Transmedia: Storytelling for the Digital Age
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Interactive theatre: five rules of play from an audience perspective

Interactive theatre: five rules of play from an audience perspective | Transmedia: Storytelling for the Digital Age | Scoop.it
Audiences have never been hungrier for experience, but these productions need a rigorous approach, says Miriam Gillinson
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Great advice from a very pertinent perspective.

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Nicole Zandi's curator insight, April 30, 2013 5:52 PM

This a new age for enjoying performances. We invited the radio into our homes. We opened our door to televisions, to the internet and everything else that has come with it. But this is a reversal in the arts, where we the audience are being invited in. Theatre is no longer set in building- but like heart that defines the home, the audience will now define the performance.

Melissa M's comment, May 5, 2013 3:42 AM
This article is useful when designing your own theatrical pieces for assignments. It allows you to think if you want a passive or interactive audience, and where the boundaries lie for this style of theatre.
Alicia Caruana's curator insight, May 7, 2013 3:48 AM

How can a director produce an effective interactive theatre performance?

Why do many interactive performances fail to fulfill their purpose?

Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 2:06 AM

Storytelling for the digital age as immersive storyworlds.

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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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@FernandoCarrion's curator insight, August 5, 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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Bernie Su On New Thriller Socio And The Future Of Transmedia And TV

Bernie Su On New Thriller Socio And The Future Of Transmedia And TV | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stephanie Coats:  "Bernie Su has already changed the way millions of people watch television and he’s done it without ever putting a show on a major network."

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Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

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4 Tips for Journalists to Master Snapchat Stories

4 Tips for Journalists to Master Snapchat Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mignon Fogarty:  "Snapchat is no longer just a private messaging tool for kids" ....

 

DRC:  These are useful tips for all Snapchat storytellers :)

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Bart van Maanen's curator insight, June 29, 11:06 AM
Goed om te weten als je een Snapchat verhaal wilt maken. Zeker als je - zoals ik - er net mee begint. ;-)
Minna Kilpeläinen's curator insight, July 2, 5:36 AM
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Buder:  "We go behind the scenes of the first Snapchat movie, a real-time horror flick."

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Dr. Pamela Rutledge's curator insight, June 27, 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
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10 of the best virtual reality apps for your smartphone

10 of the best virtual reality apps for your smartphone | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "Get started with VR on your iPhone or Android phone with these 100 apps, spanning films, games, news and 360-degree photo-sharing" ....

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Chasing the story

Chasing the story | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans: "[...] how can we chase our story more efficiently? Here are three tools for anyone to use, that might put you on the right track – the only thing you need is a willingness to challenge your story as it stands today" ...

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'Star Wars' Augmented Reality Is Coming

'Star Wars' Augmented Reality Is Coming | Transmedia: Storytelling for the Digital Age | Scoop.it
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Joe Carmichael:  "It’s still in the proof-of-concept phase. But we’re sold."

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How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory

How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole LaPorte:  "Having established itself as a critical part of movie-marketing campaigns, Wattpad is now looking to produce its own entertainment."

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Dr. Pamela Rutledge's curator insight, June 15, 12:56 PM

For those of you who believed the written word was dead, not so fast!  The unending appetite for good stories and Wattpad as a vehicle for storytellers (think YouTube for readers) provides an obvious entry point for marketers who can craft compelling brand narratives.  The value of storytelling in text is that is that it lets the reader supply the visual storyworld through their imagination, instantly turning them into stakeholders.

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An Algorithm Wrote This Movie, and It's Somehow Amazing

An Algorithm Wrote This Movie, and It's Somehow Amazing | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Buder:  "A director's sci-fi algorithm wrote a brilliant sci-fi short film."

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The Science of the Story

The Science of the Story | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jeremy Adam Smith:  "We know in our gut when we’re hearing a good story—and research is starting to explain why."

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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

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An A.I. Says There Are Six Main Kinds of Stories

An A.I. Says There Are Six Main Kinds of Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adrienne LaFrance:  "A machine mapped the most frequently used emotional trajectories in fiction, and compared them with the ones readers like best."

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GOING IN CIRCLES - A Primer On Virtual Reality Production

GOING IN CIRCLES - A Primer On Virtual Reality Production | Transmedia: Storytelling for the Digital Age | Scoop.it
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Brian Seth Hurst:  "Producing for VR is a virtual hack-a-thon right now but hopefully this primer will give you some insights into the production process, the technology and the workflow."

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Rick Shaughnessy's curator insight, July 9, 3:28 PM
not a bad primer
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The Winner in Mixed Reality Will Be…Snapchat

The Winner in Mixed Reality Will Be…Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
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Josh Miller:  "With lenses and filters, the ephemeral social giant is halfway there already" ....

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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

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SeriesFest: How To Make an Indie TV Pilot

SeriesFest: How To Make an Indie TV Pilot | Transmedia: Storytelling for the Digital Age | Scoop.it
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Chris O'Falt and Sarah Colvin:  "IndieWire examines how much money, crew, time and equipment it took to shoot the 34 Competition Pilots that screened in Denver. [....] What we learned was that shooting an indie pilot is not terribly different than shooting the micro-budget features that find their way to film festivals."

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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

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Lonelygirl15: how one mysterious vlogger changed the internet

Lonelygirl15: how one mysterious vlogger changed the internet | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elena Cresci:  "Bree was a funny, friendly 16-year-old video blogger with a strange family. But all was not what it seemed. Ten years on, we revisit YouTube’s first viral sensation" ....

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Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

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Hollywood Has a Big Millennial Problem

Hollywood Has a Big Millennial Problem | Transmedia: Storytelling for the Digital Age | Scoop.it
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Derek Thompson:  "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."

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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
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Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

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'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

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Tip: Bookmark this advice for developing interactive storytelling projects

Tip: Bookmark this advice for developing interactive storytelling projects | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mădălina Ciobanu:  "Beautiful interactives can be built even when you don't have a whole army of developers, designers and animators behind you" ...

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Art Jones's curator insight, June 9, 5:08 PM

#Transmedia

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Biology of Story [#TransmediaStorytelling]

Biology of Story [#TransmediaStorytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
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Biology of Story:  "Transmedia Producer Jeff Gomez discusses creating story worlds that expand across multiple media platforms."

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Simon Staffans's curator insight, June 6, 2:11 PM
Pretty much a must - Jeff on all things story and multiplatform and transmedia etc
Rick Shaughnessy's curator insight, June 14, 11:51 AM
Just an awesome thinker laying out the framework