Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
Liz England: "A lot of developers (and some gamers) are kind of aware there’s this tool called “Twine” out there that makes web games, but don’t really know much about it. They don’t know why it’s popular and what it’s used for" ...
"This is the second edition of Robert Pratten's massively popular Getting Started in Transmedia Storytelling. It's a practical guide to developing cross-platform and pervasive entertainment written by a thought-leader and early practitioner."
ReadThisThing: "Podcasts are blowing up, great stories are reaching more people than ever, people are paying for content, and the modern web is giving the world a better platform to tell stories than the world has ever seen."
Simon Staffans: "This summer I’ve put almost everything on the shelves and concentrated on not being the producer [of stories] but rather the consumer. I will admit, it has been a bit of an alarming experience."
Angela Watercutter: "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."
Matt Mulcahey: "Instead of limiting point of view to a single shaky handheld camera wielded by one of the characters, Unfriended unfolds entirely on the Mac laptop of Blaire, a high schooler who, along with five or her friends, is terrorized by the spirit of a cyberbullied classmate on the year anniversary of her suicide" ...
Noah J. Nelson: "Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time."
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