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ENVISION 2012: EIGHT TIPS FOR SOCIAL ISSUE FILMMAKERS

ENVISION 2012: EIGHT TIPS FOR SOCIAL ISSUE FILMMAKERS | Transmedia: Storytelling for the Digital Age | Scoop.it

Dan Schoenbrun: "And, while the discussions this year did focus on the issue of sustainability, there was still plenty of universal wisdom dispensed that social issue filmmakers – no matter their chosen subject matter – should bear in mind"...

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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
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SXSW 2015 Key Entertainment Trends

SXSW 2015 Key Entertainment Trends | Transmedia: Storytelling for the Digital Age | Scoop.it
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Christine Weitbrecht:  "As some of you may have gathered from my Twitter feed, I was back at SXSW this year. Just like last year, my time at SXSW has been incredibly inspirational and educational, and there are a few key entertainment trends that I would like to share with you."

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Fausto Cantu's curator insight, March 31, 2:32 PM

 Tendencias del SXSW 2015

Jeni Mawter's curator insight, March 31, 10:16 PM

Audience immersion and ownership are crucial.

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Starting a project? Feeling less than sure? Read this.

Starting a project? Feeling less than sure? Read this. | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans:  "These past couple of days I was kindly invited to BoostHBG, an organisation doing great things for the cross- and transmedia practicioners (and VR producers and short film producers etc and so on) in the south of Sweden. My mission was to help some projects a little bit further along the way to fruition."

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Will interactive storytelling return to the spotlight?

Will interactive storytelling return to the spotlight? | Transmedia: Storytelling for the Digital Age | Scoop.it
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CMF Trends:  "Interactive storytelling has entered a phase of negative perception, but transmedia author Michel Reilhac believes that this is just a temporary lull. New media is being perfected in the wings."

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What Does It Mean When The Fans Take Over?

What Does It Mean When The Fans Take Over? | Transmedia: Storytelling for the Digital Age | Scoop.it
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lightninglouie:  "You've probably noticed this already, but it's a really good time to be a fan of genre stuff. The past decade-and-a-half has seen an explosion of movies based on beloved novels and comics, and most of them have been pretty good" ...

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Little Baby Bum: how UK couple built world's fifth-biggest YouTube channel

Little Baby Bum: how UK couple built world's fifth-biggest YouTube channel | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "The rise and rise of an animated nursery rhymes channel whose most popular video has been watched more times than Frozen’s Let It Go"

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SXSW: The dawning of a transmedia world?

SXSW: The dawning of a transmedia world? | Transmedia: Storytelling for the Digital Age | Scoop.it
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"This is the year for transmedia, writes Cedar's Kim Willis - where making an impact means giving people a deep, sensory and immersive experience."

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Steve Seager's curator insight, March 21, 8:32 AM

Integrating 'live' is just the first step ...

Jeni Mawter's curator insight, March 21, 9:15 PM

Loving the exploration of new technologies to enhance the 'story' experience. Writer's for children and young adults take note!

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Cucumber Banana Tofu: A British Transmedia Recipe

Cucumber Banana Tofu: A British Transmedia Recipe | Transmedia: Storytelling for the Digital Age | Scoop.it
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Oriane Hurard:  "In reality, Cucumber, Banana and Tofu are the names given to the new transmedia creation signed by Russel T. Davies, the creator of Queer as Folk and Torchwood and Doctor Who’s showrunner from 2005 to 2010. Three series distributed through three different channels to tell a single and same story—so to speak."

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Virtual reality is not the (immediate) future of film

Virtual reality is not the (immediate) future of film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jessica Conditt:  "Virtual reality was the belle of this year's Sundance Film Festival. Immersive exhibitions displayed on face-hugging headsets told powerful stories in lifelike worlds, in 360 degrees and with the viewer in control of the camera. [ ... ]  But, now, the buzz is fading and a question remains: Do filmmakers in Hollywood think that virtual reality is the future of cinema?"

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Feng Haoxuan's curator insight, March 22, 8:42 PM



Virtual reality as a new technology have be know by more people these year, with more money and attritions be taken for on this technology, virtual reality will not only be limited on games or movies filed, it will give user more reality experiences.

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[INTERVIEW] Green Gables Fables: ANDY talks with the creators of the popular transmedia webseries

[INTERVIEW] Green Gables Fables: ANDY talks with the creators of the popular transmedia webseries | Transmedia: Storytelling for the Digital Age | Scoop.it
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The Silhouette:  "There are few children’s stories as timeless as Anne of Green Gables. Lucy Maud Montgomery’s stories have been adapted in dozens of different ways, the most recent being Green Gables Fables, a transmedia webseries created by Mandy Harmon, Alicia Whitson, and Marie Trotter."

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3 Transmedia Tips From The Most Addictive Mobile Game Ever

3 Transmedia Tips From The Most Addictive Mobile Game Ever | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Lee Robinson:  "In essence, the game [The Simpsons Tapped Out] allows the show’s creators to transcend their narratives from one media platform (TV) to the other (Mobile Game)."

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Interactive Docs for the Nonbelievers

Interactive Docs for the Nonbelievers | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robinder Uppal & Marc Serpa Francoeur:  "A checklist of great interactive documentaries" ...

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The Oscar-winning experiments that might change the future of film

The Oscar-winning experiments that might change the future of film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Fred Wagner:  "From risky new formats to digital advances, award-winning films in vogue are using different models – but will they affect the future?"

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Textbook Transmedia

Textbook Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
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"As New Zealand university students start a new semester, Anna Jackson reflects on the value of studying transmedia."

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Jeni Mawter's curator insight, March 31, 10:11 PM

Thanks to Anna Jackson for sharing the Transmedia journey in academia in NZ and the work she does with Fiona Milburn. 

Macquarie University in Sydney is beginning to study this as part of their Writing for Young Adults course, taught by me (Jeni Mawter)! 

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“Just Getting a Bunch of Likes, or Creating a Hashtag? That’s Not Social Change”: Impact Producer Lina Srivastava

“Just Getting a Bunch of Likes, or Creating a Hashtag? That’s Not Social Change”: Impact Producer Lina Srivastava | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elaine Sheldon & Sarah Ginsburg:  "Whether you are plugged into the impact metric conversation, or feel alienated by it, this episode of the She Does Podcast is for you. Lina [Srivastava] breaks down how to catalyze and amplify social impact through creative media, and she warns of pitfalls she sees in the industry, breaking down unrealistic expectations and pressure put on filmmakers to make change."

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Arnav De's curator insight, March 29, 3:58 PM

My points exactly...

 

 

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Transmedia Storytelling: Real-World Tales & Tips from Lorie Marsh (Part 1)

Transmedia Storytelling: Real-World Tales & Tips from Lorie Marsh (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elaine K. Phillips:  '“I want to facilitate getting people to talk about stories,” Lorie [Marsh] says, “and transmedia is the epitome of participatory storytelling.”'

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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


DJ Roller:  "From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we've always told stories, we just do it differently as media changes. There's a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world."

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RENE FIORI's curator insight, March 27, 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, March 27, 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

Jesse Studin's curator insight, March 29, 11:27 PM

VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.

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Six Principles for Writing in a Multiplatform World. [#Transmedia]

Six Principles for Writing in a Multiplatform World. [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "Long-standing tenets of narrative still hold, but if we’re going to live and work in a multiplatform world - where audiences are spread across many narrative forms, not conglomerated together around a dominant - then Writers may need to rethink their processes and even the definition of what they are and what they do..."

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Jeni Mawter's curator insight, March 23, 9:50 PM

Mike Jones says: "In a multiplatform world a Writer cannot be defined by a Medium". I also agree with his comments that in order to write, you have to be able to talk!


Those who write for Young Adults should find this of interest.

James Coombes's curator insight, March 24, 12:08 PM

"Technology has never changed what a Story is or what audiences expect of it. The commonality of Story between a stageplay, a novel, a film and a video game is much stronger than anything technology can throw at it."

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StoryCode Reports - The Promise and Realities of Creating Immersive Media Projects - Best Practices [#Transmedia]

StoryCode Reports - The Promise and Realities of Creating Immersive Media Projects - Best Practices [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Epstein and Mike Knowlton:  "Transmedia writer and director Lance Weiler predicts that a “more social, more connected, more personalized wave of media” is coming, in stride with the platforms and practices of the new generation. But, like any new media form, there will probably be a lot of borrowing from older forms and audiences will take a while to warm up."

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Transmedia Storytelling: Protecting your Intellectual Property

Transmedia Storytelling: Protecting your Intellectual Property | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elaine K. Phillips:  " So you’ve shot a film—a gorgeous story that’s haunted you for years. You couldn’t be more proud. Everyone who sees it encourages you to take it to Sundance, and you start to let yourself wonder if maybe, just maybe, you could get a studio deal and go mainstream."

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What Matthew Liddy learned in his first year running an interactive storytelling unit

What Matthew Liddy learned in his first year running an interactive storytelling unit | Transmedia: Storytelling for the Digital Age | Scoop.it
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Melody Kramer:  "The Australian Broadcasting Corporation (ABC News) has been producing interactive stories for many years, but it wasn’t until February of 2014 that Australia’s public broadcasting company formalized the process and created a team to focus exclusively on interactive storytelling."


DRC:  This article contains a great list of software tools and insights into the process of interactive storytelling that are useful beyond the newsroom.

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Jeni Mawter's curator insight, March 21, 9:19 PM

What the ABC is doing today will be of interest to all storytellers of tomorrow.

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Wandering through the Labyrinth: An Interview with USC’s Marsha Kinder (Part One)

Wandering through the Labyrinth: An Interview with USC’s Marsha Kinder (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Henry Jenkins:  "What began as an interview about her [Marsha Kinder's] new book has turned into an amazing retrospective on her body of work in the digital humanities, which, true to her vision, is presented here in a multimedia fashion."


DRC:  A must read interview with Marsha Kinder who first coined the term 'transmedia' in her 1991 book, Playing with Power.  The interview is in several parts: One, Two, Three, Four

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Transmedia Storytelling: Why It Works for Indie Creators

Transmedia Storytelling: Why It Works for Indie Creators | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elaine K. Phillips:  "With the transmedia landscape dominated by blockbusters like the Marvel Cinematic Universe (MCU) and Star Wars, it’s easy shake your head at the glossy Age of Ultron poster and think: there’s no way I could create a storyworld as intricate as the MCU.

Think again."

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'House of Cards' And Video Games: Product Placement Or Plot Point?

'House of Cards' And Video Games: Product Placement Or Plot Point? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

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Christophe Peckeu's curator insight, March 12, 5:11 AM

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Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

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Fan films and the future of fantasy

Fan films and the future of fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ethan Gilsdorf:  "Small productions are becoming better—and more professional—than ever. But the falling price of good equipment is only part of the magic."

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Virtual-reality experiment lets you walk around the Ferguson shooting scene

Virtual-reality experiment lets you walk around the Ferguson shooting scene | Transmedia: Storytelling for the Digital Age | Scoop.it
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Fusion:  "This [Ferguson Firsthand] is an interactive experience that explores Michael Brown’s death using a combination of graphic journalism and virtual reality. It allows you to move through an immersive recreation of the Ferguson shooting—and view the events based on eight eyewitness accounts."

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Alexis Niki's curator insight, March 8, 7:06 AM

"A bold experiment in how graphic journalism and gaming might one day converge." Graphic comic + interactive desktop experience. If you want to understand how the project was designed, the complete methodology is also available.

Benjamin De Roos's curator insight, March 23, 9:52 AM

Interesting article showcasing the convergence of graphic journalism and gaming. This technology will now give access to first person perspectives at crime scenes/big events to the general public.