Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
Simon Staffans: "[...] how can we chase our story more efficiently? Here are three tools for anyone to use, that might put you on the right track – the only thing you need is a willingness to challenge your story as it stands today" ...
Melanie Arrow: "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."
V Renée: "No one knows storytelling quite like Pixar. Their films are entertaining on so many levels; they make us laugh, make us cry, and even make us want to become better filmmakers. But perhaps the greatest quality of a Pixar movie is its ability to move an audience, which is a direct result of the brain trust's aptitude for great storytelling."
Michelle Fitzsimmons: "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."
Mona Lalwani: "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."
Derek Thompson: "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."
Caty McCarthy: "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."
Natasha Lomas: "VR needs content if it’s to be more than a flash in the early adopter pan. But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."
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