Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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How to Tell if a TV Show is Probably Not Going to End Well

How to Tell if a TV Show is Probably Not Going to End Well | Transmedia: Storytelling for the Digital Age | Scoop.it

Charlie Jane Anders:  "Many of us have commitment issues with television, because we've been burned so many times by weak or overblown endings" ...

The Digital Rocking Chair's insight:

Yep, I can definitely relate to the disappointments expressed in this article. (LOL)

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Crowdfunding Paradigm Shift - Kickstarter and Double Fine Adventure

Crowdfunding Paradigm Shift - Kickstarter and Double Fine Adventure | Transmedia: Storytelling for the Digital Age | Scoop.it
This could be the beginning of a shift away from media corporations and publishers towards audience support. We certainly hope so.


A look at the record breaking Double Fine Adventure Kickstarter campaign.  You might also like to read:  The $3.3 Million Kickstarter: Online Campaign Breaks Fundraising Records over at Mashable.

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What the Transmedia Producer can learn from Social Network Gaming

What the Transmedia Producer can learn from Social Network Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

As promised, here are my notes from GDC in San Francisco. Most of my time was spent hobnobbing with Social Network gaming companies, as this was an area of interest to me...

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Fans offer tremendous long-term value to filmmakers

Fans offer tremendous long-term value to filmmakers | Transmedia: Storytelling for the Digital Age | Scoop.it
When you consider the success of Freddiew on YouTube, many independent film producers might be better off cultivating a fan base, rather than selling their soul to get one film off the ground.
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What the Transmedia Producer can learn from Social Network Gaming

What the Transmedia Producer can learn from Social Network Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

As promised, here are my notes from GDC in San Francisco. Most of my time was spent hobnobbing with Social Network gaming companies, as this was an area of interest to me.

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