Share ideas that matter on the social web and experience
the benefits of curating the world's best content.
I don't have a Facebook, a Twitter or a LinkedIn account
"For Red Arrow format developer [Omri] Marcus, TV audiences must now be truly engaged with shows; or shows will lose viewers" ...
Are you sure you want to delete this scoop?
Christine Champagne: "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."
Happy Birthday, Pac-Man!
Share your insights with us at http://www.digitalcinema.ca
PacMan is 33 years old! Happy birthday!
Michael Rundle: "How do you make a video game? Sometimes the answer seems simple: you don't."
A great one for that list of New Year's Resolutions.
Very useful tips fon parents,teachers...young developers...
This would be a great learning activity.
Chelsea Stark: "As Disney characters go, Mickey Mouse is the alpha and the omega. But now, gaming is giving a voice to a lesser known character: Oswald the Lucky Rabbit" ...
Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...
Anthony Mole: "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"
Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."
Matt Swider: "Entitled “The Power Of Storytelling,” this new Epic Mickey 2 video takes a look at the crafting of the Xbox 360, PS3 and Wii game’s story."
Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."
When we talk about games, the word "immersion" gets tossed around a lot.
"Ben Abraham takes a look at the word and the concept and draws some interesting conclusion[s]".
In the new story, Mickey is asked to return to Wasteland, the ersatz Disneyland of failed characters and forgotten places, to help with a new invasion of half-toon, half-robot terrors...
DRC: Warren Spector talks about lessons learnt from the original Disney Epic Mickey video game, its sequel, and the recently rediscovered Hungry Hobos cartoon.
When you take the time to examine Odin Sphere as more than just a video game, you realize it's a literary masterpiece; a vessel for delivering a complex fairytale that tells not just of dragons and princesses, but of the human condition.
It's a good time to be a Doctor Who fan.
Videogame designer Ian Bogost meant Cow Clicker. to be a satire with a short shelf life. Instead, the hit game enslaved him for more than a year.
[A fabulously in-depth look at this game's genesis.]
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.
An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."
An interesting interview to Tom Bissell about games and storytelling.
Chris Suellentrop: "In 2007, Irrational Games released BioShock, a videogame that took the first-person perspective and remorseless slaughter of blockbusters like Halo and Call of Duty and set fire to the medium’s narrative conventions and audience expectations. The result may have been gaming’s first work of art" ...
Keith Stuart: "Dan Houser and his brother Sam are responsible for some of the most fascinating (and controversial) video games ever" ...
Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...
Ethan Clevenger: "Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd" ...
Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds.
DRC: A response to Ben Abraham's An Argument Against "Immersion" in Video Games
"There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.
Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on."
DRC: An amazing indepth series of articles. Follow the links for part 1 & part 2.
The game is part of a bigger transmedia push that Duffy is overseeing, which includes a comic book series and a potential television series or third feature film. Fresh off a transmedia panel at SXSW in Austin, Duffy talks about what’s next for the MacManus brothers in this exclusive interview.
Video games will be the fastest-growing and most exciting form of mass media over the coming decade, says Tim Cross.
I'm trying to learn everything I can about different media, because I'm a firm believer in transmedia. I think it's a mistake to assume that since I know how to make movies, I know how to make videogames.