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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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“Gamerliness” – How Games Can Evolve By Looking Inward

“Gamerliness” – How Games Can Evolve By Looking Inward | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mary Lee Sauder:  "If you’ve ever studied art, you may have heard the term “painterliness,” used to describe works of art that derive meaning from drawing attention to the fact that they are just paint on a canvas or clay molded by human hands."

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The Art of Storytelling in Gaming

The Art of Storytelling in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
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Kamal Sinclair:  "Games have done more work to pioneer best practices in interactive and participatory storytelling than any medium since the ancient theater traditions. Still, questions continue to circulate about its ability to match other mediums in terms of complex and cathartic stories, nuanced and fully evolved characters, and empathy."

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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "Games industry professionals can make gaming communities more tolerant by actively promoting and exhibiting inclusive values, according to new research. "

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The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity"

The (Fun, Violent) History Lesson Inside "Assassin's Creed Unity" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Beer:  "You're running through the streets of Paris. The year is 1789 and you've just killed a guy with your bare hands. The question is, do you care if the graffiti you just sprinted past is historically accurate? Ubisoft does."

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David Collet's curator insight, October 23, 2014 8:18 PM

Fun. Serious. Innovative. Has integrity. 

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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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The DeanBeat: The best video games are becoming part of something larger

The DeanBeat: The best video games are becoming part of something larger | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Dean Takahashi:  "The biggest game companies are thinking bigger when it comes to transmedia entertainment."

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The Keys To Kim Kardashian's Krazy Gaming Success

The Keys To Kim Kardashian's Krazy Gaming Success | Transmedia: Storytelling for the Digital Age | Scoop.it



The Digital Rocking Chair's insight:


Jeff Beer: "Glu Mobile CEO Niccolo De Masi talks about the Kardashian mobile blockbuster, Kim's kontribution, and why Hollywood should play more games."


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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

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Watch Dogs Location-based Game

Watch Dogs Location-based Game | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Pratten:  "This post discusses how to build a Watch Dogs-inspired location-based game using Conducttr, SMS and phone calls."

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My favourite waste of time: why Candy Crush and Angry Birds are so compulsive

My favourite waste of time: why Candy Crush and Angry Birds are so compulsive | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "Why do we get so addicted to simple games? Here are the psychological theories mobile games designers have learned to exploit."

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5 Things Documentary Filmmakers Can Learn from Game Designers

5 Things Documentary Filmmakers Can Learn from Game Designers | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Liz Nord:  "Engagement, interaction, participation, messaging and the power of play: Five takeaways for filmmakers from Games for Change at Tribeca FIlm Festival's Innovation Week."

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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The evolution of gaming, from the console to the cloud

The evolution of gaming, from the console to the cloud | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eli Epstein:  "From the laboratory to arcades and, later, onto shelves and into the cloud, video games have radically evolved in the past 50 years."

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What Nintendo Did Right and Wrong With Its Amiibo Figurines

What Nintendo Did Right and Wrong With Its Amiibo Figurines | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chris Kohler:  "Nintendo's Amiibo, its entry into the "toys-to-life" gaming accessory business that also includes Activision's Skylanders and Disney's Infinity, seems to be off to a fairly good start. But it could have been much better."

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Dragon Age: Inquisition Evokes Interactive Storytelling

Dragon Age: Inquisition Evokes Interactive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chris Suellentrop:  "Dragon Age: Inquisition shows that sophisticated storytelling in video games has become commonplace even as it remains the most experimental and contentious aspect of the medium."

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David Collet's curator insight, November 24, 2014 8:50 PM

This is a new technology that is just getting started. Huge start-up costs. But... it is an opportunity for a creative young person to be in position to carve a niche for themselves.

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Microsoft Minecraft Purchase Is About Social Media, Not Gaming

Microsoft Minecraft Purchase Is About Social Media, Not Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jonathan Salem Baskin:  "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."

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Vāc Communications's curator insight, September 25, 2014 11:07 PM

A friends kid called the end to Minecraft as he knows and loves it. Even a 9 year old notes that this was a social media grab, not a gaming or graphics anything.

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What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It

What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Wingfield:  "Twitch, a hugely popular streaming video service, has helped turn gaming into a spectator event as much as a participatory activity."

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Víctor Farré's curator insight, August 28, 2014 6:40 AM

Ver cómo otros juegan: el nuevo entretenimiento. Jugar para que otros lo vean.  Unos juegan, otros miran la red lo hace posible. Dependientes de la red. Sólo empieza.

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What It Takes For A Great Film Director to Make a Great Video Game

What It Takes For A Great Film Director to Make a Great Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it



The Digital Rocking Chair's insight:


Rob Manuel:  "Guillermo del Toro surprised gamers this week [August 16] by revealing that his newest project will be a "Silent Hill" sequel. But there's no guarantee that that the same skills needed to direct a film apply to video game design."

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Henrik Safegaard - Cloneartist's curator insight, August 26, 2014 5:06 AM

Believe it or not, the biggest gaming event in the world happened this week. But San Francisco didn't see any more traffic than usual and New York barely saw an extra gamer enter the city -- no, the biggest event in the world was in GamesCom in Germany.


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Whyfinding: what pervasive gaming has taught me about 3D videogame design

Whyfinding: what pervasive gaming has taught me about 3D videogame design | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Christy Dena:  "In this post I’ll describe my problem with (some) videogames, how I figured out the nature of the problem, and what it means."

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Helen Teague's curator insight, August 3, 2014 9:15 AM

Extremely interesting discussion by Christy Dena about pervasive games, the fictional world we create overlaps with the player’s world. Dena includes external links to important studies and resources. I did not know what QWOP meant until this post (QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys)

Jeni Mawter's curator insight, August 11, 2014 2:29 AM

Christy Dena shares her insights.

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Where literature and gaming collide

Where literature and gaming collide | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Thomas McMullan:  "Game narratives tend to drink from a narrow pond; they swig space operas and Tolkien, swish them about their mouths and trickle them into rows of polished glasses."

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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

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Finding Game Design

Finding Game Design | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelly:  '"Game designer" sounds like a cool job, but often game designers actually do a much more ordinary job' ...

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First Look: Storium – The Online Storytelling Game

First Look: Storium – The Online Storytelling Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tom Hatfield:  "It’s a game where everyone is an author, not an actor, and you don’t play to win, you play to find out what happens" ...

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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

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Henrik Safegaard - Cloneartist's curator insight, May 1, 2014 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.