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Together, they fill us in on the new Star Trek comic-book series, and Orci even chats -- just a bit -- about the next Star Trek big-screen adventure.
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"Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film."
For more on this fascinating transmedia project, visit their website.
Scott Walker: "In this post, Corey [Reid] talks about the benefits of combining an open world setting with traditional, linear stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world."
The rise of interactive story world communities and transmedia marketing campaigns has brought about scores of intellectual property, copyright law and creation rights issues...
Esther Lim, the Founder of The Estuary and Scott Walker, the President of Brain Candy, [provide] an in-depth analysis of the questions and concerns generated by collaborative entertainment and multi-platform interactive engagement.
This is a very informative podcast from Bob Ambrogi and Craig Williams of Lawyer2Lawyer.
A few days ago I stumbled on a promising new shared universe project being led by Joseph Robert Lewis, a prolific self-published author.
[A look at the design concepts behind the creation of a new fantasy world called "The Drifting Isle Chronicles."]
Chances are you’re launching a SSW in order to make money. Maybe not enough to retire on, but more than zero. If so, you have a lot of options for opening the revenue doors.
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
Your decision about which mediums you want to play in for your SSW and which mediums you want to accept from contributors obviously have an effect on many aspects of your SSW design ...
Far West is designed from the outset as a transmedia setting: a world with many different products based on it, all designed to allow you to choose your point of entry into the setting.
Scott Walker: ' In this interview, we meet another of the collaborating authors, MeiLin Miranda, who shares her thoughts on DRM, collaborative worldbuilding, and something called an “angler bug.”'
Mur Lafferty: "Worldbuilder is the open story world connected to Adam Christopher’s novel, “Empire State.” Most publishers worry about fanfic, but we welcome fan-created projects. We post connected stories, music, comics, etc on our page at Empirestate.cc."
SSWs present some very interesting opportunities (and challenges) from a copyright perspective.
[An informative look at Creative Commons for copyright considerations when creating Shared Story Worlds.]
After posting several entries on SSW design, Scott Walker had the chance to expand on them at DIY Days L.A. 2011.
[Scott Walker's original posts on Shared Story Worlds @scoopit http://bit.ly/pXz0xA]
Normally, canonical content is generated by the internal creative team behind an entertainment property.
The concept of a world bible is a tried and true practice in many creative areas, especially for serial storytelling like television or large entertainment...
This is the first in a series of posts regarding shared story world design The genre you choose for your SSW will have a direct impact on how people c...