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While digital tech originally made print publications more efficient, it ultimately lead to many a media demise. We're still in the throes of change today, as digital affects every form of news and entertainment.
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Stephen E. Dinehart: "Susan is arguably the poster child of video game writing, having not only crafted some of the finest interactive stories to date, but also founded the Austin GDC"... Delete the scoop?
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Known as the critically-acclaimed narrative designer of Company of Heroes, founder of The Narrative Design Explorer, and Chief Creative Wizard and Director of NarrWare, Stephen Dinehart is a man who loves stories and is passionate about seeing them told in video games.
Transmedia Ready's comment,
January 12, 2012 12:15 PM
Je transmets au Maître Dinehart il sera content il adore être suivi en Europe ;-)
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"Storytelling, via game writing, has been cast as a subservient player to game design in all but a few cases, and yes it’s developed an inferiority complex. The thing is, it’s a dicotomy that just doesn’t exist. Story and play are built out of the same units." Delete the scoop?
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