Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses

[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Bolish: "Instead of telling a story set in this world, [transmedia creator] Coulson and company decoded tell the story of the world itself. They used the prolific descriptions of Westeros provided in the novels to inspire sensory experiences—sight, smell, sound, taste and touch—to turn passive audiences into something altogether different: tourists" ...


DRC: A look at the transmedia marketing campaign behind the first season of Game of Thrones.

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Crowdfunding Paradigm Shift - Kickstarter and Double Fine Adventure

Crowdfunding Paradigm Shift - Kickstarter and Double Fine Adventure | Transmedia: Storytelling for the Digital Age | Scoop.it
This could be the beginning of a shift away from media corporations and publishers towards audience support. We certainly hope so.


A look at the record breaking Double Fine Adventure Kickstarter campaign.  You might also like to read:  The $3.3 Million Kickstarter: Online Campaign Breaks Fundraising Records over at Mashable.

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What the Transmedia Producer can learn from Social Network Gaming

What the Transmedia Producer can learn from Social Network Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

As promised, here are my notes from GDC in San Francisco. Most of my time was spent hobnobbing with Social Network gaming companies, as this was an area of interest to me...

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Fans offer tremendous long-term value to filmmakers

Fans offer tremendous long-term value to filmmakers | Transmedia: Storytelling for the Digital Age | Scoop.it
When you consider the success of Freddiew on YouTube, many independent film producers might be better off cultivating a fan base, rather than selling their soul to get one film off the ground.
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What the Transmedia Producer can learn from Social Network Gaming

What the Transmedia Producer can learn from Social Network Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

As promised, here are my notes from GDC in San Francisco. Most of my time was spent hobnobbing with Social Network gaming companies, as this was an area of interest to me.

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