Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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Halloween Google Doodle Features Madcap Time-Lapse Video

Halloween Google Doodle Features Madcap Time-Lapse Video | Transmedia: Storytelling for the Digital Age | Scoop.it
You know there's something significant going on when there's a Google doodle on the company's home page, and this Halloween Google doodle is no exception. Watch what happens.

 

[Fun look at Google's Halloween Doodle over the years.]

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'Welcome to Sanditon' guide: New characters, transmedia, more

'Welcome to Sanditon' guide: New characters, transmedia, more | Transmedia: Storytelling for the Digital Age | Scoop.it

Marama Whyte:  "'Lizzie Bennet Diaries spin-off Welcome to Sanditon premiered its first episode yesterday – but that’s not all. Catch up on everything Sanditon with our handy guide."

The Digital Rocking Chair's insight:

Have you engaged with Welcome to Sanditon yet?

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Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods

Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods | Transmedia: Storytelling for the Digital Age | Scoop.it

Desdemona Bandini:  "Not just a new film, “The Cosmonaut” is a labor of love four years in the making, crowdsourced and created with a plan to test the boundaries of transmedia content distribution worldwide."

The Digital Rocking Chair's insight:

Interesting!

Digital Cinema in Transition's curator insight, May 11, 10:47 AM

Also see our digital cnema study at http://www.digitalcinema.ca

John Fellows's curator insight, May 11, 12:51 PM

Blast off and through convention

Vivalist's curator insight, May 13, 8:32 AM

That will be interesting to check them out in a while and see if it caught up, found its audience, and eventually generated worthy user interaction.

Because that's what it always come down to: is there a perceivable added-value to all these? - except the PR bragging right of doing things differently.

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Yamantaka // Sonic Titan: DIY Transmedia Through Crowd Sourcing

Yamantaka // Sonic Titan: DIY Transmedia Through Crowd Sourcing | Transmedia: Storytelling for the Digital Age | Scoop.it

Laura Sterritt:  "It is often the less well known, independent musicians who are willing to take chances on new media as artistic expression. The unfortunate Catch-22 is that these musicians or their record labels are usually unable to fund such endeavors"...

The Digital Rocking Chair's insight:

Who wouldn't support artists who say they occupy "some kind of avant-garde anime stoner pop realm"?

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Storyscapes: Tribeca Goes Interactive

Storyscapes: Tribeca Goes Interactive | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "TFI has been supporting digital, transmedia, and multimedia projects for years through programs like its New Media Fund and hackathons, and now TFI’s Director of Digital Initiatives Ingrid Kopp (who was recently interviewed by Filmmaker) has found a way to bring some projects into a physical space to coincide with the film festival in lower Manhattan."

The Digital Rocking Chair's insight:

A look at the 5 interactive video projects projects from the Tribeca Film Festival's Storyscapes.  The image above is from Empire Uncut.

Jasmin Rez's curator insight, April 24, 10:42 AM

 via @D_RockingChair 

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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."

The Digital Rocking Chair's insight:

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
The Digital Rocking Chair's insight:

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

Angela Antle's curator insight, April 15, 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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The Film Made by More Than 5000 People: Nicolás Alcalá Talks About His Transmedia Project ‘The Cosmonaut’

The Film Made by More Than 5000 People: Nicolás Alcalá Talks About His Transmedia Project ‘The Cosmonaut’ | Transmedia: Storytelling for the Digital Age | Scoop.it

V Renée "Have Nicolás Alcalá and his team at Riot Cinema Collective discovered the future of filmmaking?" ...

The Digital Rocking Chair's insight:

A great read, especially towards the end of the interview when the film's distribution strategy is discussed.

Carmenne K. Thapliyal's curator insight, April 13, 4:52 AM

About creative freedom and distribution strategy. Would love to go for this one

Michelle Bishop's curator insight, April 13, 9:22 AM

Very cool project... an inventive way to not only get a film made but also to involve people from around the world.

Henrik Safegaard - Cloneartist's curator insight, April 13, 10:26 AM

The Cosmonaut is an epic story.

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).

The Digital Rocking Chair's insight:

One to watch!

Dolly Bhasin 's curator insight, April 12, 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 1:53 PM

Intriguing concept - the video introduction is great.

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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Transmedia: Storytelling for the Digital Age | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."

The Digital Rocking Chair's insight:

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...

The Digital Rocking Chair's insight:

Transmedia for good ....

surendra kumar's comment, March 23, 6:08 AM
nice.........
Luca Brigada's curator insight, March 23, 5:08 PM

A very interesting new project of transmedia storytelling 

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Theater Goes Transmedia: Taking Plays Far Beyond The Theater Walls

Theater Goes Transmedia: Taking Plays Far Beyond The Theater Walls | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Gallant:  "Visit the website meetverastark.com and you’ll learn about one of America’s greatest actresses, a woman referred to as a teacher, singer, lover, civil rights activist, and femme fatale. [...] The only catch? Vera Stark isn’t real."

The Digital Rocking Chair's insight:

Lynn Nottage, Pulitzer Prize-winning playwright, journeys into transmedia storytelling with the help of the Black Women Playwrights’ Group (BWPG) and Carnegie Mellon University’s Entertainment Technology Center (ETC) ...

Deanya Lattimore's curator insight, March 8, 7:51 AM

Nice way to blur the lines between theater and short story, when both are "novelized" (Bakhtin) by digital media.  

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How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia]

How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Kirk Hamilton:  "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."

The Digital Rocking Chair's insight:

Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.

Debbie Elicksen (LION)'s curator insight, February 22, 9:09 AM

How can multi-platform storytelling be a bad thing?

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Clockwork Watch [#Transmedia]

Clockwork Watch [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

"Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film."

The Digital Rocking Chair's insight:

For more on this fascinating transmedia project, visit their website.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia: Storytelling for the Digital Age | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."

The Digital Rocking Chair's insight:

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.

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Rabbit Holes: Transmedia in The Lizzie Bennet Diaries | Darceny

Rabbit Holes: Transmedia in The Lizzie Bennet Diaries | Darceny | Transmedia: Storytelling for the Digital Age | Scoop.it

Brielleariana:  "Transmedia is such a new concept that I had to physically add it to my Word document dictionary to avoid the stupid red lines" ...

The Digital Rocking Chair's insight:

This is a fascinating post, coming as it does, from a fan's perspective.  Darceny is a website that acts as both a book and viewing club:  "the place to discuss Jane Austen’s Pride and Prejudice and its modern day adaptation, The Lizzie Bennet Diaries."

Louise Robinson-Lay's curator insight, May 6, 6:26 AM

A great way to teach using trains edit storytelling.

Dr. Pamela Rutledge's comment, May 6, 10:15 AM
I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'
Dr. Pamela Rutledge's curator insight, May 6, 10:32 AM

I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'

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Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview) | Transmedia: Storytelling for the Digital Age | Scoop.it

Dean Takahashi:  "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."

The Digital Rocking Chair's insight:

A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.

Julieta Belloso's comment, May 7, 10:02 PM
Disney, toda una productora transmedia y crossmedia.
Reina Díaz's comment, May 8, 10:36 PM
Y multiplataforma (aunque sus adaptaciones vayan con todo y el destroce de la historia original. ¿O eso ya los vuelve transmedia?)
Sandra Argüelles's comment, May 9, 12:18 AM
Claro, Disney tenía que estar presente en el tema, muchos de sus múltiples y variados productos responden a las características de lo Transmedia, Crossmedia y Multiplataforma
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Forget 'Veronica Mars,' The Real Kickstarter Surprise is 'Lizzie Bennet' [#Transmedia]

Forget 'Veronica Mars,' The Real Kickstarter Surprise is 'Lizzie Bennet' [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Aymar Jean Christian "Soon after the Kickstarter campaign for "Veronica Mars" sparked a ton of conversations and debates, another woman-led project took the crowdfunding site by storm, raising its $60,000 goal soon after it launched."

The Digital Rocking Chair's insight:

This is a fabulous transmedia work and thoroughly deserves its success.

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Arctic Air's transmedia finale explained

Arctic Air's transmedia finale explained | Transmedia: Storytelling for the Digital Age | Scoop.it

Diane Wild:  "When I read the media release about Arctic Air's transmedia extravaganza finale, I had two thoughts" ...

The Digital Rocking Chair's insight:

I found this an interesting read, even though I'm not in an area where Arctic Air screens.

Debbie Elicksen (LION)'s curator insight, April 17, 10:09 PM

CBC discovers transmedia and seems to think its ahead of the curve.

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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."

The Digital Rocking Chair's insight:

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...

The Digital Rocking Chair's insight:

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


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What Transmedia Storytellers and Drug Dealers Have in Common: A "Bravest Warriors" Case Study

What Transmedia Storytellers and Drug Dealers Have in Common: A "Bravest Warriors" Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Macaulay New Media Lab:  "The more I engage with this fledgling series, the more I find out about the qualities of a good transmedia story.  It isn’t enough to merely adapt a story for screen and print, there needs to be a compelling reason for it to bridge multiple mediums" ...

The Digital Rocking Chair's insight:

An interesting, but to-the-point, analogy ....

Debbie Elicksen (LION)'s curator insight, April 5, 10:46 AM

Comparing storytellers to drug dealers is certainly an attention grabber.

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Post-ARGs: ZedTO, Visitations and the Mission Biz [#Transmedia]

Post-ARGs: ZedTO, Visitations and the Mission Biz [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Elize Morgan:  "Through live-action theatrical performances, online video, social networks, and a myriad of websites, the project [ZED.TO] explored what it might be like to live in a future where a corporation called ByoLogyc redefines what it means to be human through "lifestyle biotech" products."

The Digital Rocking Chair's insight:

An interesting postmortem of the transmedia experience, ZedTO.

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North Korean documentary tries transmedia trends

North Korean documentary tries transmedia trends | Transmedia: Storytelling for the Digital Age | Scoop.it

Kyle Burton:  "[Toronto filmmaker Ann Shin] and her small crew of a camera operator and sound technician followed an agent called "Dragon" from the North Korea-China border all the way to Bangkok with refugees who had high hopes for a better life in South Korea."

The Digital Rocking Chair's insight:

An interesting look at the execution of a transmedia project under daring circumstances.

Debbie Elicksen (LION)'s curator insight, March 22, 11:08 AM

Improvising techniques and technology often makes almost as good a story as the story itself.

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Transmedia Project Updates

Transmedia Project Updates | Transmedia: Storytelling for the Digital Age | Scoop.it

Fiona Milburn:  "Follow the links for the latest on projects being tracked by Transmedia: Storytelling for the Digital Age" ...

The Digital Rocking Chair's insight:

Defiance: The First Video-Game Television Show

Susan Karlin:  “A new science fiction franchise faces many technical challenges in marrying a video game with a television show.

 

Kickstarter Alert: Authentic in All Caps

Daniel Donahoo:  “Storytellers and those interested in how we wander around the web should be interested in this little transmedia storytelling project coming out of the brain of Christy Dena called Authentic in All Caps.

 

Exclusive Interview: ‘Lizzie Bennet Diaries’ Transmedia Producer Jay Bushman talks the Streamys, the show, more

Marama Whyte:  “The latest in our series of exclusive Lizzie Bennet Diaries interviews – Hypable spoke to The LBD Transmedia Producer Jay Bushman about his recent Streamys win, his work on the show, and what transmedia is all about, anyway.

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the transmedia of fringe

the transmedia of fringe | Transmedia: Storytelling for the Digital Age | Scoop.it

James Carter:  "After five seasons, two universes, and multiple timelines, Fringe ended its run January 18, 2013 on Fox. I’m proud to say I stuck with this show to the very end. More than anything – like other fans – I connected with the cast’s phenomenal performances. When the sci-fi was good, the show was great. When there was more “fi” than “sci,” the actors buoyed the show to the next peculiar portal."

The Digital Rocking Chair's insight:

A great case-study!  Thank you James Carter :)

Asil's curator insight, February 3, 11:11 PM

Loved this show ... it had some 'jump the shark' moments, but it was one of the best scifi series to come along since BSG.  I will miss the characters.