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[Transmedia] Storyworld: Practical Legal Considerations

[Transmedia] Storyworld: Practical Legal Considerations | Transmedia: Storytelling for the Digital Age | Scoop.it
The first thing to consider is that most lawyers do not understand the speed at which the digital world moves, nor the opportunity cost involved in spending months negotiating rather than creating.

 

Advice on when to engage legal services for transmedia projects.

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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
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Transmedia or Social Media? Storyworld Expansion Across Social Networks

Transmedia or Social Media? Storyworld Expansion Across Social Networks | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lee Robinson:  "So, what does Storyworld Expansion Across Social Networks mean?"

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Minna Kilpeläinen's curator insight, May 3, 3:56 PM

Transmedia and social media belong together. Transmedia is storytelling on any platform we can imagine. Including social media.

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5 Things App Designers Could Learn From Walt Disney

5 Things App Designers Could Learn From Walt Disney | Transmedia: Storytelling for the Digital Age | Scoop.it
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John Brownlee:  "Think Disney's 12 Principles of Animation was only for animators? Think again."

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Fausto Cantu's curator insight, May 1, 4:48 PM

5 cosas que los diseñadores de aplicaciones podrian aprender de walt Disney 

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Latin America's growing appetite for digital storytelling #Transmedia

Latin America's growing appetite for digital storytelling #Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
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"Amid Latin America's flourishing digital scene, there are two hot trends – multimedia and transmedia documentaries. Argentine documentary-maker Alvaro Liuzzi takes a look at the developing genre."

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Fausto Cantu's curator insight, April 29, 9:23 AM

El creciente apetito de Latinoamérica por narrativas digitales

Debbie Elicksen 's curator insight, May 1, 5:34 PM

It's a huge audience. Bigger than the rest of North America realizes.

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Google's 'Ingress' and 'Endgame': What's next?

Google's 'Ingress' and 'Endgame': What's next? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Todd Martens:  "For Google, “Ingress,” born in the technology giant’s Niantic Labs, is just the beginning.  The company will later this year unleash another so-called augmented reality title, “Endgame,” this one a collaboration with author James Frey. “Endgame” is even more ambitious, as it exists first as a Frey-co-authored book (“Endgame: The Calling”) and seeks to ask questions regarding the future of technology and storytelling."

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Linda Dougherty's curator insight, April 28, 10:23 AM

Just super cool!  Now I see what those badges listed on the Google merchandise pages are connected to. Can you imagine building a virtual game for teens based on a YA novel? 

Julie Midyett's curator insight, April 28, 10:45 AM

Interesting!  

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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Transmedia: Storytelling for the Digital Age | Scoop.it
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Barry Joseph:  "When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead. In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation."

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Dr. Pamela Rutledge's curator insight, April 24, 2:33 PM

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

Mónica Beloso's curator insight, April 24, 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy

Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy | Transmedia: Storytelling for the Digital Age | Scoop.it
"The matrix really exists. It's called cinema."
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Jason Silva:  "When we become immersed in cinema, our self-awareness dissipates. We enter a kind of fusion of cognition and dream. Watching a movie is a technologically-mediated lucid dream."

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Nereis Ferrer's curator insight, April 22, 2:19 PM

Este scoop lo he recogido a partir de una búsqueda con el tópico "movies" .

 

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Every Brand Is A Story but Does That Make It 'Transmedia'?

Every Brand Is A Story but Does That Make It 'Transmedia'? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dr. Pamela Rutledge:  '“Transmedia,” from a psychologist’s perspective, is how we learn about everything–assembling the pieces of what we know from various sources into a whole understanding.'

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Dr. Pamela Rutledge's comment, April 20, 11:40 AM
Thanks for the rescoop!
Anna Font Massagué's curator insight, April 26, 1:17 PM

He trobat aquest contingut a través del cercador de Scoop.it, en el qual he escrit: ''Transmedia'', i automàticament m'ha suggerit ''interesting topics about <<transmedia>>''. He fet clic en la primera suggerència que m'ha ofert: '''Transmedia: Storytelling for the Digital Age'', que és una sèrie de continguts curats per l'usuari ''The Digital Rocking Chair''. Aleshores, he seleccionat aquest contingut en concret degut al meu interés.

 

Aquest article prové de la pàgina web de la Dr. Pamela Rutledge (directora del ''Media Psychology Research Center''), la qual es dedica a analitzar la intersecció entre el comportament humà i la tecnologia. En el post ens diu que tota marca explica una història al darrere, i que aquesta història és el resultat de la intersecció entre la passió del creador i la intenció dels objectius que vol assolir. A la vegada, ens diu que aquesta història, es vulgui o no, es transmet a través de múltiples plataformes (TV, web, mòbil, amics...). A partir d'aquí ens explica que, de tota manera, comporta i implica força feina crear una narrativa transmèdia coherent i consistent que tingui l'eficàcia que tota marca busca. Com a conclusió, ens diu que crear una transmèdia en una marca és tota una estratègia de mercat.

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Where Entertainment Meets Marketing: Lessons from Kingsman, Rolex & James Bond

Where Entertainment Meets Marketing:  Lessons from Kingsman, Rolex & James Bond | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Pont:  "Rather than brands as jarring interlopers within a story, we must explore how they can facilitate the creation of entertainment, and even enhance the content being made."

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Dr. Pamela Rutledge's curator insight, April 20, 11:46 AM

By allowing brands to enter a storyworld, they become peers and friends.  When done thoughtfully and seamlessly (in other words, it adds to the story fabric and doesn't trigger the "oh look, product placement" inner voice in the viewer's head) it transforms what is essentially 'advertising' into WOM.  14% of people believe ads from the source; 77% believe WOM.  Very powerful shift.

Marta Béjar's curator insight, April 21, 4:22 AM

The matter of advertisting

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TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’

TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’ | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "France Télévisions’ director of future media Eric Scherer on the trends providing headaches and huge opportunities alike for television firms" ...

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Fausto Cantu's curator insight, April 15, 7:01 PM

Mobil ahora es la primera pantalla....

Peter Mellow's curator insight, April 15, 10:06 PM

The 4th screen has become the FIRST screen! What implications does this have for the video we shoot? Should we be designing all our videos for viewing on the small screen first now?

 

http://en.wikipedia.org/wiki/Fourth_screen

 

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The media is the message

The media is the message | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Barclay:  "Starlight Runner’s Jeff Gomez talked transmedia at the recent edition of FILMART in Hong Kong. After headlining the event’s T for Transmedia conference session, the world’s #1 exponent of successful transmedia campaigns sat down for a chat with SCREENZ about his work."

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Jahmila Canale's curator insight, April 18, 7:38 AM

Una nueva manera de ver la comunicación. Encontrado en sugerencias. 

Jo Campbell's curator insight, April 19, 11:41 PM

The use of transmedia and platforms in teaching

Dr. Pamela Rutledge's curator insight, April 20, 12:32 PM

The media isn't the message (and Jeff Gomez never says that).  It is the grand disrupter, the gamechanger, the brain bender.  The innovations in media technologies have upended traditional storytelling across all industries and challenged storytellers to learn new tools.  Media technologies and network connectivity have also, as Gomez points out, rewired consumer's brain with a new set of assumptions and expectation about the function and role of media.  Where media becomes part of the message, is in how it frames content within that set of expectations and meanings.  Our expectations of content, impact and interactivity are vastly different across platforms, i.e. mobile versus the big screen or web versus TV or digital versus paper.  The new environment as Gomez notes, demands integration of expectations in the content design

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Interview with Kim Moses: How to engage on all platforms with one show

Interview with Kim Moses: How to engage on all platforms with one show | Transmedia: Storytelling for the Digital Age | Scoop.it
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James Martin:  "Can a cross-media storytelling platform help a TV show? Sander/Moses Productions' co-founder Kim Moses says yes!"

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Mixed bag: Trans-media production blends film, drama, photo documentary and video games

Mixed bag: Trans-media production blends film, drama, photo documentary and video games | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tony Sauro:  "These days, William Shakespeare’s “all the world” is more than just a theatrical “stage.”  It’s a drama. A film. A radio play. Twitter improvisation. A photo documentary. Live “streaming.” Video games."

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Vivalist's curator insight, April 13, 4:10 AM

“It’s like having a story with three chapters,” Tromovitch said. “Each on a different medium. Film. Play. Radio play. Soundscapes with visual images, music and words. An improv troupe on Twitter.”

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When directors shoot movies back-to-back, who wins?

When directors shoot movies back-to-back, who wins? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Luke Holland:  "James Cameron’s plan to film three Avatar sequels one after the other represents the peak of Hollywood’s obsession with stockpile film-making."

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Fausto Cantu's curator insight, Today, 9:12 AM

Quien gana cuando los directores filman de corrido varias películas ?

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Sandra Lehner: 5 reasons why transmedia still matters

Sandra Lehner: 5 reasons why transmedia still matters | Transmedia: Storytelling for the Digital Age | Scoop.it
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Sandra Lehner:  "Transmedia isn't just a buzzword, far from it: it's more than ever a powerful tool for producers, says Joiz' social TV manager!"

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Life Is Strange: episodic video games prove as addictive as episodic TV

Life Is Strange: episodic video games prove as addictive as episodic TV | Transmedia: Storytelling for the Digital Age | Scoop.it
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Calum Marsh:  "Games structured like prestige TV shows present unique difficulties – having to essentially build different games – but also unique opportunities: ‘It’s really cool to be able to react to what your community likes about it as you’re making it’"

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Fausto Cantu's curator insight, April 29, 6:47 PM

Videojuegos episódicos prueban ser igual de adictivos que los episodios de la tele

Dean Meyers's curator insight, April 30, 8:53 AM

Interesting transformation of gaming, from MORP (Massive Online Role Playing) to episodic video games--the biggest factors being the visuals and the size of the playing field. However, it does still depend on engaging storytelling, the invitation to suspend disbelief, and come into the world of the characters on screen.


As episodic TV grew out of episodic radio which grew out of serialized stories in newspapers (look up Charles Dickens, for instance), it's not surprising that harnessing the video tools used in adventure gaming can be used for this mode of gaming.


On to the holodeck!

James Coombes's curator insight, May 2, 8:08 AM

“Players,” Guilbert concludes, “are looking for something new. They’re tired of playing the same kind of games all the time. What we want to bring them is something different, something slower, more poetic, more nostalgic – something which isn’t so present on the market.”

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3D Printing in Transmedia?

3D Printing in Transmedia? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jason Hamilton:  "3D printing is still in its infancy, but I think it’s already time to discuss how 3D printing could potentially contribute to transmedia storytelling."

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The Messy Business Of Reinventing Happiness

The Messy Business Of Reinventing Happiness | Transmedia: Storytelling for the Digital Age | Scoop.it
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Austin Carr:  "Inside Disney's radical plan to modernize its cherished theme parks."

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Where Next for Reality?

Where Next for Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

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Vivalist's curator insight, April 23, 7:53 AM

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/how-master-your-third-arm

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Talk don't tell [#Transmedia]

Talk don't tell [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Keith Barclay:  "In which transmedia expert Jeff Gomez discusses Avatar and other NZ initiatives" ...

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Oyrigin The Movie's curator insight, April 21, 11:48 AM

Transmedia is all about building a world you can interact with in multiple ways.

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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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David Canfield:  '"It's like the early days of any medium where artists were inventing the content and the form at the same time."'

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Alexis Niki's curator insight, April 21, 10:54 AM

"Conceived and organized by Future of Storytelling (FoST), "Sensory Stories," a new exhibition at the Museum of the Moving Image (MoMI) in New York City, will introduce audiences to innovative new methods of engaging with visual narratives..." 


Favorite insight via FoST founder Charles Melcher: "You can get literally immersed in a new world. You can see what it's like in someone else's eyes... My hope is that all of this leaves people, one, turned on and excited to go out and create stories in new ways; two, [getting] a sense of where technologies are headed — that there's a whole big world coming with storytelling potential; and three, feeling excited about being alive."

Nora Morton's curator insight, April 22, 4:33 PM

Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way."  "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools.  This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl.  Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way. 

Debbie Elicksen 's curator insight, April 24, 4:24 PM

Exciting times to be a content creator.

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'Documentary for the senses' left me blindfolded, barefoot and lost

'Documentary for the senses' left me blindfolded, barefoot and lost | Transmedia: Storytelling for the Digital Age | Scoop.it
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Samantha Murphy Kelly:  "Door Into the Dark is a sensor documentary for the mind and body -- not for the eyes."

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10 Commandments for Promoting Your Film Campaign on Social Media

10 Commandments for Promoting Your Film Campaign on Social Media | Transmedia: Storytelling for the Digital Age | Scoop.it
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John T. Trigonis:  "You shall not spam. And more wise rules to live by when promoting your film's campaign on social media."

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A Video Creator’s Guide to Facebook vs. YouTube

A Video Creator’s Guide to Facebook vs. YouTube | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Carlos Pacheco:  "Facebook now boasts more video views per month than YouTube, but is it the best way for creators to get their content noticed? Here’s a quick guide to the pros and cons of posting videos on either platform."

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Fausto Cantu's curator insight, April 13, 12:24 PM

Guía comparativa para creadores Facebook vs. YouTube

Dawn Matheson's curator insight, April 13, 12:57 PM

Appreciate the depth of the Pros and Cons - if you're using video, this helps you make an informed decision. Would love to see a contrast/compare with Vimeo, too.

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Packing a transmedia punch...

Packing a transmedia punch... | Transmedia: Storytelling for the Digital Age | Scoop.it
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Transmedia NZ's Fiona Milburn takes a look at three ongoing transmedia projects using comic books to great effect.

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The impact of transmedia storytelling on brand growth

The impact of transmedia storytelling on brand growth | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Marketing Eye:  "No matter how we express ourselves, we all have a unique story to tell. But it is only recently that we have started to tell stories that represent who we are and what we do to live, drive and survive … in business."

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Helen Teague's curator insight, April 9, 9:28 AM

transmedia storytelling