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Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
Why Skylanders keeps going from strength to strength ...
Are you sure you want to delete this scoop?
Christine Champagne: "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."
Happy Birthday, Pac-Man!
Tracey Lien: "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."
A detailed look at the creative process behind a new approach to interactive storytelling in video games.
With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.
Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets. I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.
"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."
This is proving to be an excellent series of articles. I can thoroughly recommend them to anyone interested in game design. You'll find part 1 here.
Susan Karlin: "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."
There's been a lot of buzz about this project, and a lot of articles about its gaming aspects. But now, articles are starting to appear which give insight from a television perspective. Here's a good one.
Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).
One to watch!
Gamification is the new Mantra for elearning!
add your insight...
Intriguing concept - the video introduction is great.
Peter Smith: "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."
In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.
Randy Astle: "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...
Transmedia for good ....
A very interesting new project of transmedia storytelling
Kirk Hamilton: "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."
Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.
How can multi-platform storytelling be a bad thing?
Keith Stuart: Jane Austen's novel is effectively all about systems and subterfuge; so we're halfway there already
In honour of the 200th anniversary of Jane Austen's Pride and Prejudice ....
Well, people are already playing these kinds of immersive world games in Second Life, and people are already studying the effects of "levelling up" social relationships within world games like Second Life. This writer might want to check out 1920s Berlin in SL or the new Russian historical sim, or one of the many French courts in which one may learn and practice courtly manners.
And besides, Red Dwarf already had "Pride and Prejudice Land" in 1997, and Kryten was able to win the game with a bulldozer...
i believe so. yes. Just look at the success of The Walking Dead game, and you will understand that the medium is ready for more interactive drama.
Celina Beach: "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."
Gosh, just realized that I've been tracking the development of this project for close to 18 months now! You can check out previously scooped articles here.
Tadhg Kelly: "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."
Tadhg Kelly is always an interesting read.
Juliana Liu: "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."
Innovation isn't just about technology, here's a great article about the freemium business model.
"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."
This article contains some great insights for anyone involved in building a fan community. The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.
Dean Takahashi: "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."
A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
A fascinating article. If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.
Lessons Learned in gaming for social change!
Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.
Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.
Noah J Nelson: "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...
With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory. Is this the ultimate in fan engagement?
Alex Wilhelm: "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"
In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already! :)
John Vaskis: "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."
Good advice for anyone thinking of running a crowdfunding campaign.
"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."
From a New Zealand perspective ....
Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.
I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.
Fiona Milburn: "Follow the links for the latest on projects being tracked by Transmedia: Storytelling for the Digital Age" ...
Defiance: The First Video-Game Television Show
Susan Karlin: “A new science fiction franchise faces many technical challenges in marrying a video game with a television show.”
Kickstarter Alert: Authentic in All Caps
Daniel Donahoo: “Storytellers and those interested in how we wander around the web should be interested in this little transmedia storytelling project coming out of the brain of Christy Dena called Authentic in All Caps.”
Exclusive Interview: ‘Lizzie Bennet Diaries’ Transmedia Producer Jay Bushman talks the Streamys, the show, more
Marama Whyte: “The latest in our series of exclusive Lizzie Bennet Diaries interviews – Hypable spoke to The LBD Transmedia Producer Jay Bushman about his recent Streamys win, his work on the show, and what transmedia is all about, anyway.”
Edwin McRae: "There’s a recurring design flaw in games that really bugs me. Non player characters that I meet, start to get to know, and never see again. They’re a storytelling one night stand!"
Edwin McRae advocates the use of story glyphs to replace annoying NPCs and their "dead-end dialogue".
Steve Peterson: "Trion SVP Nick Beliaeff on how this game and TV show developed together."
An interesting look at the business model behind Defiance.
Chris Kohler: "If you're at all familiar with the success of Skylanders, you won't be too surprised by Disney's latest gaming initiative."
It's called Infinity and, if Skylanders is anything to go by, we're going to be hearing a lot about it in the next few months. Must say, I don't mind ... it looks pretty cool. It combines characters from multiple Disney storyworlds into a single game with the potential to mix and match them in levels of your own creation. John Lasseter has described it as “a tool chest for creativity".
I wouldn't be surprised if Disney pulls off this multi-story world game and makes millions.
Henry Jenkins: "I immediately know I wanted to pass this video essay along to my blog readers — for many reasons" ...
This comes highly recommended by Henry Jenkins. Say no more.