Transmedia: Storytelling for the Digital Age
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Transmedia isn’t Just for Sci-Fi & Fantasy

Transmedia isn’t Just for Sci-Fi & Fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it

Neela Sakaria:  "In many ways, the talk around cross-platform or “transmedia” storytelling has been about giving audiences more: more information about characters, more exclusive content, more uncut scenes, and so on—ultimately, more ways to go deeper and deeper into a story-world."

The Digital Rocking Chair's insight:

A look at Latitude's 4 I's of Storytelling.  It's not just about going deeper into a storyworld, it's also about bringing the world of the story out.


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Debbie Elicksen 's curator insight, February 23, 2013 10:36 AM

It is not just for multi-media projects. Especially in business, audiences are no longer one-dimensional.

Maria Claudia Londoño D's curator insight, February 23, 2013 2:08 PM

" Together we can empower endless creativity"...

Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 2:06 AM

Storytelling for the digital age as immersive storyworlds.

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UX Reality Check: 14 Hard Truths About Users

UX Reality Check: 14 Hard Truths About Users | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Hoekman Jr:  "It can be hard for designers to take a step back and look at an app or website through users' eyes. Here's where to start."

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Jan-Olof Steen's curator insight, May 27, 1:49 AM

ALL designers and developers should read this ! Read it twice and then read again, rinse and repeat

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Infographic: The Costs of Self-Publishing Your Book

Infographic: The Costs of Self-Publishing Your Book | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ricardo Fayet:  "With the growing popularity of self-publishing, there is one recurring question I get from almost every aspiring author: How much should I budget?" ....

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Lean content creation – together with the audience

Lean content creation – together with the audience | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans on applying lean development principles to content creation ....

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donhornsby's curator insight, May 23, 9:15 AM
(From the article): Now, content will of course – for the foreseeable future – still follow along the traditional lines outlined at the beginning of this post. The creator creates, the audience receives. But the ones that get these points, the ones that feel that working lean in an audience-engaged contest… these creators, they will reap rewards that will make everyone else stand up and take notice.
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
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Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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Captain America: Civil War, Fandom, and the Viewing Experience

Captain America: Civil War, Fandom, and the Viewing Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
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Christy Admiraal:  "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"

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The creative & ethical challenges of 360° documentary

The creative & ethical challenges of 360° documentary | Transmedia: Storytelling for the Digital Age | Scoop.it
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Darren Emerson:  "Unlike the wall of noise that comes from 24 hour news coverage, and commentary via Twitter and Facebook in the aftermath of a tragic event, the VR headset delivers an experience that allows the viewer space to get closer emotionally to the subject matter and create a deeper level of understanding."  [Interviewed by Jess Linington]

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The First Movie Made on Snapchat

The First Movie Made on Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
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Megan Logan:  "An entire feature film released on Snapchat, 'Sickhouse' turned storytelling (and the traditional filmmaking model) on its head."

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The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad

The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad | Transmedia: Storytelling for the Digital Age | Scoop.it
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Megan Logan:  "When critics and creatives complain about a medium, they're often really complaining about content."

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Tiptoeing Into The World Of VR For Kids

Tiptoeing Into The World Of VR For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole LaPorte:  "It's no secret that advances in technology are pushing VR well beyond gamers and into areas like education, medicine, and of course, entertainment. [...] But can VR be incorporated into kids' games? And more importantly, should it, given that most kids are just starting to get a handle on AR (actual reality), let alone digitally re-created reality?"

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"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe

"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
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Joe Berkowitz:  "Christopher Markus and Steve McFeely, of Captain America: Civil War and the next Avengers, discuss the Marvel movie long game."

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Jérémy Pradier's curator insight, May 9, 6:45 AM
A good content needs a great storytelling.
Jonny Villagomez's curator insight, May 9, 2:23 PM
Aunque no es muy fiel al cómic, sigue estando esa esencia de guerra, con los héroes que participan en la película creo que sera una OBRA INCREÍBLE. JEJE 
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Indigenous Media quietly just released a feature film on Snapchat

Indigenous Media quietly just released a feature film on Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
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Saba Hamedy:  "Over the weekend, Indigenous Media released a feature-length horror thriller.  But the film didn't bow in theaters or on a streaming service. Instead, it was quietly uploaded onto Snapchat."

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Nancy Wah Day's curator insight, May 8, 6:57 AM
Potential for students to engage in innovative authentic learning experience.
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This Is VR's WTF Moment

This Is VR's WTF Moment | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mark Wilson:  "Does Samsung's remote parenting app show how VR will connect us, or keep us apart?"

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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

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How do you tell a story in VR? Nomads shows the way

How do you tell a story in VR? Nomads shows the way | Transmedia: Storytelling for the Digital Age | Scoop.it
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Michelle Fitzsimmons:  "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."

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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

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Fausto Cantu's curator insight, May 24, 12:19 AM
Narrativa inmersiva y realidad virtual
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Does anything but where we watch separate film and television anymore? What the melding means for storytelling

Does anything but where we watch separate film and television anymore? What the melding means for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mary McNamara:  "Movie or TV? The Blur between film and television gets ever fuzzier as television projects appear first in movie theaters and especially as "movies" go straight to streaming services."

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Facebook's first live-action VR film shows the power of 360 video

Facebook's first live-action VR film shows the power of 360 video | Transmedia: Storytelling for the Digital Age | Scoop.it
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Samantha Murphy Kelly:  "Facebook's first original VR film reveals true potential for the future of filmmaking."

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AUMENTARV's curator insight, May 19, 3:46 AM
Primer video de Realidad Virtual en directo. Facebook muestra la capacidad de los videos en 360. 
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Future Proofing VR

Future Proofing VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Anrick:  "Like the cinema from the past 50 years — so much of which is still compelling, gripping and emotionally captivating today — we should design VR content to be a part of the long term virtual landscape."

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How to Film a Movie on Your iPhone

How to Film a Movie on Your iPhone | Transmedia: Storytelling for the Digital Age | Scoop.it
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Paula Chowles:  "Your clip of a rat schlepping a quesadilla has the power to out-hype a summer blockbuster. Do it right."

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Marc Kneepkens's curator insight, May 14, 7:44 PM

Making small #videos or #movieclips has become a lot easier, even an #iPhone can record everything and simple editing programs will do the rest.

Kathy Durham Aurigemma's curator insight, May 15, 10:00 AM
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Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’

Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’ | Transmedia: Storytelling for the Digital Age | Scoop.it
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Christopher Boone:  "Adapting comic books for film requires the distillation of several arcs and reboots across a universe of characters and stories — how do you find the right one?"

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How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment

How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
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Michael Cavna:  "Disney is thinking so far beyond sequels — first with its Marvel Cinematic Universe, next with its Star Wars galaxies — that it is now fully, successfully engaging viewers across interlocking narratives. Each time a film like “Civil War” can land with audiences — building upon and/or introducing a dozen key characters — the universe can move not just linearly, but also multilaterally."

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Tom George's curator insight, May 10, 8:31 PM
Pure genius! Most of us are not in the entertainment business. But what does great entertainment and story telling have to do with great marketing. Answer. Everything.

A very smart play from Disney. You can use this strategy in your business. If you are creative and come up with a plan. If you need some ideas just ask. 
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VR is terrible for traditional storytelling

VR is terrible for traditional storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jon Evans:  "Even in stationary DomeVR, you can twist and turn and spin and look at a full 360 degrees of immersive environment [...] there is no clear demarcation between “story space” and elsewhere, as there is with a TV or movie or game screen. Your mind keeps telling you that everything is story space."

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The Universal Appeal Of Character-Driven Virtual Reality

The Universal Appeal Of Character-Driven Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bogar Alonso:  '“My job is to inspire viewers to make the choices I want them to make,” says [Eric] Darnell. “At my best, I inspire the viewers to look where I want them to look when I want them to look somewhere specific. And when they do, I give them something interesting to focus on and surround that point of interest with other elements that the viewer will naturally compose into the shot that I want them to compose. If I do my job well, ideally, 100 percent of the viewers have the same experience.”'

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Star Wars: The Force Awakens as told by Emoji | Disney

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May the Fourth be with you!

 

DRC: You'll find more on Disney Interactive Media’s “As Told by Emojis” series over at wired.com :)

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Here's A Toolkit For Creating A Loyal Instagram Following

Here's A Toolkit For Creating A Loyal Instagram Following | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elizabeth Segran:  "These brands were built on Instagram. They share their strategies for creating a loyal following and driving sales on the platform."

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