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Sarah Kessler: "The story behind the emerging genre of digital serial fiction, from the writers producing it."
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Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
Duncan Geere: "The way we watch TV is changing which means that the way TV is made is changing too."
"Ryan Lewis, the producer and co-creator of the Crackle original thriller series "Chosen" starring Milo Ventimiglia, explains how they made a lean action drama for a digital world more used to comedy and short form."
Ryan Lewis is one of the co-creators and producers of "Chosen," an original series starring Milo Ventimiglia that airs exclusively in the U.S. on the streaming site Crackle. The show, which is written and directed by Ben Ketai, is a rarity in the digital space outside of Netflix, where comedy and short form still rule the day. "Chosen" is an action series made up of six half-hour episodes that take place at a breakneck pace, with Ventimiglia's character plunged into a mysterious kill-or-be-killed game.
Click to read more.
John Jurgensen: "The streaming video company is releasing data showing that half the users it studied watch an entire season—up to 22 episodes—in one week" ...
add your insight...
The way we watch TV is changing - we no longer gather in groups to watch our favorite shows, we watch by ourselves, and we do it in large chunks. TV has gone from being a bonding activity to a solitary indulgence, and the negative conotation that used to come withn that is going away.
Aaron Dobbs: "The foundation of this "Third Golden Age of Television" is often credited to "The Sopranos," "The Wire," "The Shield" and "Mad Men," but arguably as influential was the 2004 version of "Battlestar Galactica," reimagined by Ronald Moore and Dave Eick, which aired on Sci-Fi (as it was then called)."
Nicole Laporte: "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."
Frank Huerta: "There’s a new storyteller in town. Transmedia storytelling, or multiplatform storytelling, is the technique of telling multiple stories across multiple platforms and formats using current digital technologies" ...
Thank you to The Digital Rocking Chair for scooping a much needed conversation, managing the transmedia environment from the back end! I also like how Frank Huerta explains transmedia the core concern of the IT team in this Data Center Journal article.
"Transmedia should not be confused with multimedia, which is the telling of a single story in multiple mediums; rather it is the telling of multiple stories over multiple mediums that fit together to tell one pervasive story."
"The challenges are clear: employees will need to access up-to-date creative data from anywhere in the world, and a subscription database will be required to allow consumers to access all media quickly and easily while satisfying the needs of the marketing executives on the back end."
Now go forth and immerse yourself in the ever prevelant transmedia storytelling http://smarturl.it/MngTransMediaEnviro
David Rosen: "The first film shot on an iPhone is becoming a reality -- or at least, the first union, full-length narrative feature film to be shot with the iPhone 5s" ...
I use Vine, Cinemagram, Autoawesome (by Google) to show digital snapshots of stuff that interests me... The next step could easily be a longer movie, yet taken the mobile user into account...
Alison Willmore: '"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter."
an "adaptweetion"... ah ah ah. I have no idea what good it can do and see that mostly as a PR stunt so guys like me reshare it ;)
BUT who knows...
Sarah Salovaara: "As a continuation of Filmmaker‘s coverage on upcoming courses at the MINY Media Center by IFP, Starlight Runner CEO Jeff Gomez opted to share a few of his thoughts on why transmedia is no mere trend."
TBI Reporter: "Children’s love of great TV content shows no signs of abating but young audiences are becoming increasingly agnostic when it comes to the screen they use to find it, resulting in the line between app, game, toy and TV show blurring."
Although most of the biggest children’s TV properties of the moment are still the product of a traditional route to market, an increasing number of major brands from the app and web area have established themselves successfully on the TV screen...
David Colson: "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...
A very interesting article on creating storyworlds in video games.
Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?
Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna
Brent Lang: 'Starlight Runner CEO Jeff Gomez also talks "Teenage Mutant Ninja Turtles" movie, "Agents of S.H.I.E.L.D."'
Sony Pictures Entertainment Co-Chairman Amy Pascal hinted last week that the studio has big plans for its “Spider-Man” franchise that might include launching a series of spin-off films based on the comic book’s other characters.
Click and read the story.
Frank Rose: "When JWT Intelligence announced its "10 Trends for 2014 and Beyond" recently, trend #1 was "immersive experiences." Certainly you can feel this in New York: From Punchdrunk's Sleep No More (now running for nearly three years) to MoMA's Rain Room to Yayoi Kusama's Infinity Mirrored Room, people are willing to pay top dollar or line up for hours to experience something all-encompassing and beyond the ordinary. But why?"
Jessica Leber: "As a filmmaking device Glass can help us better understand others perspectives and bring communities closer together. But it comes with downsides."
Scott Walker: "This interview with Clockwork Watch founder and visionary Yomi Ayeni is making its appearance just in time for the year-end holidays!"
For their last Transit post of the year, Transmedia NZ's Anna Jackson and Fiona Milburn asked six influential and inspiring people to look ahead to 2014 and share their thoughts on the future of transmedia storytelling in New Zealand.
Oriane Hurard: "In October 2013, cultural media and street art lovers from all over the world had their eyes glued to a small apartment building in Paris’ 13th arrondissement which was slated for demolition" ...
Ce qui est merveilleux c'est que l'art ne cesse d'évoluer, de trouver une nouvelle façon de s'exprimer, chacun peut avoir la parole, sa façon de s'exprimer.
Simon Staffans: "If I had a euro for every time I’ve heard someone lambaste a buyer, a producer, a commissioner or a head of programming for ”not getting it”, I would have … well, quite a few euros" ...
Couldn't agree more about the need to give direction and purpose. No longer can communicators get away with leaving the gaps for the audience to fill for themselves. You need to answer the question, define the desired outcome and map out the journey warts and all.
Lovely words from our very own Simon Staffans
Maya Zuckerman: "We are in the dawn of a new toy era - the rise of the connected and integrated toys."
Paula Bernstein: "Transmedia is such a buzz word these days, but very few people seem to really understand what it means" ...
Something to consider re productions
Three simple rules everywhere is a title of a presentation I published on slideshare. This post gives one further great example of three rules everywhere.
Tyler Weaver: "Writing exposition is the bane of a writer’s existence - what do I reveal, how much do I reveal, where do I reveal, when do I reveal, have I revealed too much. Tyler Weaver breaks it all down."
Posted on Script, a screenwriter's site.
Siobhán McHugh: "In a cultural milieu dominated by long-form television dramas such as Breaking Bad and Madmen, how has the apparently simple activity of audio storytelling gained such clout?"
visual in terms of visualizing what you hear :)
Amanda Hovious: "In transmedia storytelling, narrative is central to the story, which is told across multiple platforms, and may include sound, images, text, movie and gaming elements" ...
A useful read for any digital content producers, service & strategic designers, gamers and full-service web agencies
Finally in 21st century, we could fullfill a dream in 19th century genious... :)
It can close the generation gap.
Dorristheloris: "People have been telling stories since they learned to communicate with each other. They’ve been recording stories since the first primitive figure was painted on a cave wall. There’s something instinctive and primal about the need to pass on your experiences, whether they be realistic or fantastical, to another or many other human beings."
Everything is about story-telling - people have lottle time these days for learning, thinking, considering, so the art is in the story-telling that holds attention and is highly visual
Yeah, yeah, we need stories
Frank Rose: "For a couple of years now, “transmedia” has been the buzzword most people use to define storytelling in the digital age" ...
Great article by Frank Rose. Of particular interest to me was the underground map showing the linkages between the various areas of storytelling. First, I'm always interested in how stories translate into visual representation. Second, when you look at different 'stops on the lines' you can see how quickly the world is becoming transmedia, to the point of making that term redundant or perhaps equivalent to a 'coordinated and creative use of media tools to craft and extend a story.' We might more accurately the underground stops hubs and nodes given the interretlationships among platforms and the increasingly blurry boundaries that aren't shown. However the subway/underground metaphor more clearly allows content to ride a type of media. Yet Mad Men, for example, really intersects other lines because , among other things, of fan co-creation. The map itself raises interesting questions, such as where do you define 'real world'? Is that a marker of the story's origins or where it is experienced? But any visual metaphor or article that gets you asking good questions is effective in my book. And Frank is always good at that.