Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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Interview with Orange’s Morgan Bouchet, on creating “total fiction” ALT-MINDS [#transmedia]

Interview with Orange’s Morgan Bouchet, on creating “total fiction” ALT-MINDS [#transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

James Martin: "Why is one of the world's largest telecoms funding an ambitious transmedia project? we asked its project leader to explain" ...

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The New Digital Storytelling Series: Elaine McMillion

The New Digital Storytelling Series: Elaine McMillion | Transmedia: Storytelling for the Digital Age | Scoop.it

MIT Open Documentary Lab::  "In the second part in this series, Elaine McMillion talks about her work, mainly focusing on her interactive documentary Hollow, a “hybrid community participatory project and interactive documentary” that uses HTML5 to depict a West Virginia community via video, photography, soundscapes and interactive data."

The Digital Rocking Chair's insight:

A look at the world of interactive storytelling, including: tools of the trade; putting a team together; the role of the audience; and finding funding.


Elaine McMillion says "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative."

Joyce Valenza's curator insight, March 15, 7:15 AM

add your insight...

Debbie Elicksen (LION)'s curator insight, March 18, 1:32 PM

You need to have an understanding of user experience and narrative.

Luca Brigada's curator insight, March 18, 6:18 PM

 

Mc Million about storytelling: "As an interactive storyteller, you need to have an understanding of user experience, design and coding, but most importantly you have to understand what makes a strong narrative. [...] So while it’s helpful to understand the technology, it’s essential to understand how stories are consumed, generated, shared, repurposed and controlled by online audiences. I think it’s important for an interactive storyteller to give up a level of control and work with your team to discuss the number of ways a story should and could be told. Some stories are best told through video, while others may be more powerful through audio and photos [...]"

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Amazing Perth Christmas Lights 2012 "Gangnam Style" by Kym Illman

The Digital Rocking Chair's insight:

Merry Xmas from ɹǝpun uʍop!

Linda Buckmaster's curator insight, December 24, 2012 11:20 PM

Merry Christmas and a Happy New Year Gangnam Style!

vidistar's curator insight, December 25, 2012 3:11 PM

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[Film] Distribution in the digital age

[Film] Distribution in the digital age | Transmedia: Storytelling for the Digital Age | Scoop.it
Based on her presentation at the Big Screen Symposium, Anna Jackson explores what the Transmedia concept of ‘Doing It With Others’ has to offer filmmakers.
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Stars from Hanks to Seinfeld enter digital fray

Stars from Hanks to Seinfeld enter digital fray | Transmedia: Storytelling for the Digital Age | Scoop.it

ASSOCIATED PRESS: "In the latest batch of notable series to launch online, long-harbored ambitions find digital outlets: Seinfeld does nothing; Tom Hanks plays a hero; Larry King keeps his suspenders in action" ...

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Creating boundless experiences with Continuous Client and Transmedia

Creating boundless experiences with Continuous Client and Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

"What Transmedia and Continuous Client have in common is the goal to remove the boundaries the user faces and deliver a continuous experience that transcends mediums and devices. In computer software this could be taken to an even smaller level and remove application and operating system boundaries."

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Interview – Henry Jenkins

Interview – Henry Jenkins | Transmedia: Storytelling for the Digital Age | Scoop.it

"Henry Jenkins is an American media scholar, professor and author, who has published several books exploring the boundaries between media texts and fan cultures [...] M3 contacted Henry to ask him about the role of copyright in the digital age, the future of fan-funding and the importance of the record store"…

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How Marvel's Digital Superpowers Won Over Brick-And-Mortar Retailers

How Marvel's Digital Superpowers Won Over Brick-And-Mortar Retailers | Transmedia: Storytelling for the Digital Age | Scoop.it

"Comic-book nerds are about to have it all. Beginning this month, all new Marvel releases are available digitally the same day they hit shelves."


DRC: An interesting article on how Marvel is working with its retail partners to make this a win-win for everyone.

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Marvel Announces Big Digital Comics Push, But Will It Fly?

Marvel Announces Big Digital Comics Push, But Will It Fly? | Transmedia: Storytelling for the Digital Age | Scoop.it

"By announcing these initiatives at SXSW, an arts and technology event, rather than waiting for Comic-Con or the debut of one of Marvel’s big crossover movie properties like the Avengers, the company is clearly attempting to stake its claim to a larger chunk of cultural real estate than the niche market accorded to superhero comics in recent times"...


This article provides thoughtful analysis of "Marvel's innovations [as] solutions in search of a problem".  You can check out the SXSW demo here to see if you agree.

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How Tweens Use Digital Media to Develop Their Identities

How Tweens Use Digital Media to Develop Their Identities | Transmedia: Storytelling for the Digital Age | Scoop.it

"Surely all children can learn something through their use of digital media. But some of these lessons hold greater value to their present and future lives than others."

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How Canada's NFB Became The World's Hippest Digital Content Hub

How Canada's NFB Became The World's Hippest Digital Content Hub | Transmedia: Storytelling for the Digital Age | Scoop.it
Quick: first thing that pops into your head when you hear “Canadian film." No, Uncle Buck doesn’t count.

 

[A great article on how The National Film Board of Canada (NFB) is using its interactive documentary projects and online screening room to push the boundaries of narrative storytelling.]


Via siobhan-o-flynn
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The digitization of the music industry vs. the book world: the ultimate overview (part I) | FutureBook

The digitization of the music industry vs. the book world: the ultimate overview (part I) | FutureBook | Transmedia: Storytelling for the Digital Age | Scoop.it
"This series of blogposts originated on twitter, when a few people from both the book world and the music industry came to the conclusion that there has been written a lot about the developments in both worlds, but never before in one big comparison."
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Hasbro Is No Has-Been: Board Games Surge In The Digital Age

Hasbro Is No Has-Been: Board Games Surge In The Digital Age | Transmedia: Storytelling for the Digital Age | Scoop.it
Risk has come to Facebook. Scrabble is one of the top iPhone apps. And several board games are enjoying a long life on game consoles. In the digital age, you better be ready to Hasbro-down...
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The digital future still is a mystery if you don’t publish “immersive reading”

The digital future still is a mystery if you don’t publish “immersive reading” | Transmedia: Storytelling for the Digital Age | Scoop.it

I have made previous mention of my notion that what has been one very cohesive trade book industry would “trifurcate”: break into at least three distinct businesses...

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How Digital Filmmakers Produced a Gorgeous Sci-Fi Movie on a Kickstarter Budget

How Digital Filmmakers Produced a Gorgeous Sci-Fi Movie on a Kickstarter Budget | Transmedia: Storytelling for the Digital Age | Scoop.it

Tim Maly:  "When Derek Van Gorder and Otto Stockmeier decided to make a science fiction short about a mutiny on an interplanetary warship, they didn't have the funds for CGI."

The Digital Rocking Chair's insight:

"Kit bashing is when you go to a model store and buy up boxed models kits like cars and naval vessels to repurpose the parts for your completely unrelated miniature."  Intrigued?  Then you should definitely read the rest of this article :)

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Where Academia Meets Industry: Lessons from the Futures of Entertainment 6

Where Academia Meets Industry: Lessons from the Futures of Entertainment 6 | Transmedia: Storytelling for the Digital Age | Scoop.it

Dan Levy: "Sparksheet was in Cambridge, Massachusetts this past weekend for the sixth-annual Futures of Entertainment event, where academics and industry types met to discuss the changing nature of storytelling in the digital era."

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Much Ado about Digital Theatre's streaming of Shakespeare

Much Ado about Digital Theatre's streaming of Shakespeare | Transmedia: Storytelling for the Digital Age | Scoop.it

Liz Shannon Miller: "Whether you spell it "theatre" or "theater," any fan of classic or contemporary theatrical works ought to check out the full-length productions available through VOD site Digital Theatre."

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Side By Side Takes Digital vs. Analog Debate to the Movies

Side By Side Takes Digital vs. Analog Debate to the Movies | Transmedia: Storytelling for the Digital Age | Scoop.it

Beth Carter: "A common hysteria surrounds the inevitable switch from analog to digital, regardless of the industry" ...

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Maurice Sendak Had No Love for Ebooks, But They Would Love Him

Maurice Sendak Had No Love for Ebooks, But They Would Love Him | Transmedia: Storytelling for the Digital Age | Scoop.it

Lance Ulanoff: "For those of us who grew up reading Where the Wild Things Are, which was first published in 1963, today is a dark day. Its author, the sometimes irascible Maurice Sendak, died at 83. He leaves this world without ever seeing his works on an Apple iPad, Kindle Fire or E Ink Kindle, and that’s just the way he wanted it."

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Penguin, Macmillan and Nosy Crow talk digital books for children

Penguin, Macmillan and Nosy Crow talk digital books for children | Transmedia: Storytelling for the Digital Age | Scoop.it
How publishers can make reading experiences that parents feel 'more positive about than Angry Birds'.


"The key theme: making great book-apps for children is very different from making books: it's a collaborative process requiring animators, coders, musicians and above all storytellers with a feel for interactive narrative."

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Doc Trends In The Digital Age

Doc Trends In The Digital Age | Transmedia: Storytelling for the Digital Age | Scoop.it

"Many of today’s documentary filmmakers are making bold stylistic choices more often associated with narrative storytelling than documentary filmmaking and finding savvy new ways to engage audiences."


"Filmmaker Amanda Lin Costa consults the experts on emerging trends being utilized by this exciting new wave of US documentary filmmakers."

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Thoughts on Digital Hollywood New York – March 2012

Thoughts on Digital Hollywood New York – March 2012 | Transmedia: Storytelling for the Digital Age | Scoop.it
I’ll be honest: I wasn’t that excited about going to Digital Hollywood today. I’ve become a little burned out on conferences and the often circular nature of panel discussion. However, despite my expectations (or perhaps because of them), I thought Digital Hollywood in New York today was superb, with a ton of solid insight into both creative and business endeavors.
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Inventing the Digital Medium: An Interview with Janet Murray (Part One)

Inventing the Digital Medium: An Interview with Janet Murray (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it

Henry Jenkins: "I first met Janet Murray when I arrived at MIT almost 25 years ago. At the time, she was working on her book, Hamlet on the Holodeck: The Future of Narrative in Cyberspace, while I was working on Textual Poachers: Television Fans and Participatory Culture. Murray, along with the members of the Narrative Intelligence Reading Group, was an early guide for me to the emerging realm of digital culture and helped to shape my thinking in ways that I will never be able to fully acknowledge."

 

[This is the first in a very interesting series of posts from Henry Jenkins' interview with Janet Murray.  You'll be able to read the full series as all the post are now available @ http://henryjenkins.org/2012/02/an_interview_with_janet_murray.html]

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Digital Kids & Connected Digital Play

Digital Kids & Connected Digital Play | Transmedia: Storytelling for the Digital Age | Scoop.it
"What is digital play? [...] Who is connecting analog and digital play using transmedia storytelling methods?"
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Augmented Reality: the future of digital media

Augmented Reality: the future of digital media | Transmedia: Storytelling for the Digital Age | Scoop.it
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

 

[Also check out Speider Schneider's article on QR Codes @scoopit http://bit.ly/oICxKf]

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6 Filmmakers Talk About Documentary Films in the Digital Age

6 Filmmakers Talk About Documentary Films in the Digital Age | Transmedia: Storytelling for the Digital Age | Scoop.it

By pushing the boundaries of what is considered traditional documentary filmmaking, they are stepping up to compete for the eyes of a generation raised on the often outrageous, unfiltered and unedited user-generated videos that can be found on YouTube and the conflict-driven, scripted reality TV that fills networks.

 

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