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"Are you ready to explore the big picture? Fiona Milburn of Transmedia NZ has compiled a handy quick-start guide to ease the plunge into transmedia storytelling."
Here's a resource guide that I've put together for those new to transmedia storytelling. I hope you find it useful.
I have been intrigued at transmedia storytelling for some time. I really appreciate these resources for getting started in using or explaining transmedia in education or marketing.
Bel repertorio ragionato e struturato sulla transmedialità
Are you sure you want to delete this scoop?
Brielleariana: "Transmedia is such a new concept that I had to physically add it to my Word document dictionary to avoid the stupid red lines" ...
This is a fascinating post, coming as it does, from a fan's perspective. Darceny is a website that acts as both a book and viewing club: "the place to discuss Jane Austen’s Pride and Prejudice and its modern day adaptation, The Lizzie Bennet Diaries."
A great way to teach using trains edit storytelling.
I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'
Noah J Nelson: "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...
With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory. Is this the ultimate in fan engagement?
Frank Rose: '"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age.'
You should also check out Spreadable Media's website.
Spreadable media is ispirational for the next tv. It's about spreading contents through media. It's about web 1.0 and 2.0. It's about retro culture.
In this interesting interview what comes out is that storytelling and simplicity is a winner in a spreadable world.
Christopher Shamburg: "My first tact is to legitimize the practice of creative appropriation by having the class explore it in literary history—from Shakespeare, who hardly has an original plot, to Chaucer’s use of Homer, to Milton’s ‘missing scenes’ from the Bible, to more contemporary works such as John Gardner’s Grendel and the Geraldine Brooks’ March, which won the Pulitzer Prize in 2006."
Another interesting reminder [see yesterday's scoop Da Vinci on Transmedia] that modern storytelling techniques actually have deep cultural roots.
Chaunton: "Community fans are as hard core as comedy fans get. It seems like the more NBC doesn't know what to do with the show, the more rabid the fan support has become" ...
Lauren Davis: "Fan fiction and fan art are both enormous components of our popular culture [...] But, sometimes creators, publishers, and studios claim that works of fan art and fan fiction violate their copyright. So is that Supernatural fanfic you're working on legal, or should you worry about the lawyers coming a-calling?"
Knowledge@Wharton: "Our current multi-channel, multi-screen, "always on" world is giving rise to a new form of storytelling, dubbed "transmedia," that unfolds a narrative across multiple media channels" ...
DRC: Image from Perplex City
Mélanie Bourdaa: "In Jenkins’ view, five logics are contributing to the emergence of transmedia and the phenomenon of increased fan participation (‘fandom’):"
'Aurore Galliano offers a new perspective as part of a series of articles which provide a complete overview of certain fan practices, many of them related to storytelling, and their transmedia potential. She brings us a look at “fan community story factories” and explains “expanded universes: home-made franchises”.'
DRC: When fan communities embrace the principle of storytelling 1/3 can be found here.
Aurore Gallarino: "The aim of this series of articles is to provide a complete overview of certain fan practices which can be considered as potential transmedia practices, in particular in terms of storytelling."
When you consider the success of Freddiew on YouTube, many independent film producers might be better off cultivating a fan base, rather than selling their soul to get one film off the ground.
Does playing every game in the Kingdom Hearts series qualify you as a true fan? Commenter zombie711 thinks it might be a little more involved than that in today's Speak Up on Kotaku.
One day, Professor Jim Miller at the University of Wisconsin put the following poster on his classroom door...
Gianluca Fiorelli: "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"
An excellent look at transmedia storytelling and fandom.
Simple but genius.
Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
Why Skylanders keeps going from strength to strength ...
For Dr Who fans everywhere ....
Cory Doctorow: "Here's an hour-long presentation on copyright law and fan art from San Diego ComicCon 2012, presented by a lawyer from DeviantArt who once worked as a copyright enforcer for Paramount" ...
Henry Jenkins: "Today, I wanted to share with you an article which I wrote about the 2011 San Diego Comic-Con for Boom: A Journal of California, which has finally come out in print -- just in time for Comic-Con 2012."
Scott Meslow: "From 'Blair Witch' to 'Prometheus,' increasingly elaborate interactive ad campaigns rely on fan fervor, even if they don't guarantee box-office success"...
Aurore Gallarino: "The storytelling fan sometimes goes beyond the fictional environment when they don’t just write follow-ups or missing scenes for a work but go beyond that and create content as if it was straight out of the universe."
DRC: When fan communities embrace the principle of storytelling 1/3 can be found here and Do it yourself: fan community “pirate” productions 2/3 can be found here.
Damien Walter: "Science fiction authors have long understood the power of a solid fanbase that knows how to connect and grow through new technology. Mainstream writers, take note" ...
David Radd: "Gaming has been called the creative medium that asks the most out of its fans and it's difficult to argue with that"...
Despite it winner at Friday’s box office with almost $17 million, and being on track to close out the weekend in the number one position, the found-footage horror film The Devil Inside is leaving audiences up in arms...
[Not the way to approach multi-platform storytelling.]
Jonathan Evans discusses how the Haruhi Suzumiya story ‘Endless Eight’ demonstrates the play of repetition and variation that is at the heart of adaptation and also of the fan experience.