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From
www.polygon.com
-
May 8, 4:22 AM
Tracey Lien: "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."
The Digital Rocking Chair's insight:
A detailed look at the creative process behind a new approach to interactive storytelling in video games.
Hanson Zandi's curator insight,
May 8, 7:40 AM
With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.
Deanya Lattimore's curator insight,
May 11, 9:17 AM
Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets. I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives. Delete the scoop?
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Storytelling has been at the forefront of modern life. Whether it is TV, cinema, books, radio or YouTube, we all have access to consume stories that others have created and indeed, create our own for the Internet audience ...
The Digital Rocking Chair's insight:
Although aimed at advertising agencies, this article is a great read for all storytellers.
Henrik Safegaard - Cloneartist's curator insight,
December 17, 2012 6:29 AM
The Internet has given storytelling a new lease of life. The web series has given life to a new breed of film production, social networks have given us the ability to freely interact online with others, whether they are people, or companies and augmented reality has given us the chance to interact with characters and objects. Here is a great artikel worth reading if you have anything to do with storytelling or just love it. @safegaard
Margaret Doyle's curator insight,
December 17, 2012 5:43 PM
In depth look at the intersection of storytelling and technology--a very exciting time with huge potential for immersion, participation, transformation.
Niclas Holmqvist's curator insight,
December 18, 2012 8:44 PM
Framtidens kommunikationsbyrå – ständig närvaro, ständig förändring – hur fångar man uppmärksamheten och förmedlar det man vill ha sagt? Delete the scoop?
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MIT Open Documentary Lab:: "In the second part in this series, Elaine McMillion talks about her work, mainly focusing on her interactive documentary Hollow, a “hybrid community participatory project and interactive documentary” that uses HTML5 to depict a West Virginia community via video, photography, soundscapes and interactive data."
The Digital Rocking Chair's insight:
A look at the world of interactive storytelling, including: tools of the trade; putting a team together; the role of the audience; and finding funding. Elaine McMillion says "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative."
Debbie Elicksen (LION)'s curator insight,
March 18, 1:32 PM
You need to have an understanding of user experience and narrative.
Luca Brigada's curator insight,
March 18, 6:18 PM
Mc Million about storytelling: "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative. [...] So while it’s helpful to understand the technology, it’s essential to understand how stories are consumed, generated, shared, repurposed and controlled by online audiences. I think it’s important for an interactive storyteller to give up a level of control and work with your team to discuss the number of ways a story should and could be told. Some stories are best told through video, while others may be more powerful through audio and photos [...]" Delete the scoop?
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