Mark Wilson: "A brand-new platform. A tiny studio. A hard launch date with no opportunity for delays. Broken Rules cofounder Felix Bohatsch shares how the team pulled it off."
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Mark Wilson: "A brand-new platform. A tiny studio. A hard launch date with no opportunity for delays. Broken Rules cofounder Felix Bohatsch shares how the team pulled it off."
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Susan Resnick West: "Over the past two years, we have been designing an innovation process we call “Think & Do.” These 6-hour workshops provide a formal but atypical ideation process through which people tackle provocative questions and develop new products and collaborations." [Co-Authored by Erin Reilly, Jake de Grazia]
The Digital Rocking Chair's insight:
An in-depth look at the development of USC’s Annenberg Innovation Lab's (AIL) new innovation process called Think & Do. It looks like transmedia projects are natural outcomes of these collaborations. Plus, there's a great resource list at the end of the paper for those wishing to try it themselves. Delete the scoop?
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Gunther Sonnenfeld: "Things don't always go according to plan... And that's a good thing. A while back, my sister roped me into an independent project with Michael Caplan on the life and times of Nelson Algren." Delete the scoop?
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Some great lessons for those in game design. We have a bunch of incredibly talented designers and designers here at Matmi who are always looking to learn more and developer there skills so we are able to give our clients the best game possible - HK
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