Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
Emilio Mayorga: "European industryites have taken note of digital platforms’s interest in TV animation, ramping up the number of projects with a transmedia approach. “Almost every project presented at Cartoon Forum had a transmedia concept,” noted Vandeweyer."
Jonathan Salem Baskin: "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."
Frank Rose: "Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after another—White House Down, The Lone Ranger, Pacific Rim, Turbo, R.I.P.D.—unceremoniously tanked. In fact, the news was actually worse."
Digital Commonwealth Handbook: "This digital storytelling handbook has been produced as part of the Digital Commonwealth Project, and covers blogging, audio, video and social media introductory skills."
Angela Watercutter: "Amidst all the hoopla over the new iPhone 6 and iPhone 6 Plus and their motion processors, faster CPUs, and larger screens, people are missing that Apple's latest smartphones are also a high-quality camera that filmmakers—or aspiring ones—can keep in their pockets."
Robert Pratten: "We’re delighted to release our Transmedia Card Deck for everyone to print, cut out and use at home! The cards are offspring of the Transmedia Playbook and intended to serve several purposes:
show how stories can be told with audience participation
develop creative muscles so that it becomes easier to include participation from the beginning."
Stuart Dredge: "Lots of developers and publishers are exploring the potential of interactive picture book-apps for children, but can they ever hope to deliver a reading experience comparable to books?"
Paula Bernstein: "In March 2011 Jake Price, a freelance producer for the BBC, journeyed to Tohoku, Japan to document the devastation left in the wake of the Pacific tsunami. The result of his trip is evident in his powerful and beautiful immersive web documentary, "Unknown Spring," which was awarded the World Press Photo Multimedia Awards."
Paula Bernstein: "A new wave of creators is blurring the lines of storytelling to span multiple platforms. Here, a handful of those creators from this year's New York Film Festival Convergence program explain what convergence means to them."
Eric Hynes: "In 2014, most every filmmaker knows that it’s important to build a website for your project. But how many of us know enough about programming or design to create a site that serves as a fitting representation of the project, let alone one that functions as a tool for both marketing and audience building?"
ANDERSON J. DUFF, WOLF, GREENFIELD & SACKS, PC: "A recent monkey “selfie” took the media by storm, wowing the web and going viral on every major news site from the BBC to The Huffington Post. Circles of internet whisperers across the globe debated whether the photo’s copyright belonged to British wildlife photographer David J. Slater or, in fact, a crested black macaque who happened to snap the photo."
Bryan Bishop: "Virtual reality company Oculus has been building momentum since it launched the Kickstarter campaign for its Oculus Rift headset two years ago. At its developer conference Saturday, it launched its latest prototype — while filmmakers made a convincing argument that VR is the dawn of a completely new form of visual storytelling."
Natalia Kucirkova: "Transmedia may become a sound business model in addition to a noble cause, but it needs to place the child at the centre, follow the general principles of good transmedia storytelling and not fall into being just a marketing tool."
Elizabeth Segran: "For generations of viewers, Sesame Street is a portal to a simpler, more innocent time in their lives. This creates something of a quandary for the show’s producers: how do you keep evolving a show so it doesn’t get stale without offending its devoted fans?"
Lina Srivastava: "Who is Dayani Cristal?, is an intimate examination of the journey of one migrant who perished in the Arizona desert, far from his native Honduras, with no real identification but a name tattooed over his heart" ...
Transmedia Producer, Lina Srivastava, shares the social impact tools that accompany Who Is Dayani Cristal?
Roy Peter Clark: '“Snow Fall” is many good things, but great storytelling is not one of them. I will argue that the innovative visual elements that brought it fame detract from the power of the narrative.'