Transmedia: Storytelling for the Digital Age
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Why should I reveal my 'real identity' online? Anonymity isn't so terrible

Why should I reveal my 'real identity' online? Anonymity isn't so terrible | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Martin Clear:  "Humans have long maintained multiple identities and separate circles of acquaintances. What we do online is no different" ...

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Amethyst Mayer's curator insight, December 27, 2014 8:39 AM

This is another article that talks about the issue of Online anonymity, taking more of the insight that people are able to "display the less appealing parts of their nature." by being anonymous online.

Kate Isabelle Fincher's curator insight, December 28, 2014 6:03 AM

6# great look on the context of anonymity and why we enjoy it so

Erica Laing's curator insight, December 29, 2014 6:03 AM

Interesting thoughts on multiple online accounts and why we should we have profiles online.

Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 6:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 11:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 7:06 AM

Storytelling for the digital age as immersive storyworlds.

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Is There an Ethics Code for Storytelling?: The Phenomenon of Humans of New York

Is There an Ethics Code for Storytelling?: The Phenomenon of Humans of New York | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Jenab:  "Is there ever truly an ethical way of presenting someone’s suffering? The ethics of speaking for others, of sharing and benefitting from someone’s own words, is not a definitive set of rules."

 

[Image via Amazon.com]

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How to make the good sh*t (and profit in the long run)

How to make the good sh*t (and profit in the long run) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "Storytelling and media [...] definitely have a future. It’s just going to be a future that is nothing like what we know now."

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The Emoji Is the Birth of a New Type of Language (� No Joke)

The Emoji Is the Birth of a New Type of Language (� No Joke) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Clive Thompson:  "Emoji assist in a peculiarly modern task: conveying emotional nuance in short, online utterances. “They’re trying to solve one of the big problems of writing online, which is that you have the words but you don’t have the tone of voice,” as my friend Gretchen McCulloch, a linguist and author, says."

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digitaljam

digitaljam | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
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DRC:  Interesting infographic with link to VR Writers Room White Paper on immersive entertainment.

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Simon Staffans's curator insight, April 22, 8:38 PM
Some essential reading on VR
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The Untold Story of Magic Leap, the World’s Most Secretive Startup

The Untold Story of Magic Leap, the World’s Most Secretive Startup | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Kevin Kelly:  "Blockbuster MR and VR worlds will require the highest level of world-building. The inherent freedom of the audience to move around, to peek at the underside of things, to linger and appreciate the details, means that great effort and skill will be needed to preserve the chain of persuasion for all the things that make up that world."

 

DRC:  An in-depth look at virtual reality, mixed reality and the future of world building.  [This is a long read but well worth the effort!]

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Wallace and Gromit's makers on how virtual reality is reshaping storytelling

Wallace and Gromit's makers on how virtual reality is reshaping storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Shona Ghosh:  "Virtual reality isn't just expensive to produce, it's completely overturned traditional methods of storytelling on film. Here Aardman explains how it's rethinking narrative when the viewer is in control."

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Narrative Games: The Inside Story

Narrative Games: The Inside Story | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Karen Dietz
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Christopher Chabris:  "We play games for many reasons: the thrill of victory, the excitement of competition, the experience of being “in the zone” that comes from complete immersion in a mental challenge. But we also play for the chance to create a story."

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Karen Dietz's curator insight, April 7, 4:29 PM

Hey -- here's a commentary about 2 new story games that you might want to check out over the weekend.

 

There are lots of storytelling games out there like StoryCubes that we can use in business to stimulate stories. Or to use at home just for fun.

 

Check out these games because the difference here is that these are designed as a narrative. Sounds like a good time :)) I wonder if they could be used in business also.

 

This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

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Storytelling in VR: Ambiguity and Implication in 1st Person Narratives

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Kent Bye:  "Conflict and growth is the heart of drama, and a lot of films and video games use the trope of external combat to express this. But Rob [Morgan] sees the potential to explore stories in VR and AR that are much more about internalized emotional conflicts within the main protagonist / player of the experience."

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Minna Kilpeläinen's curator insight, April 15, 9:31 PM
"Leaving the story open-ended enough will allow the user to fill in the blanks with their own story, and in the end create an experience that will be more personal and leave a deeper impression."
António Maneira's curator insight, April 18, 1:32 AM
Oh my! If there are "narrative designers" shouldn't there be a narrative design course? I like the idea! Teaching how to build ambiguity in the characters definition allowing more freedom and agency to the gamer.
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Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World

Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Brian Barrett:  "What happens when every part of an online entertainment empire is engineered to be everything to everyone, all of the time."

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Virtual Augmented Reality VR AR Attractions

Virtual Augmented Reality VR AR Attractions | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Helen Farley
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Blooloop:  "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?"

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Heraclio Muñoz Cruz's curator insight, April 11, 3:26 PM
Realidad Virtual Aumentada

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Virtual reality can – and will – be used for storytelling

Virtual reality can – and will – be used for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Charlotte Cullen:  "How will viewers follow a story if they are able to look wherever they want? How will a director make scene cuts without making the user sick?"

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The reality of AR/VR business models

The reality of AR/VR business models | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tim Merel:  "At the end of the day, business models come down to installed bases, use cases and unit economics, so let’s dip our hands in the virtual money pot and see what comes out."

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John Rudkin's curator insight, April 9, 11:22 AM
Alas, this flies well above the heads of some decision makers.
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Why Snapchat Is The New Frontier For Independent Filmmaking

Why Snapchat Is The New Frontier For Independent Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Zack Sharf:  "For many, Snapchat is a fun photo-sharing platform best known for its wacky filters and geotags, but for a growing population of filmmakers and artists, the social media app is the new frontier for indie moviemaking and distribution."

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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
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John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

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Vivalist's curator insight, April 27, 10:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


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Google's 360-degree monster short is the future of movies

Google's 360-degree monster short is the future of movies | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adario Strange:  "The film is short, but doesn't skimp on major movie style cinematic special effects and editing, delivering a peek at what big virtual reality movies may look like in the near future."

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Sandrine Delage (Borgé)'s curator insight, April 24, 4:52 PM
Impressionant Un très belle qualité d'image !
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Are Smartphones The Future Of Feature Filmmaking?

Are Smartphones The Future Of Feature Filmmaking? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Damon Beres:  "Everyone takes snapshots on their iPhone, but maybe they should aim a bit higher. Smartphones are becoming a powerful tool for filmmakers who want to tell stories without spending thousands of dollars on high-end equipment."

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Friilance's curator insight, April 22, 2:30 PM

Are Smartphones The Future Of Feature Filmmaking?

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Here's Why Your Brand Needs A Story

Here's Why Your Brand Needs A Story | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christine Grové talks with Jeff Gomez about the power of transmedia storytelling for brands.

 

"Transmedia Storytelling is a model that will create various access points for consumers to get to your brand. It’s a process of engaging an audience across numerous forms of media through the artful and well-planned use of multiple-platform storytelling. And it can be applied to any brand of any size."

 

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Fausto Cantu's curator insight, April 20, 7:26 PM
Tu marca necesita una historia
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One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling

One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Scott Beggs:  "Going behind the scenes has become the scene. Trailers have become the true first act of any movie. Casting announcements introduce us to characters now. Filmmakers and showrunners gamble with their creative license when they let loose a cliffhanger."

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Why, in 2016, are women still (mostly) silent film stars?

Why, in 2016, are women still (mostly) silent film stars? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Carpentier:  "Study lays bare the fact that women are given far less dialogue than male actors – because it’s men who still get to tell the stories that form our cultural narratives" ...

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The search for emergent storytelling

The search for emergent storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

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How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson'

How to Build a Contender: The Winning Formula for 'The People v. O.J. Simpson' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ben Travers:  "In greenlighting this expansive tentpole from Ryan Murphy, FX executives, the series' showrunners, Nina Jacobson and Brad Simpson, and key crew members made very specific, very self-aware and very, very smart moves to ensure high awareness and maximize the potential of this project."

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Evolution is around the corner – but when will we turn it?

Evolution is around the corner – but when will we turn it? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans ponders the next big thing at "the MIPs" ....

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Vertical film, "a new form of storytelling"

Vertical film, "a new form of storytelling" | Transmedia: Storytelling for the Digital Age | Scoop.it
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James Martin:  "There’s no denying that video is increasingly consumed in vertical, rather than horizontal format — think smartphone apps like Snapchat — to the dismay of some purists."

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Sebastian Huenerfeld's curator insight, April 8, 8:54 AM
"IMPACT" looks quite impressive...
Sebastian Huenerfeld's curator insight, April 15, 9:10 AM
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The New Theater Trend You Have to Try This Year

The New Theater Trend You Have to Try This Year | Transmedia: Storytelling for the Digital Age | Scoop.it

Via @FernandoCarrion
The Digital Rocking Chair's insight:

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

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@FernandoCarrion's curator insight, April 4, 11:18 AM
Why be an audience member when you can be a participant?
Kajsa Hartig's curator insight, April 5, 10:19 AM

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...