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Games and stories have grown legs and Facebook MafiaWars and Playstation console games have jumped into the physical world. Welcome to the most exciting and entertaining commute of your life.
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MIT Open Documentary Lab:: "In the second part in this series, Elaine McMillion talks about her work, mainly focusing on her interactive documentary Hollow, a “hybrid community participatory project and interactive documentary” that uses HTML5 to depict a West Virginia community via video, photography, soundscapes and interactive data."
A look at the world of interactive storytelling, including: tools of the trade; putting a team together; the role of the audience; and finding funding.
Elaine McMillion says "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative."
add your insight...
You need to have an understanding of user experience and narrative.
Mc Million about storytelling: "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative. [...] So while it’s helpful to understand the technology, it’s essential to understand how stories are consumed, generated, shared, repurposed and controlled by online audiences. I think it’s important for an interactive storyteller to give up a level of control and work with your team to discuss the number of ways a story should and could be told. Some stories are best told through video, while others may be more powerful through audio and photos [...]"
Merry Xmas from ɹǝpun uʍop!
Merry Christmas and a Happy New Year Gangnam Style!
Based on her presentation at the Big Screen Symposium, Anna Jackson explores what the Transmedia concept of ‘Doing It With Others’ has to offer filmmakers.
ASSOCIATED PRESS: "In the latest batch of notable series to launch online, long-harbored ambitions find digital outlets: Seinfeld does nothing; Tom Hanks plays a hero; Larry King keeps his suspenders in action" ...
"What Transmedia and Continuous Client have in common is the goal to remove the boundaries the user faces and deliver a continuous experience that transcends mediums and devices. In computer software this could be taken to an even smaller level and remove application and operating system boundaries."
"Henry Jenkins is an American media scholar, professor and author, who has published several books exploring the boundaries between media texts and fan cultures [...] M3 contacted Henry to ask him about the role of copyright in the digital age, the future of fan-funding and the importance of the record store"…
"Comic-book nerds are about to have it all. Beginning this month, all new Marvel releases are available digitally the same day they hit shelves."
DRC: An interesting article on how Marvel is working with its retail partners to make this a win-win for everyone.
"By announcing these initiatives at SXSW, an arts and technology event, rather than waiting for Comic-Con or the debut of one of Marvel’s big crossover movie properties like the Avengers, the company is clearly attempting to stake its claim to a larger chunk of cultural real estate than the niche market accorded to superhero comics in recent times"...
This article provides thoughtful analysis of "Marvel's innovations [as] solutions in search of a problem". You can check out the SXSW demo here to see if you agree.
"Surely all children can learn something through their use of digital media. But some of these lessons hold greater value to their present and future lives than others."
Quick: first thing that pops into your head when you hear “Canadian film." No, Uncle Buck doesn’t count.
[A great article on how The National Film Board of Canada (NFB) is using its interactive documentary projects and online screening room to push the boundaries of narrative storytelling.]
Risk has come to Facebook. Scrabble is one of the top iPhone apps. And several board games are enjoying a long life on game consoles. In the digital age, you better be ready to Hasbro-down...
I have made previous mention of my notion that what has been one very cohesive trade book industry would “trifurcate”: break into at least three distinct businesses...
Tim Maly: "When Derek Van Gorder and Otto Stockmeier decided to make a science fiction short about a mutiny on an interplanetary warship, they didn't have the funds for CGI."
"Kit bashing is when you go to a model store and buy up boxed models kits like cars and naval vessels to repurpose the parts for your completely unrelated miniature." Intrigued? Then you should definitely read the rest of this article :)
Dan Levy: "Sparksheet was in Cambridge, Massachusetts this past weekend for the sixth-annual Futures of Entertainment event, where academics and industry types met to discuss the changing nature of storytelling in the digital era."
Liz Shannon Miller: "Whether you spell it "theatre" or "theater," any fan of classic or contemporary theatrical works ought to check out the full-length productions available through VOD site Digital Theatre."
Beth Carter: "A common hysteria surrounds the inevitable switch from analog to digital, regardless of the industry" ...
Lance Ulanoff: "For those of us who grew up reading Where the Wild Things Are, which was first published in 1963, today is a dark day. Its author, the sometimes irascible Maurice Sendak, died at 83. He leaves this world without ever seeing his works on an Apple iPad, Kindle Fire or E Ink Kindle, and that’s just the way he wanted it."
How publishers can make reading experiences that parents feel 'more positive about than Angry Birds'.
"The key theme: making great book-apps for children is very different from making books: it's a collaborative process requiring animators, coders, musicians and above all storytellers with a feel for interactive narrative."
"Many of today’s documentary filmmakers are making bold stylistic choices more often associated with narrative storytelling than documentary filmmaking and finding savvy new ways to engage audiences."
"Filmmaker Amanda Lin Costa consults the experts on emerging trends being utilized by this exciting new wave of US documentary filmmakers."
I’ll be honest: I wasn’t that excited about going to Digital Hollywood today. I’ve become a little burned out on conferences and the often circular nature of panel discussion. However, despite my expectations (or perhaps because of them), I thought Digital Hollywood in New York today was superb, with a ton of solid insight into both creative and business endeavors.
Henry Jenkins: "I first met Janet Murray when I arrived at MIT almost 25 years ago. At the time, she was working on her book, Hamlet on the Holodeck: The Future of Narrative in Cyberspace, while I was working on Textual Poachers: Television Fans and Participatory Culture. Murray, along with the members of the Narrative Intelligence Reading Group, was an early guide for me to the emerging realm of digital culture and helped to shape my thinking in ways that I will never be able to fully acknowledge."
[This is the first in a very interesting series of posts from Henry Jenkins' interview with Janet Murray. You'll be able to read the full series as all the post are now available @ http://henryjenkins.org/2012/02/an_interview_with_janet_murray.html]
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
[Also check out Speider Schneider's article on QR Codes @scoopit http://bit.ly/oICxKf]
By pushing the boundaries of what is considered traditional documentary filmmaking, they are stepping up to compete for the eyes of a generation raised on the often outrageous, unfiltered and unedited user-generated videos that can be found on YouTube and the conflict-driven, scripted reality TV that fills networks.