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Tadhg Kelly: "The mysteries of mechanics are the reason why gamification seems like voodoo. And it shouldn't be. Game mechanics should be simple to explain, with clear actions and outcomes" ...
Are you sure you want to delete this scoop?
Jeremy Cabalona: "You've had some fun with Vine, but now you want to get serious. Here are some tips to turn you into a Vine pro."
Great tips with great example Vines!
With Vine, you have six seconds to really impress a viewer. Thankfully, six seconds is more than enough time to dazzle someone, tell a story or share a laugh. These tips range from technical best practices to creative guidelines.
Click the headline for all the great tips.
Love these tips. Good for ALL videos, not just Vine.
Teressa Iezzi: "It took another creative Ryan to come up with a Vine-powered combination of a spoonful of cereal and the Gos’s expressive mug. Here’s the story behind the meme."
It's the little things ... LOL
Hey it's Gosling, what else do I need to say!?
David Licata: "The web series can take many shapes, from a no-budget serial made in high-school media classes to Joss Whedon’s Dr. Horrible’s Sing-Along Blog to Netflix’s long-format House of Cards."
A very informative read ....
From the comments:
"A great lay of the land. And in doing so, this points out in bright neon letters what is wrong with the vast majority of web series today" -
Very inspiring reading -
add your insight...
Food for thougth
Randy Astle: "Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative world) across different platforms" ...
Randy Astle takes a look at two literary projects whose digital publishing strategies "can be extrapolated to film and transmedia projects for producers who aren’t interested in writing the next great American novel".
Interesting - Click the headline for the full story.
The book business need this kind of thinking
The future is now
Tim Maly: "When Derek Van Gorder and Otto Stockmeier decided to make a science fiction short about a mutiny on an interplanetary warship, they didn't have the funds for CGI."
"Kit bashing is when you go to a model store and buy up boxed models kits like cars and naval vessels to repurpose the parts for your completely unrelated miniature." Intrigued? Then you should definitely read the rest of this article :)
A new initiative by the Brown University creative nonfiction program is exploring the potential of digital nonfiction through some of the web's most unusual storytelling projects.
This article reviews some fascinating digital storytelling projects.
Storytelling using creative non-fiction. Very useful resource for high schools.
Jonathan Richards: "Deciding what text to put on an interactive button can be difficult, not least because of the unusual grammar of the 'interactive voice'. Here, we propose a test to use when in doubt."
A decidedly quirky, but interesting, post.
Thinking about the language aspect of using technology.
Short. Sweet. Actionable. Are you getting the conversions you want on your website or blog? Learn more
For Dr Who fans everywhere ....
Stevan Živadinović, the brains behind multi-plane side-scroller web comic Hobo Lobo of Hamelin, walks us through the development of the Parallaxer platform and gives a crash course on turning pencil drawings into transparent-background assets...
O.K. This is a very technical article, but fascinating none-the-less.
technical article (tutorial) on the challenges of creating Parallax Scrolling web experience out of your usual drawings.
Great Idea, would love to try!
In a series of video interviews by Anna Jackson, creative producer Mark Westerby shares the challenges and rewards of working across platforms to create FixTV, Wellington's first live studio and web TV chat show.
Prasad Thammineni: "So you launched an app. Does it launch into Angry Birds-level orbit or fall to the fifth screen of someone's smartphone, never to be tapped again? Five ways to keep users hooked" ...
James Martin: "Canada is MIPCOM 2012's Country of Honour. From now until then, we'll be highlighting the nation's most creative projects, via the CMF/FMC. Enjoy!"
Miral Sattar: 'At every writers conference or self-publishing panel the question that almost always inevitably comes up is: "How much will self-publishing really cost me?"'
If this is an area of interest for you then I also recommend reading the discussion in the comments section of this article.
I like this trend of self-publishing! Cool stuff.
Publishing and copyright are aspects of the creative process for making scripts story boards.Adaptations on themes are too common..
It really is a very comprehensive 'how-to".
Brian Anthony Hernandez: "Tribeca Film Festival challenged people to use Twitter's Vine app to create six-second films — with a "beginning, middle and end." Here are the winners."
You might also like to check out: 4 storytelling tips for making 6-second short films with Vine from the folks behind 5secondfilms.com
More about Vine! I'm too afraid of being on camera to want to get one, but here's some really good ones.
Tara Moore: "With adaptive sound to original shows and even Wolverine's new adventures in Japan, the comic company's growing far bigger than books."
Comics are becoming a powerful option for transmedia projects so it's interesting to look at how the genre is evolving ...
Seriebranschen förändras. Läsarna har blivit färre, men mediet har blivit accepterat och historierna breder ut sig i andra kanaler.
Comic book geeks: Marvel loves you. But it wants to expand its social circle. Don't worry. Whether it's debuting Wolverine's Japanese adventures or adding adaptive sound to your reading experience, the company will always hold you diehards dear. But at this year’s SXSW Interactive festival, Marvel unveiled five digital initiatives to woo non-fans, too.
Comic book and gaming industry is the catalyst to how publising will be viewed in the future.
This is an online interactive documentary about how to make an online interactive documentary.
Filmmaker, Atalanti Dionysis, has also created an excellent website around this web series which she hopes will be used "as a resource for emerging filmmakers and [she hopes it] generates conversation around transmedia & interactive multiplatforms for documentary and that it will act as a hub for collaborations and networking opportunities."
Dan Levy: "Forget responsive design. The key to multiplatform publishing success is “adaptive content,” argues Karen McGrane in her book, Content Strategy for Mobile. We spoke to the author about why she thinks all content is mobile."
Although more crossmedia than transmedia, this article contains some interesting points for those who include mobile in their multiplatform projects.
"There’s a huge underserved population today who are consuming content on their phones and we’re giving them a crappy experience. We’re telling them, “Here’s how the web works for you: You have to pinch and zoom your way through sites that were designed for a much larger monitor, you’re going to get errors and the fonts are going to be really tiny.”
"Forget responsive design. The key to multiplatform publishing success is “adaptive content,” argues Karen McGrane in her book, Content Strategy for Mobile.
A great piece on the importance of having content that is viewable or playable across all devices . Matmi CEO Jeff has been pushing the "content should belong to the user and not to the device " mantra for a while.
Jaime Woo: "What if instead of acting merely as an online billboard for the documentary, the web itself was the platform?"
A look at the National Film Board of Canada's support of interactive documentaries, in particular, the Toronto-based Highrise project.
Fruzsina Eördögh: "Yahoo beat Google in 2012, when it came to original web video programming. A look back at the best video series the Internet has to offer."
Note to self: watch more web series in 2013!
Freddie Wong AKA freddiew has a released an infographic breaking down how his 'Video Game High School' web series spent its $636,000 budget.
Very useful and fabulously presented.
excelente infografía, que resume los costos de los nuevos formatos para producir
Fascinating breakdown of financial budgeting for video game production.
Sarah Kessler: "The fictional characters on Twitter don't merely parody celebrities. They're creating a distinctly new way to tell stories" ...
Karsten Kastelan: "The elusive auteur behind Mulholland Drive and Twin Peaks [opens] up about digital cinema, why he hasn't made a feature film since 2006's Inland Empire and why the future of cool movies is online."
Because digital is now a serious entertainment money-maker in its own right, argues beActive Media's Bernardo
Ingrid Lunden: "New research out from Google, working with market analysts Ipsos and Sterling Brands, puts some hard numbers behind the often-noticed trend of how people in the U.S. are using a combination of phones, tablets, computer and TVs to consume digital content."