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The band will visit Archie and the gang during the midst of a supernatural invasion that sees Riverdale overrun with monsters and zombies...
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MIT Open Documentary Lab: "[Katerina] Cizek is currently the director of the NFB’s HIGHRISE project, exploring new forms and new approaches to content. HIGHRISE is a multi-year, many media series of projects. You can see it at highrise.nfb.ca and her previous project Filmmaker-in-Residence at filmmaker.nfb.ca."
This is the tenth interview in an excellent series on "prominent figures from the world of transmedia." The series starts with Should Filmmakers Learn to Code over at Filmmaker Magazine and includes interviews with: Zeega (James Burns, Kara Oehler and Jesse Shapins); Elaine McMillion; Hugues Sweeney; Kamal Sinclair; Mark Harris; Brett Gaylor; Ingrid Kopp; Vivek Bald; Lance Weiler; Katerina Cizek; Fox Harrell; and Caspar Sonnen.
Transmedia is a weird term. It's also a new world that incorporates elements of traditional film-making, digital assets, photography, architectural drawings, you name it: all in service to story. It's fun but it
takes a whip to control all those elements into something that translates into more than the sum of its parts.
Filmmaker Magazine: "Filmmaker Greg Pak (Robot Stories) has released his graphic novel Vision Machine as an iPad app and, in the process, is pointing the way towards new storytelling formats and new production and distribution partnerships."
Dan Levy: "Sparksheet was in Cambridge, Massachusetts this past weekend for the sixth-annual Futures of Entertainment event, where academics and industry types met to discuss the changing nature of storytelling in the digital era."
Ingeborg van Beusekom: "Directing digital storytelling? What does that mean exactly? The word says it all: taking charge and thus taking control."
Sarah Kessler: "The story behind the emerging genre of digital serial fiction, from the writers producing it."
Noah J Nelson: "Waid has begun remaking comics for iPads and similar gizmos. These stories use simpler pictures and bigger text that read well on any size screen. He’s found new storytelling tricks: like captions that shift over a static piece of art."
Adnaan Wasey: "Later this month, teams of filmmakers and developers will be challenged to create web documentary prototypes — be they mobile sites, web apps, widgets, games or something we’ve never seen before — over two days of intense collaboration."
Scott Macaulay: "Those looking for a great example of a documentary-film concept successfully realized online should check out Michael Simons and Paul Shoebridge’s Welcome to Pine Hill [sic], a powerfully melancholic about place, memory and the macro-economic forces that reshape both."
Rachel McAthy: "We speak to co-founder Burt Herman about the role of curation in digital storytelling and find out what future areas the platform is looking at for future development" ...
Traditional documentaries are morphing into interactive experiences with the help of new technology and support from big names in the film industry...
"An anonymous undercover reporter for Al Jazeera has captured the Syrian uprising in a first-of-its-kind-documentary — recorded on an iPhone."
This year, those in “traditional media,” and the original masters of conversation and story—radio documentarians—spoke proudly of the way that they have quickly adapted to new forms of journalism, storytelling and the remixing of content for a digital audience.
Eve Sussman’s experimental cinema project whiteonwhite:algorithmicnoir uses a computer to build a movie out of 3,000 video clips, 80 voiceovers and 150 pieces of music...
A new platform for digital comics is exploring the world of Tolkien while expanding the very idea of what a comic book can be.
How progressive storytellers are embracing the freedom of form enabled by digital reading.
Charming images, interesting insights into the future of comics online.
Digital comics is a medium that is still finding its footing. 2012 was a banner year, and saw the launch of new and progressive approaches to exploring the seemingly infinite possibilities of the digital canvas. One such launch was Comic Book Think Tank, spearheaded by Ron Perazza and Daniel Govar.
Click the picture for the full story. @safegaard
XHIBITOR: "With the amount of time we spend online it’s no surprise that traditional narratives are morphing into a more web-friendly format" ...
Jasper Visser: "To address the most important issue first: there is no such thing as digital storytelling. There’s only storytelling in the digital age, and frankly speaking this isn’t much different from storytelling in the age of hunters, gatherers, dinosaurs and ICQ" ...
What the video! It's amazing. Book Burn Pary!!! YESSS.
Lauren Drell: "If a picture is worth a thousand words, what's an emoticon worth?"
Angela Watercutter: "Composer Dave Porter has done the score for every episode of Breaking Bad and he's still hooked. On a show that wavers so much between comedy, drama, suspense, and mild insanity, that gives Porter a lot to work with – and a huge challenge."
Hugh Hart: "In the new online series produced by Bryan Singer, people are going crazy for a chip that hardwires their nervous systems into the internet 24 hours a day -- until a virus kills a third of the world's population" ...
Shoshana Berger: "This summer he will launch The Silent History, a sprawling electronic novel that plays with the mechanics of how stories are told, taking full advantage of the tablet’s GPS and touchscreen, along with platform features like in-app purchasing" ...
Lauren Landry: "How do you begin to digest the Greek and Roman art, let alone shift to the arts of Africa, Oceania and the Americas? Well, why not turn your adventure into a game? And not just any game, but a murder mystery."
Claire Armistead: "Interactive ebooks that enable us to inhabit characters and rewrite the story are transforming our reading experience"...
A reporter walks into a marketing agency and a “branded journalist” is born.
Biserka Anderson: The bottom line is that to stand out in the glut of online voices, a branded newsroom needs to meet three conditions: It has to be open, transparent and rigorous; it has to adhere to journalistic values; and it has to embrace technological innovation [...]
Transmedia has become a real buzzword lately, but the problem with that term is that it puts the emphasis on the means - telling stories across various media platforms - rather than on the goal. The goal is immersiveness. Using different media becomes natural when you have a distribution platform - the Internet - that subsumes all media. But that's not the only way to reach the goal.
Frank Rose is the author of The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories and a contributing editor to Wired.
Today's artists are creating interactive, multimedia experiences where the audience can actively reshape the stories themselves.
[An introduction to: Bear 71; Pandemic; Welcome to Pine Point; and Rome.]