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Christine Champagne: "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."
The RMS Titanic is perhaps the most famous of all maritime disaster stories, sinking in the North Atlantic Ocean on 15 April 1912 after hitting an iceberg en-route from Southampton, England, to New York...
A look at The History Press' new media campaign to commemorate the 100th anniversary of the sinking of the Titanic. It includes: the @TitanicRealTime twitter feed and an app Titanic: Her Journey.
The rise of the experimental paperback and how 'typophotography' paved the information superhighway. [This in-depth article accompanies the publication of The Electric Information Age Book: Mcluhan/Agel/Fiore and the Experimental Paperback. "Ultimately, The Electric Information Age Book is about what made this collaborative book innovation — which McLuhan called “the mosaic of instantaneous communication,” “the process rather than the complete product of discovery” — extraordinary at the time, but also about how it paved the way for the tectonic shifts happening in media today, with our customizable iEverything and highly visual neo-magazines a-la-Flipboard."]
While many of the milestones will sound familiar, some of them are worth a second look on Wikipedia, like the virtual reality game Second Life...
J. R. R. Tolkien may have won over millions of devoted fans across the globe with The Lord of the Rings, but to a small committee in Sweden known as the Nobel prize jury, his epic tale of Middle Earth just wasn't up to scratch.
It sounds like a dream job – getting paid to read comics and take notes. Very few ever get such a chance. Peter Sanderson did, twice, first working as a research assistant for DC for a little project that turned into Crisis on Infinite Earths.
At a time when cinema was about documenting actualities, magician and pioneer filmmaker Georges Méliès extended the medium in incredibly novel ways to conjure impossible realities and define bold new conventions for film.
With the impending release of 007: GoldenEye Reloaded, Ben Infield takes a look back at James Bond's video game history. - James Bond 007 (1983)...
There are some historical moments whose significance is obvious at the moment, where you know it will be remembered and commemorated in years to come.
From oscillator to audience, or how the music of the orchestra travels from the studio to your home.
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
ARGs, short for Alternate Reality Games, are campaigns in which users are invited to play a game, usually with elements of play both online and in the real world.
A lot of marketing types have heard the statistics about declining television viewership and the like and have seen the writing on the wall.
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"There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.
Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on."
DRC: An amazing indepth series of articles. Follow the links for part 1 & part 2.
From cave paintings to Maurice Sendak, a look at the masters of the form... [A long and in-depth article which ends appropriately at the eBook: "The eBook isn't about winning or losing. It's about an 'exploration,' and experience, rather like a pop-up book. What many publishers are doing wrong at the moment is just copying printed picturebooks on to this format, which does both media a disservice."]
"The Portapak, a helically scanned 1/2inch video camera with built in sound and a separate tape deck, had been on the market for nearly a decade when John [Gaventa] decided that he could use it with the strikers and their families to hold a virtual meeting"... [This post seves as an introduction to a session that Brian Winston will be holding at the 2012 i-docs Symposium (UK) but it also makes an interesting stand-alone read.]
Just as the music industry was rocked by the world of downloads after the launch of the CD, Kodak fell foul of new technology...
Give a kid a car and he's probably going to see how high he can ramp it off something. But that sholdn't negate the fact that some very ambitious teens have changed the world.
Although it’s most often associated with the new year, “Auld Lang Syne” is a global anthem of remembrance and fraternity: Type the title into YouTube, and more than 32,000 versions come up, sung by everyone from Aretha Franklin to Alvin and the Chipmunks to toddlers and their grannies.
A long-lost Disney cartoon that features a character who became Mickey Mouse has been discovered in the archives of a British firm.
An astonishing artifact from the beginnings of American comics history was unearthed this week, the check written by DC Comics to Jerry Siegel and...
Most people reading this website will not be surprised to hear that the era of film is coming to an end. Even those of you who, like me, spent days in darkrooms perfecting your dodge technique, are likely unruffled at the notion.
In the fall of 1951, the first CBS-manufactured color televisions rolled off the assembly line.
Social Storytelling in a marketing context is a comprehensive, strategically-managed approach to creating a story (again, Tweets, blog posts, pics, videos, everything included) and disseminating that story all throughout the social media landscape.
Will there be enough work to keep the new wave of social media marketers afloat? Absolutely.
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