishing's uneasy relationship with fan fiction has been complicated by the realization that fandom is a huge potential market—one already stocked with both prolific authors and enthusiastic readers. But how to tap that market is a dilemma that few publishers seem quite prepared to engage."
Karen Snyder: "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...
Joe Berkowitz: "Doug Dorst is co-author of S., a book that takes place within the margins of another book (it's complicated). Here, Dorst reveals how he collaborated with J.J. Abrams to create a kind of printed alternate reality game."
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