Transmedia: Storytelling for the Digital Age
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State of Syn Tells a Story with Mobile and Google Glass [#Transmedia]

State of Syn Tells a Story with Mobile and Google Glass [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mike Vogel:  "State of Syn isn’t an ordinary series. There are episodes with a stylistic approach that feels more like a video game than a webseries, a mobile app where you unlock puzzles, and a Google Glass app currently in development."

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Dr. Pamela Rutledge's curator insight, January 7, 2014 1:34 PM

Whether or not State of Syn succeeds commercially or critically, they should get kudos for pushing boundaries of multi-sensory #transmedia #storytelling and helping people think differently about integrating technology such as Google Glass.  Efforts like this emphasize #AR apps and wearable technology as a rich form of experience instead of creepy privacy violation. In this case, the game mechanics do not tie directly to the series.  The Google Glass is more of a "parallel play" experience linking narrative with gaming.  One app (for $) creates a “synesthesia” layer – the same trait held by the show’s lead protagonist Annika Drake.  (I've always wanted to know what it was like to taste music and see feelings.)  This should light a fire under other innovators to get creative!  Can't wait to see what happens.

Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 2:06 AM

Storytelling for the digital age as immersive storyworlds.

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SeriesFest: How To Make an Indie TV Pilot

SeriesFest: How To Make an Indie TV Pilot | Transmedia: Storytelling for the Digital Age | Scoop.it
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Chris O'Falt and Sarah Colvin:  "IndieWire examines how much money, crew, time and equipment it took to shoot the 34 Competition Pilots that screened in Denver. [....] What we learned was that shooting an indie pilot is not terribly different than shooting the micro-budget features that find their way to film festivals."

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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

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Lonelygirl15: how one mysterious vlogger changed the internet

Lonelygirl15: how one mysterious vlogger changed the internet | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elena Cresci:  "Bree was a funny, friendly 16-year-old video blogger with a strange family. But all was not what it seemed. Ten years on, we revisit YouTube’s first viral sensation" ....

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Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

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Hollywood Has a Big Millennial Problem

Hollywood Has a Big Millennial Problem | Transmedia: Storytelling for the Digital Age | Scoop.it
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Derek Thompson:  "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."

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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
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Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

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'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

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Tip: Bookmark this advice for developing interactive storytelling projects

Tip: Bookmark this advice for developing interactive storytelling projects | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mădălina Ciobanu:  "Beautiful interactives can be built even when you don't have a whole army of developers, designers and animators behind you" ...

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Art Jones's curator insight, June 9, 5:08 PM

#Transmedia

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Biology of Story [#TransmediaStorytelling]

Biology of Story [#TransmediaStorytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
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Biology of Story:  "Transmedia Producer Jeff Gomez discusses creating story worlds that expand across multiple media platforms."

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Simon Staffans's curator insight, June 6, 2:11 PM
Pretty much a must - Jeff on all things story and multiplatform and transmedia etc
Rick Shaughnessy's curator insight, June 14, 11:51 AM
Just an awesome thinker laying out the framework
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Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | Transmedia: Storytelling for the Digital Age | Scoop.it
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Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

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Google's 3 Rules For Designing Virtual Reality

Google's 3 Rules For Designing Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mark Wilson:  "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."

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Fausto Cantu's curator insight, June 2, 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight, June 5, 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
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What’s the point of virtual reality?

What’s the point of virtual reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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4 Tips for Journalists to Master Snapchat Stories

4 Tips for Journalists to Master Snapchat Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mignon Fogarty:  "Snapchat is no longer just a private messaging tool for kids" ....

 

DRC:  These are useful tips for all Snapchat storytellers :)

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Bart van Maanen's curator insight, Today, 11:06 AM
Goed om te weten als je een Snapchat verhaal wilt maken. Zeker als je - zoals ik - er net mee begint. ;-)
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Buder:  "We go behind the scenes of the first Snapchat movie, a real-time horror flick."

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Dr. Pamela Rutledge's curator insight, June 27, 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

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10 of the best virtual reality apps for your smartphone

10 of the best virtual reality apps for your smartphone | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "Get started with VR on your iPhone or Android phone with these 100 apps, spanning films, games, news and 360-degree photo-sharing" ....

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Chasing the story

Chasing the story | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans: "[...] how can we chase our story more efficiently? Here are three tools for anyone to use, that might put you on the right track – the only thing you need is a willingness to challenge your story as it stands today" ...

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'Star Wars' Augmented Reality Is Coming

'Star Wars' Augmented Reality Is Coming | Transmedia: Storytelling for the Digital Age | Scoop.it
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Joe Carmichael:  "It’s still in the proof-of-concept phase. But we’re sold."

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How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory

How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole LaPorte:  "Having established itself as a critical part of movie-marketing campaigns, Wattpad is now looking to produce its own entertainment."

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Dr. Pamela Rutledge's curator insight, June 15, 12:56 PM

For those of you who believed the written word was dead, not so fast!  The unending appetite for good stories and Wattpad as a vehicle for storytellers (think YouTube for readers) provides an obvious entry point for marketers who can craft compelling brand narratives.  The value of storytelling in text is that is that it lets the reader supply the visual storyworld through their imagination, instantly turning them into stakeholders.

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An Algorithm Wrote This Movie, and It's Somehow Amazing

An Algorithm Wrote This Movie, and It's Somehow Amazing | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Buder:  "A director's sci-fi algorithm wrote a brilliant sci-fi short film."

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The Science of the Story

The Science of the Story | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jeremy Adam Smith:  "We know in our gut when we’re hearing a good story—and research is starting to explain why."

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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

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The relationship between time & interactive narratives

The relationship between time & interactive narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jess Linington:  "An excerpt from Ben Hoguet’s book Narration Reinvented - a guide to creating, designing, producing & distributing interactive narratives & transmedia works."

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Rick Shaughnessy's curator insight, June 14, 11:50 AM
time in linear but its not
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Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | Transmedia: Storytelling for the Digital Age | Scoop.it
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Melanie Arrow:  "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."

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Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts

Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts | Transmedia: Storytelling for the Digital Age | Scoop.it
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V Renée:  "No one knows storytelling quite like Pixar.  Their films are entertaining on so many levels; they make us laugh, make us cry, and even make us want to become better filmmakers. But perhaps the greatest quality of a Pixar movie is its ability to move an audience, which is a direct result of the brain trust's aptitude for great storytelling."

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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

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