Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
DJ Roller: "From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we've always told stories, we just do it differently as media changes. There's a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world."
Mike Jones: "Long-standing tenets of narrative still hold, but if we’re going to live and work in a multiplatform world - where audiences are spread across many narrative forms, not conglomerated together around a dominant - then Writers may need to rethink their processes and even the definition of what they are and what they do..."
Michael Epstein and Mike Knowlton: "Transmedia writer and director Lance Weiler predicts that a “more social, more connected, more personalized wave of media” is coming, in stride with the platforms and practices of the new generation. But, like any new media form, there will probably be a lot of borrowing from older forms and audiences will take a while to warm up."
Elaine K. Phillips: " So you’ve shot a film—a gorgeous story that’s haunted you for years. You couldn’t be more proud. Everyone who sees it encourages you to take it to Sundance, and you start to let yourself wonder if maybe, just maybe, you could get a studio deal and go mainstream."
Melody Kramer: "The Australian Broadcasting Corporation (ABC News) has been producing interactive stories for many years, but it wasn’t until February of 2014 that Australia’s public broadcasting company formalized the process and created a team to focus exclusively on interactive storytelling."
DRC: This article contains a great list of software tools and insights into the process of interactive storytelling that are useful beyond the newsroom.
Henry Jenkins: "What began as an interview about her [Marsha Kinder's] new book has turned into an amazing retrospective on her body of work in the digital humanities, which, true to her vision, is presented here in a multimedia fashion."
DRC: A must read interview with Marsha Kinder who first coined the term 'transmedia' in her 1991 book, Playing with Power. The interview is in several parts: One, Two, Three, Four
Elaine K. Phillips: "With the transmedia landscape dominated by blockbusters like the Marvel Cinematic Universe (MCU) and Star Wars, it’s easy shake your head at the glossy Age of Ultron poster and think: there’s no way I could create a storyworld as intricate as the MCU.
Paul Tassi: "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."
Fusion: "This [Ferguson Firsthand] is an interactive experience that explores Michael Brown’s death using a combination of graphic journalism and virtual reality. It allows you to move through an immersive recreation of the Ferguson shooting—and view the events based on eight eyewitness accounts."
Simon Staffans: "These past couple of days I was kindly invited to BoostHBG, an organisation doing great things for the cross- and transmedia practicioners (and VR producers and short film producers etc and so on) in the south of Sweden. My mission was to help some projects a little bit further along the way to fruition."
CMF Trends: "Interactive storytelling has entered a phase of negative perception, but transmedia author Michel Reilhac believes that this is just a temporary lull. New media is being perfected in the wings."
lightninglouie: "You've probably noticed this already, but it's a really good time to be a fan of genre stuff. The past decade-and-a-half has seen an explosion of movies based on beloved novels and comics, and most of them have been pretty good" ...
Oriane Hurard: "In reality, Cucumber, Banana and Tofu are the names given to the new transmedia creation signed by Russel T. Davies, the creator of Queer as Folk and Torchwood and Doctor Who’s showrunner from 2005 to 2010. Three series distributed through three different channels to tell a single and same story—so to speak."
Jessica Conditt: "Virtual reality was the belle of this year's Sundance Film Festival. Immersive exhibitions displayed on face-hugging headsets told powerful stories in lifelike worlds, in 360 degrees and with the viewer in control of the camera. [ ... ] But, now, the buzz is fading and a question remains: Do filmmakers in Hollywood think that virtual reality is the future of cinema?"
The Silhouette: "There are few children’s stories as timeless as Anne of Green Gables. Lucy Maud Montgomery’s stories have been adapted in dozens of different ways, the most recent being Green Gables Fables, a transmedia webseries created by Mandy Harmon, Alicia Whitson, and Marie Trotter."
Frank Rose: 'In an article in Admap a couple of years back, noted branded content guy Graham Hodge said some very nice things about The Art of Immersion but observed quite rightly that the book "stops short of offering advice to brands."'
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