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Tim Maly: "When Derek Van Gorder and Otto Stockmeier decided to make a science fiction short about a mutiny on an interplanetary warship, they didn't have the funds for CGI."
Michael Annetta: "The slide deck from my StoryWorld 2012 presentation."
Miller Medeiros and David Vale: "The interactive world is constantly changing, and the number of different devices that connect it all is growing every year. The problem that arises is that there are no rules for the game."
Caitlin Roper: "With tens of thousands of printed parts, millions of hours of work, and billions of pixels invested, the project represents unparalleled innovation in handmade storytelling—and a new future for a 100-year-old art form" ...
Elisabeth Greenbaum Kasson: "The entertainment business is engaged in nothing less than the reinvention of narrative, and the leading edge is something called transmedia."
Mike Jones: "A collaborator I am currently involved with in developing a large multi-platform project sent me a link to [uWall.TV] and posed the question of how we might use such an interface in the context of the multi-platform storyworld experience we’re currently developing" ...
David Holmes: "A computer that can write like a human is a neat trick. But Moxie Awards finalist Narrative Science is taking the role of the robot journalist to the next level"...
Amanda Lin Costa: 'It’s not often, if ever, that one attends an event at the New York Lincoln Center and the host announces: “Please turn your cellphones on!”'
"The downward trend in movie attendance and DVD purchases are really the result of one, simple catch-all word: “technology.” Technological advances in home theater, especially since 2005 have shrunk the difference between watching movies in the home and watching in the theater."
Len Kendall: "This panel-style blog post was spawned by my recent interest in the game Zombies, Run! As someone who is passionate about the Zombie genre, but not at all passionate about exercise, I was excited to find a fusion of mobile technology, storytelling, and real-world activity that would help gamify my healthy habits."
Via Simon Staffans
"Many storytellers find that they lack the basic concepts of technology (from web design to coding). Likewise technologists have difficulty developing engaging narratives for their projects. Connecting the two groups is the primary focus of the New York transmedia community. This is how it began" ...
Austin's South By Southwest festival is known for the massive chaos that is the music industry taking over the city, but it's also gaining wide recognition for its tech side.
"Advertising house Ogilvy helped out with an illustrated system to make sense of some of the best [tech] panels during SXSW."
If nothing else, Sherlock forces us to recognize how much of our 21st century lives are mediated by technology and what that technology says about us... [An interesting look at the latest interpretation of those classic Sherlock Holmes' mysteries.]
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Hugh Hart: "With The Hobbit trilogy Peter Jackson will introduce audiences to a 3-D film shot at 48 FPS. Depending on the response, it could open a whole new dimension for directors" ...
Tom Shone: The critics may not know it yet, but Ang Lee's latest film has everything the Academy could want in a best picture winner...
Susan Karlin: "Long before ParaNorman’s protagonist could start battling zombies, Laika’s Brian McLean and his 40-member team had to tame a new stop-motion technology process. McLean talks about the bloody road to the film’s bleeding-edge character design."
David Cox: "Christopher Nolan is singlehandedly transforming the prospects of the biggest picture show of all" ...
Richard Verrier: "As the giant spaceship crashes into the mysterious planet, the seats inside the movie theater heave back and forth and rumble like an earthquake" ...
Peter Murner: "Many in the media industry see the increasingly divided attention of viewers as a challenge, but in reality it offers a unique opportunity to engage viewers in more meaningful and relevant ways "...
John Gaudiosi: "Gaming in the cloud, which allows game content to be stored on a secure server and players to game from multiple devices seamlessly via broadband connectivity, is allowing PC devices to thrive" ...
A walkthrough of the interface for RIDES, the new transmedia storytelling platform from Fourth Wall Studios. RIDES is a new interactive transmedia viewing platform that adds a whole new level to viewing high quality content on your computer or your mobile device or both!
Via Gary Hayes
Tim Arnall: "There is something beautiful about the analogue, optical qualities of lenses, cameras, and moving images that don’t exist in 3-D, and this is not about simply rotating objects, it is about getting our hands 'dirty’ in the medium of cinema."
"A well-chosen diversity of tech journalists and techies each imparted their own “10 Tech Commandments” to MIPFormats today, as C21Media’s David Jenkinson moderated. From the resulting 30, we extracted 15 that captured shared ideas or yielded new paths."
While hosting this year’s Academy Awards, Billy Crystal cracked, “I prefer the big screen… which is my iPad.”
DRC: A look at how tablets are changing the way we view traditional television.
The 3D television production studio and 3D TV channel 3net along with its partners Discovery, Sony and IMAX have released a comprehensive manual for stereoscopic 3D pre-production, 3D workflows, 3D post-processing ... [This also includes a link to the free download of the PDF manual ... very useful!]
Via Henrik Safegaard - Cloneartist
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For lovers of Sci Fi everywhere.