Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses

[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Bolish: "Instead of telling a story set in this world, [transmedia creator] Coulson and company decoded tell the story of the world itself. They used the prolific descriptions of Westeros provided in the novels to inspire sensory experiences—sight, smell, sound, taste and touch—to turn passive audiences into something altogether different: tourists" ...


DRC: A look at the transmedia marketing campaign behind the first season of Game of Thrones.

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Are you Experiential? Designing for the Pervasive Entertainment Era

Are you Experiential? Designing for the Pervasive Entertainment Era | Transmedia: Storytelling for the Digital Age | Scoop.it
“Anyone up to battle aliens at the local museum tonight?”
Right now it might sound like a farfetched idea, but this question could soon replace the old invitation to go see the latest 3D blockbuster at the Cineplex.
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The Thatgamecompany Way

The Thatgamecompany Way | Transmedia: Storytelling for the Digital Age | Scoop.it
I think there is so much room for growth and discovery in designing interactive experiences, and video games being a very important subset of interactive experiences.
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Sensory Futures, Experiential Entertainment

Sensory Futures, Experiential Entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
We all do it. We sit in our local multiplex waiting for the latest blockbuster film to start. The room darkens and minutes later your world has disappeared. The seats and people around you evaporate and for the next hour or so, you are living vicariously “through” the heroes in front of you. You have an out-of-body experience of sorts.
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