Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Rundle "How do you make a video game? Sometimes the answer seems simple: you don't."

The Digital Rocking Chair's insight:

A great one for that list of New Year's Resolutions.

Maria Claudia Londoño D's curator insight, January 4, 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 12:11 AM

GRAN DESAFÍO

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How Old Spice Revived a Campaign That No One Wanted to Touch

How Old Spice Revived a Campaign That No One Wanted to Touch | Transmedia: Storytelling for the Digital Age | Scoop.it
See how Wieden + Kennedy figured out how to keep Old Spice's mojo going after the successful "Man Your Man Could Smell Like" campaign.

 

[This is a great case study in online fan engagement, which is why I decided to scoop.it ... even though, it isn't quite transmedia.]

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Was That The Plan All Along, Fabio?

Was That The Plan All Along, Fabio? | Transmedia: Storytelling for the Digital Age | Scoop.it
Tweet ESCAPE PLANS MATTER I love bold, ballsy big campaigns that go all-in and make a statement. But sometimes the work doesn’t quite go as planned and you may end up with a bit of egg on your face.
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