Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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How to Tell if a TV Show is Probably Not Going to End Well

How to Tell if a TV Show is Probably Not Going to End Well | Transmedia: Storytelling for the Digital Age | Scoop.it

Charlie Jane Anders:  "Many of us have commitment issues with television, because we've been burned so many times by weak or overblown endings" ...

The Digital Rocking Chair's insight:

Yep, I can definitely relate to the disappointments expressed in this article. (LOL)

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Why Should Games Become Like Broadcast Media?

Why Should Games Become Like Broadcast Media? | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly:  "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."

The Digital Rocking Chair's insight:

Tadhg Kelly is always an interesting read.

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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

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The web needs more women builders

The web needs more women builders | Transmedia: Storytelling for the Digital Age | Scoop.it

Maggie Philbin:  "Older women are more avid players of online games than young men. Now we need to take part in creating the sites we use"  ...

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As gaming grows more casual and mobile, developers scramble to adapt

As gaming grows more casual and mobile, developers scramble to adapt | Transmedia: Storytelling for the Digital Age | Scoop.it

Larry Frum: 'In 2012, when people build farms on Facebook, kill pigs on their phones and gun down mutant space aliens on their home consoles, how do you define the word "gamer"?'

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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Why $7.99 beats $0.99

Why $7.99 beats $0.99 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."


DRC: An interesting look at the thought process behind the pricing of Zombies, Run!

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Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder

Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder | Transmedia: Storytelling for the Digital Age | Scoop.it

"Look out Hollywood, the video game industry is hot on your heels, poaching your talent and raking in the money. And one game has led the way"…


A fabulously in depth article on the development of the Grand Theft Auto series of video games from Rockstar Games.  The article doesn't shy away from the more controversial aspects of the franchise or, what it sees as, Grand Theft Auto's limited storytelling ability.  Because, as Ian Bogost, says "Maybe video games are meant to help us shed our obsession with storytelling, show us all the things between the story, like wandering around virtual space and exploring it like virtual tourists."

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Five tips for transmedia game development

Five tips for transmedia game development | Transmedia: Storytelling for the Digital Age | Scoop.it

"The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects [...] Their success stories all share similar points of advice about transmedia game design" ...

Matmi's curator insight, January 11, 5:50 AM

Transmedia games are set to be big in 2013 - It's interesting that the author mentions that developers must create engaging brand experiences - Matmi have been creating engaging brand experience through games for a while and are now bringing this into the world of transmedia - HK

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5 Lessons from a Successful Multi-platform Game Launch

5 Lessons from a Successful Multi-platform Game Launch | Transmedia: Storytelling for the Digital Age | Scoop.it

"Wolf Toss was launched simultaneously on Android, iOS, and the Chrome Web Store in early December, and now has over 1 million players and a 4.5 star user review average across all 3 platforms."

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The Daily Show Gleefully Rips Into Free-To-Play Gaming

The Daily Show Gleefully Rips Into Free-To-Play Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
As Mandvi so eloquently puts it, "So it turns out these games are free… until you don't want them to suck."
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Gamification. Advergaming. Transmedia. The GAMESbrief guide to marketing and games.

Gamification. Advergaming. Transmedia. The GAMESbrief guide to marketing and games. | Transmedia: Storytelling for the Digital Age | Scoop.it

If you use the terms gamifying, advergaming, transmedia, in-game advertising and game-making interchangeably, STOP!

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A Game Studio Culture Dictionary

A Game Studio Culture Dictionary | Transmedia: Storytelling for the Digital Age | Scoop.it
Looking for a term that perfectly describes a situation you're likely to find while developing a game? Chances are you'll find it in this feature, a collection of submitted terms from real developers in the trenches.
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Dave Who? Arneson Gameday Celebrates Other D&D Creator

Dave Who? Arneson Gameday Celebrates Other D&D Creator | Transmedia: Storytelling for the Digital Age | Scoop.it
You probably know Gary Gygax was one of the masterminds behind Dungeons & Dragons. But what about his collaborator? Can you even name him?
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China's freemium gaming revolution

China's freemium gaming revolution | Transmedia: Storytelling for the Digital Age | Scoop.it

Juliana Liu:  "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."

The Digital Rocking Chair's insight:

Innovation isn't just about technology, here's a great article about the freemium business model.

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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Five key lessons for every young game developer

Five key lessons for every young game developer | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "Talented young games studio Angry Mango is releasing its award-winning platformer, Mush, on Windows Phone today. Here are the five key things they've learned about game development" ...

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E3 2012: How The Cloud Is Changing The Games Business

E3 2012: How The Cloud Is Changing The Games Business | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Gaming in the cloud, which allows game content to be stored on a secure server and players to game from multiple devices seamlessly via broadband connectivity, is allowing PC devices to thrive" ...

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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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Disney Mobile: 'Somebody's going to build a game that reaches 1bn people'

Disney Mobile: 'Somebody's going to build a game that reaches 1bn people' | Transmedia: Storytelling for the Digital Age | Scoop.it
Bart Decrem talks Where's My Water, freemium dominance and Chinese opportunities...


For more on Swampy and Where's My Water check out THR's Walt Disney's Mobile Game Character Swampy Gets Web Series.

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What "Wizard101" Gave Up To Break Into China: Exposed Bones, Points, Gold

What "Wizard101" Gave Up To Break Into China: Exposed Bones, Points, Gold | Transmedia: Storytelling for the Digital Age | Scoop.it
The family-friendly online game Wizard101 is bigger than World of Warcraft and poised to grow even quicker as it spreads to China. But creators KingsIsle are making quite a few changes and installing esoteric systems so the Chinese government will let them play there...

 

[A really interesting look at localization for the chinese gaming market.]

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Opinion: An indie [game] marketing story

Opinion: An indie [game] marketing story | Transmedia: Storytelling for the Digital Age | Scoop.it
Last year there was a great disturbance in the indie development community, as if millions of small developer voices suddenly cried out in terror, and were suddenly silenced.
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Clone Wars: is plagiarism killing creativity in the games industry?

Clone Wars: is plagiarism killing creativity in the games industry? | Transmedia: Storytelling for the Digital Age | Scoop.it
Simon Parkin: The legality of copying the content of a developer's game and releasing a very similar version is shrouded in ambiguity.
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The Maker's Lament, Free To Play and Transmedia Malls

The Maker's Lament, Free To Play and Transmedia Malls | Transmedia: Storytelling for the Digital Age | Scoop.it
A lot of creators are feeling squeezed by the digital world, even doomed. The games industry is showing the way to their salvation.
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Trion World Reveals New Gaming Platform Red Door

Trion World Reveals New Gaming Platform Red Door | Transmedia: Storytelling for the Digital Age | Scoop.it
"Media and entertainment are transforming into connected services that evolve around the user," said Dr. Lars Buttler, CEO of Trion Worlds. "Our goal is to revolutionize premium games and help the industry realize its potential in the connected era.
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15 Minutes of Fame: Gaming industry insider Liz Danforth

15 Minutes of Fame: Gaming industry insider Liz Danforth | Transmedia: Storytelling for the Digital Age | Scoop.it
Elizabeth T. Danforth is a figure of note in the game industry. Although primarily recognized as an illustrator, she is an editor, writer, game scenario designer, and game developer.
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