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Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own

Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: '"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age.'

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You should also check out Spreadable Media's website.

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Mattia Nicoletti's curator insight, January 19, 2013 3:15 AM

Spreadable media is ispirational for the next tv. It's about spreading contents through media. It's about web 1.0 and 2.0. It's about retro culture. 

 

In this interesting interview what comes out is that storytelling and simplicity is a winner in a spreadable world.

Brad Tollefson's curator insight, January 23, 2013 5:49 PM
Spreadable Media on preorder...
Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 2:06 AM

Storytelling for the digital age as immersive storyworlds.

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How Gaming Director Keith Arem Developed His First "Transmedia" Film

How Gaming Director Keith Arem Developed His First "Transmedia" Film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Susan Karlin:  "After propelling games such as Call of Duty to global blockbusters, Arem looks to change the game for feature films."

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Fausto Cantu's curator insight, Today, 8:51 AM

Director de "Call of duty "presenta su primer film Transmedia 

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Connected Museums and Connected Learning [#Transmedia]

Connected Museums and Connected Learning [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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DRC:  Robert Pratten on creating immersive learning experiences with Conducttr and transmedia.

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10 reasons virtual reality 'films' are still a pretty terrible experience

10 reasons virtual reality 'films' are still a pretty terrible experience | Transmedia: Storytelling for the Digital Age | Scoop.it
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Josh Dickey:  "To read all the hyped-out coverage of VR at Sundance, you’d think we were in the midst of a storytelling Renaissance. But it's still the Dark Ages."

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Virtual Reality is Here, But What is VR Storytelling?

Virtual Reality is Here, But What is VR Storytelling? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

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Jan-Olof Steen's curator insight, February 5, 1:29 AM

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Jan-Olof Steen's curator insight, February 5, 1:31 AM

 

Sue Ding:  "At Sundance's New Frontier, creators push the boundaries of storytelling and search for a new lexicon for VR."

Ricard Garcia's curator insight, February 5, 2:05 AM

VR + Storytelling.. mmmm.... juicy!!!!!

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Exclusive: Inside Lucasfilm's "Star Wars" VR Project

Exclusive: Inside Lucasfilm's "Star Wars" VR Project | Transmedia: Storytelling for the Digital Age | Scoop.it
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Daniel Terdiman:  "Lucasfilm released Jakku Spy, which puts viewers in the role of a Resistance agent in the desert world of Jakku, last month. But the company is only now, exclusively toFast Company, opening up to talk about the process behind its first foray into an official Star Wars VR experience."

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Evolved Archetypes: Stewards and Champions Are Rising in Our Stories

Evolved Archetypes: Stewards and Champions Are Rising in Our Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
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Maya Zuckerman:  "Having a Champion who supports, protects, and promotes the Steward at their work, is an incredibly powerful partnership. They activate one another, which in turn empowers their community as a whole."

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The Design Of Episodic Games (Part II)

The Design Of Episodic Games (Part II) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Pascal Luban:  "Gameplay for episodic games:Questions to answer and pitfalls to avoid" ...

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AL Kennedy: 'Doctor Who reminded me how precious storytelling is'

AL Kennedy: 'Doctor Who reminded me how precious storytelling is' | Transmedia: Storytelling for the Digital Age | Scoop.it
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Al Kennedy:  "I do care about everything I write, but dealing with a hugely loved character and 50 years of world-building – that felt different. Different in the sense of being horrifying and wonderful."

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Where Virtual Reality Takes Us

Where Virtual Reality Takes Us | Transmedia: Storytelling for the Digital Age | Scoop.it
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"The New York Times Opinion section presents three groundbreaking virtual reality films from the Sundance New Frontier lineup. These videos explore a range of topics and new approaches to nonfiction storytelling."

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Amalia Ulman's Instagram masterpiece Excellences & Perfections is more than meets the eye

Amalia Ulman's Instagram masterpiece Excellences & Perfections is more than meets the eye | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alastair Sooke:  '"The idea was to experiment with fiction online using the language of the internet," she [Amalia Ulman] explains, "rather than trying to adapt old media to the internet, as has been done with mini-series on YouTube. The cadence and rhythm were totally different."'

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Is Film Piracy Hurting Sundance Filmmakers? This Eye-Opening Infographic Has the Answer

Is Film Piracy Hurting Sundance Filmmakers? This Eye-Opening Infographic Has the Answer | Transmedia: Storytelling for the Digital Age | Scoop.it
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Kristen Santer:  "The annual Sundance infographic is back to shed some light into how the films from last year's festival performed over the past 12 months, and many of the statistics reveal disheartening information."

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Radu Trăscău's curator insight, January 21, 5:48 AM


Kristen Santer:  "The annual Sundance infographic is back to shed some light into how the films from last year's festival performed over the past 12 months, and many of the statistics reveal disheartening information."

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First Feature Film Shot Entirely on Prius Backup Camera is a Real Game Changer

First Feature Film Shot Entirely on Prius Backup Camera is a Real Game Changer | Transmedia: Storytelling for the Digital Age | Scoop.it
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V Renée:  "Sometimes a camera comes along that changes everything you thought you knew about filmmaking. This -- is not that camera."


[DRC:  Something just for fun ....]

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Layered storytelling – the art of the future

Layered storytelling – the art of the future | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans:  "I think we can all agree that the world is a pretty complex place. It would be easier for most of us if it was simply cleary black and white, right and wrong, for and against, like a LOTR movie with all nuances wiped away."

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How Google Is Reimagining Books

How Google Is Reimagining Books | Transmedia: Storytelling for the Digital Age | Scoop.it
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Meg Miller:  "Editions At Play sees designers and authors working simultaneously to build a new type of e-book from the ground up."

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How digital publishing is changing the face of storytelling

How digital publishing is changing the face of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Charlotte Sabin:  "We’re entering a new world of storytelling, in which digital exists as an experience; a visceral exploration of a story outside of a print book."

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Karen B Wehner's curator insight, February 7, 7:47 AM

YES: "It isn’t romanticised print-book-in-hand ideologies that concern us as we plunge into narratives, it’s the voice of a storyteller."

 

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How The X-Files changed television

How The X-Files changed television | Transmedia: Storytelling for the Digital Age | Scoop.it
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Peter Suderman:  "The old way of making television was built to accommodate viewers with no relationship to the show. The new way rewards viewers who have thoroughly mastered every minute of every episode."

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The Collective Journey -- Part 1 & 2 [#Transmedia]

The Collective Journey -- Part 1 & 2 [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Maya Zuckerman:  "The metanarrative can be viewed as the synthesis of all stories, experiences, history, ideas, beliefs of all humanity. It is comprised of the narratives of all who ever lived. It is not so much a single narrative as it is an intertwining of all narratives reaching from the dawn of humanity and stretching to our destiny" ...


DRC: The image above is from The Collective Journey -- Part 2 which can be found here.

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How Isis hijacked pop culture, from Hollywood to video games

How Isis hijacked pop culture, from Hollywood to video games | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Parkin:  "Their films use the high-production standards seen in gaming and action movies in their quest to appeal and appal. But they’re not the only ones who have had that idea" ...

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Telling Stories: Lina Srivastava Talks About Transmedia Activism (Part Three)

Telling Stories: Lina Srivastava Talks About Transmedia Activism (Part Three) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Henry Jenkins:  "What do you see as the biggest challenges confronting transmedia producers today as they seek to adopt these practices towards promoting social justice?"


DRC: Part One of this interview can be found here and Part Two here.

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Mum creating quality entertainment for girls [#Transmedia]

Mum creating quality entertainment for girls [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bridget Ellis-Pegler:  "It soon became clear that this story world wasn’t going to fit into a film, but needed a whole TV series, in fact, several seasons of TV series. And books. And a website. And a computer game – in other words, I’d created a huge transmedia beast!"

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Telling Stories: Lina Srivastava Talks About Transmedia Activism (Part One)

Telling Stories: Lina Srivastava Talks About Transmedia Activism (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Henry Jenkins:  "As my student Geoff Long likes to say, transmedia is an adjective, not a noun, and as such, it needs something to modify. Much of the conversation here has centered around transmedia entertainment, transmedia storytelling, or perhaps transmedia branding and transmedia learning. But, when the word transmedia modifies activism or mobilization, there is no more important voice in the world today than Lina Srivastava. In her hands, transmedia becomes a verb — something we do to make a difference in the world."


DRC: Part Two of this interview can be found here.

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Media and Us - An Interview With Jeff Gomez

Media and Us - An Interview With Jeff Gomez | Transmedia: Storytelling for the Digital Age | Scoop.it
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DRC:  "@Simon_Staffans talks with transmedia guru @Jeff_Gomez for 'One Year in Now Media vol V.'"

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There Is Real Fraud In The Underground Market For In-Game Virtual Goods

There Is Real Fraud In The Underground Market For In-Game Virtual Goods | Transmedia: Storytelling for the Digital Age | Scoop.it
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Yinglian Xie:  "With the market booming so favorable, it is not surprising that online criminals have also found their way into the ecosystem and are creating a thriving underground market for in-game virtual goods. How do they pull this off? Here are a few attack techniques we’ve observed in the wild."

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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

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Alton Towers to open 'Galactica' VR roller coaster in April

Alton Towers to open 'Galactica' VR roller coaster in April | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nick Summers:  "Virtual reality headsets can trick your eyes and ears into thinking you're someplace else, but what about the rest of your body? Alton Towers thinks it has the answer and, unsurprisingly, it involves a massive roller coaster."

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